Got raylib bootstrapped to compile

Still need to setup a refactor script among other things before using.
This commit is contained in:
2023-10-24 06:00:28 -04:00
parent d5a4b77033
commit a900e86b65
17 changed files with 10597 additions and 38 deletions

22
.gitignore vendored
View File

@@ -16,25 +16,15 @@
gencpp.hpp
gencpp.cpp
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
[Ww][Ii][Nn]32/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
[Ll]ogs/
vc140.pdb
**/*.lib
**/*.pdb
**/*.exe
**/*.dll
release/**
# Unreal
**/Unreal/*.h
**/Unreal/*.cpp
! **/Unreal/validate.unreal.cpp
project/auxillary/vis_ast/dependencies/temp