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	WIP : Fixes and other changes
* Number literals weren't getting properly lexed * Fixes for compiler errors with Unreal Engine configuration. * Support for "post-name" macros in parameters * Support for variables initializing directly using constructor syntax. * Explicitly added inline keyword to header inlines for compiling compile library in multiple translation units.
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		| @@ -5,7 +5,7 @@ | ||||
| Builder Builder::open( char const* path ) | ||||
| { | ||||
| 	Builder result; | ||||
| 	 | ||||
|  | ||||
| 	FileError error = file_open_mode( & result.File, EFileMode_WRITE, path ); | ||||
| 	if ( error != EFileError_NONE ) | ||||
| 	{ | ||||
| @@ -48,7 +48,7 @@ void Builder::print_fmt( char const* fmt, ... ) | ||||
|  | ||||
| void Builder::write() | ||||
| { | ||||
| 	bool result = file_write( & File, Buffer, Buffer.length() ); | ||||
| 	b32 result = file_write( & File, Buffer, Buffer.length() ); | ||||
|  | ||||
| 	if ( result == false ) | ||||
| 		log_failure("gen::File::write - Failed to write to file: %s\n", file_name( & File ) ); | ||||
|   | ||||
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