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WIP : Fixes and other changes
* Number literals weren't getting properly lexed * Fixes for compiler errors with Unreal Engine configuration. * Support for "post-name" macros in parameters * Support for variables initializing directly using constructor syntax. * Explicitly added inline keyword to header inlines for compiling compile library in multiple translation units.
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@ -283,6 +283,7 @@ int gen_main()
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}
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// gen_scanner.cpp
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if (0)
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{
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Code parsing = scan_file( "dependencies/parsing.cpp" );
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Code scanner = scan_file( "auxillary/scanner.cpp" );
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