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https://github.com/Ed94/gencpp.git
synced 2025-07-03 20:31:03 -07:00
WIP : Fixes and other changes
* Number literals weren't getting properly lexed * Fixes for compiler errors with Unreal Engine configuration. * Support for "post-name" macros in parameters * Support for variables initializing directly using constructor syntax. * Explicitly added inline keyword to header inlines for compiling compile library in multiple translation units.
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@ -339,13 +339,14 @@ struct AST
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};
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union {
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AST* ArrExpr; // Typename
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AST* Body; // Class, Constructr, Destructor, Enum, Friend, Function, Namespace, Struct, Union
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AST* Body; // Class, Constructor, Destructor, Enum, Friend, Function, Namespace, Struct, Union
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AST* Declaration; // Friend, Template
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AST* Value; // Parameter, Variable
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};
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union {
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AST* NextVar; // Variable; Possible way to handle comma separated variables declarations. ( , NextVar->Specs NextVar->Name NextVar->ArrExpr = NextVar->Value )
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AST* SuffixSpecs; // Only used with typenames, to store the function suffix if typename is function signature. ( May not be needed )
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AST* PostNameMacro; // Only used with parameters for specifically UE_REQUIRES (Thanks Unreal)
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};
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};
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StringCached Content; // Attributes, Comment, Execution, Include
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@ -375,6 +376,7 @@ struct AST
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OperatorT Op;
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AccessSpec ParentAccess;
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s32 NumEntries;
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s32 VarConstructorInit; // Used by variables to know that initialization is using a constructor expression instead of an assignment expression.
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};
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};
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@ -407,6 +409,7 @@ struct AST_POD
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union {
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AST* NextVar; // Variable; Possible way to handle comma separated variables declarations. ( , NextVar->Specs NextVar->Name NextVar->ArrExpr = NextVar->Value )
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AST* SuffixSpecs; // Only used with typenames, to store the function suffix if typename is function signature. ( May not be needed )
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AST* PostNameMacro; // Only used with parameters for specifically UE_REQUIRES (Thanks Unreal)
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};
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};
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StringCached Content; // Attributes, Comment, Execution, Include
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@ -436,6 +439,7 @@ struct AST_POD
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OperatorT Op;
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AccessSpec ParentAccess;
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s32 NumEntries;
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s32 VarConstructorInit; // Used by variables to know that initialization is using a constructor expression instead of an assignment expression.
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};
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};
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