Update to readme, update CodePool_NumBlocks to 64k

This commit is contained in:
Edward R. Gonzalez 2023-07-21 01:12:38 -04:00
parent efd7af9f96
commit a37c3f63c2
5 changed files with 29 additions and 18 deletions

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@ -279,15 +279,16 @@ Data Notes:
* ASTs are wrapped for the user in a Code struct which is a wrapper for a AST* type.
* Both AST and Code have member symbols but their data layout is enforced to be POD types.
* This library treats memory failures as fatal.
* Strings are stored in their own set of arenas. AST constructors use cached strings for names, and content.
* Cached Strings are stored in their own set of arenas. AST constructors use cached strings for names, and content.
* `StringArenas`, `StringCache`, `Allocator_StringArena`, and `Allocator_StringTable` are the associated containers or allocators.
* Strings used for serialization and file buffers are not contained by those used for cached strings.
* They are currently using `Memory::GlobalAllocator`, which are tracked array of arenas that grows as needed (adds buckets when one runs out).
* Memory within the buckets is not reused, so its inherently wasteful (most likely will give non-cached strings their own tailored allocator later)
* They are currently using `GlobalAllocator`, which are tracked array of arenas that grows as needed (adds buckets when one runs out).
* Memory within the buckets is not reused, so its inherently wasteful.
* I will be augmenting the single arena with a simple slag allocator.
* Linked lists used children nodes on bodies, and parameters.
* Its intended to generate the AST in one go and serialize after. The constructors and serializer are designed to be a "one pass, front to back" setup.
* When benchmarking, the three most significant var to tune are:
* `Memory::Global_BlockSize` (found gen_dep.hpp) : Used by the GlobalAllocator for the size of each global arena.
* `Global_BlockSize` (found gen_dep.hpp) : Used by the GlobalAllocator for the size of each global arena.
* `SizePer_StringArena` (found in gen.hpp under the constants region) : Used by the string cache to store strings.
* `CodePool_NumBlocks` (found in gen.hpp under constants region) : Used by code pool to store ASTs.
* The default values can handled generating for a string up to a size of ~650 kbs (bottleneck is serialization).
@ -682,20 +683,31 @@ Names or Content fields are interned strings and thus showed be cached using `ge
# TODO
* Implement a context stack for the parsing, allows for accurate scope validation for the AST types.
* Make a more robust test suite.
* Generate a single-header library.
* Convert global allocation strategy to use the dual-scratch allocator for a contextual scope.
* May be in need of a better name, I found a few repos with this same one...
* Support defining & parsing full definitions inside a typedef. (For C patterns)
* Support module and attribute parsing (Marked with TODOs for now..)
* Implement a context stack for the parsing, allows for accurate scope validation for the AST types.
* Trailing specifiers ( postfix ) for functions (const, override, final)
* Make a more robust test suite.
* Generate a single-header library
* Componetize the library, make a metaprogram using gencpp to bootstrap itself.
* Implement the Scanner
* Implement the Editor
* Support defining/parsing full definitions inside a typedef. (For C patterns)
* Make the library bootstrap itself? It would make the code generated have less macros.
* Easier to tailor make the library for other projects.
* Most code can be in componentized into files and then scanned in.
* Can offer a more c-like version for the implementation, make namespaces optional, etc. (Good way to stress test it)
* Should the builder be an "extension" header?
* Technically the library doesn't require it and the user can use their own filesystem library.
* It would allow me to remove the filesystem dependencies and related functions outside of gen base headers. ( At least 1k loc reduced )
* ADT and the CSV parser depend on it as well. The `str_fmt_file` related functions do as well but they can be ommited.
* Scanner and editor will also depend on it so they would need to include w/e the depency header for all three file-interacting interfaces.
* `gen.dep.files.hpp`
* Convert GlobalAllocator to a slab allocator:
```md
Slab classes (for 10 mb arena)
1KB slab: 5MB ( 5MB / 1KB ~ 5,000 blocks )
4KB slab: 10MB ( 10MB / 4KB ~ 2,500 blocks )
16KB slab: 15MB ( 15MB / 16KB ~ 960 blocks )
64KB slab: 15MB ( 15MB / 64KB ~ 240 blocks )
256KB slab: 20MB ( 20MB / 256KB ~ 80 blocks )
512KB slab: 20MB ( 20MB / 512KB ~ 40 blocks )
1MB slab: 15MB ( 15MB / 1MB ~ 15 blocks )
```

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@ -3267,4 +3267,3 @@ namespace gen {
// namespace gen
}

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@ -70,4 +70,4 @@ struct Editor
};
// namespace gen
};
};

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@ -1887,7 +1887,7 @@ namespace gen
// NOTE: This limits the maximum size of an allocation
// If you are generating a string larger than this, increase the size of the bucket here.
constexpr uw Global_BucketSize = megabytes(10);
constexpr s32 CodePool_NumBlocks = kilobytes(4);
constexpr s32 CodePool_NumBlocks = kilobytes(64);
constexpr s32 SizePer_StringArena = megabytes(1);
constexpr s32 MaxCommentLineLength = 1024;

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@ -41,4 +41,4 @@ struct Scanner
};
// namespace gen
}
}