WIP : Fixes and other changes

* Number literals weren't getting properly lexed
* Fixes for compiler errors with Unreal Engine configuration.
* Support for "post-name" macros in parameters
* Support for variables initializing directly using constructor syntax.
* Explicitly added inline keyword to header inlines for compiling compile library in multiple translation units.
This commit is contained in:
2024-10-25 01:04:17 -04:00
parent e1592ba410
commit b8e1aa6eb7
20 changed files with 248 additions and 94 deletions

View File

@ -445,10 +445,14 @@ struct Arena
return alignment_offset;
}
// This id is defined by Unreal for asserts
#pragma push_macro("check")
#undef check
void check()
{
GEN_ASSERT( TempCount == 0 );
}
#pragma pop_macro("check")
void free()
{