mirror of
https://github.com/Ed94/gencpp.git
synced 2025-07-02 20:01:03 -07:00
WIP : Fixes and other changes
* Number literals weren't getting properly lexed * Fixes for compiler errors with Unreal Engine configuration. * Support for "post-name" macros in parameters * Support for variables initializing directly using constructor syntax. * Explicitly added inline keyword to header inlines for compiling compile library in multiple translation units.
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@ -50,6 +50,11 @@ struct Array
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return 2 * value + 8;
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}
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bool append( Array other )
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{
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return append( other, other.num() );
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}
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bool append( Type value )
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{
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Header* header = get_header();
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@ -158,7 +163,7 @@ struct Array
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if ( begin < 0 || end > header.Num )
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return false;
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for ( sw idx = begin; idx < end; idx++ )
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for ( sw idx = sw(begin); idx < sw(end); idx++ )
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{
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Data[ idx ] = value;
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}
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@ -365,7 +370,7 @@ struct HashTable
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{
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GEN_ASSERT_NOT_NULL( map_proc );
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for ( sw idx = 0; idx < Entries.num(); idx++ )
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for ( sw idx = 0; idx < sw(Entries.num()); ++idx )
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{
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map_proc( Entries[ idx ].Key, Entries[ idx ].Value );
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}
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@ -377,7 +382,7 @@ struct HashTable
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{
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GEN_ASSERT_NOT_NULL( map_proc );
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for ( sw idx = 0; idx < Entries.num(); idx++ )
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for ( sw idx = 0; idx < sw(Entries.num()); ++idx )
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{
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map_proc( Entries[ idx ].Key, & Entries[ idx ].Value );
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}
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