WIP: Starting to improve failure/error handling (errors as values)
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@@ -19,6 +19,8 @@ $path_unreal_gen = Join-Path $path_unreal gen
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$path_test = Join-Path $path_root test
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$path_test_build = Join-Path $path_test build
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$path_test_gen = Join-Path $path_test gen
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$path_parser_bounds_build = Join-Path $path_test "parser_bounds\build"
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$path_lexer_failures_build = Join-Path $path_test "lexer_failures\build"
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$path_x64 = Join-Path $path_root x64
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$path_release = Join-Path $path_root release
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@@ -58,6 +60,12 @@ if ( Test-Path $path_test_build ) {
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if ( Test-Path $path_test_gen ) {
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Remove-Item $path_test_gen -Recurse -Verbose
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}
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if ( Test-Path $path_parser_bounds_build ) {
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Remove-Item $path_parser_bounds_build -Recurse -Verbose
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}
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if ( Test-Path $path_lexer_failures_build ) {
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Remove-Item $path_lexer_failures_build -Recurse -Verbose
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}
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if ( Test-Path $path_x64) {
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Remove-Item $path_x64 -Recurse -Verbose
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}
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