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WIP : Fixes and other changes
* Number literals weren't getting properly lexed * Fixes for compiler errors with Unreal Engine configuration. * Support for "post-name" macros in parameters * Support for variables initializing directly using constructor syntax. * Explicitly added inline keyword to header inlines for compiling compile library in multiple translation units.
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@ -63,7 +63,6 @@ extern CodeAttributes attrib_api_import;
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extern Code module_global_fragment;
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extern Code module_private_fragment;
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// Exposed, but this is really used for parsing.
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extern Code fmt_newline;
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extern CodePragma pragma_once;
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