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WIP : Fixes and other changes
* Number literals weren't getting properly lexed * Fixes for compiler errors with Unreal Engine configuration. * Support for "post-name" macros in parameters * Support for variables initializing directly using constructor syntax. * Explicitly added inline keyword to header inlines for compiling compile library in multiple translation units.
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@ -445,10 +445,14 @@ struct Arena
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return alignment_offset;
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}
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// This id is defined by Unreal for asserts
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#pragma push_macro("check")
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#undef check
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void check()
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{
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GEN_ASSERT( TempCount == 0 );
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}
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#pragma pop_macro("check")
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void free()
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{
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