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Update to readme, update CodePool_NumBlocks to 64k
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Readme.md
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Readme.md
@ -279,15 +279,16 @@ Data Notes:
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* ASTs are wrapped for the user in a Code struct which is a wrapper for a AST* type.
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* Both AST and Code have member symbols but their data layout is enforced to be POD types.
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* This library treats memory failures as fatal.
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* Strings are stored in their own set of arenas. AST constructors use cached strings for names, and content.
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* Cached Strings are stored in their own set of arenas. AST constructors use cached strings for names, and content.
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* `StringArenas`, `StringCache`, `Allocator_StringArena`, and `Allocator_StringTable` are the associated containers or allocators.
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* Strings used for serialization and file buffers are not contained by those used for cached strings.
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* They are currently using `Memory::GlobalAllocator`, which are tracked array of arenas that grows as needed (adds buckets when one runs out).
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* Memory within the buckets is not reused, so its inherently wasteful (most likely will give non-cached strings their own tailored allocator later)
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* They are currently using `GlobalAllocator`, which are tracked array of arenas that grows as needed (adds buckets when one runs out).
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* Memory within the buckets is not reused, so its inherently wasteful.
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* I will be augmenting the single arena with a simple slag allocator.
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* Linked lists used children nodes on bodies, and parameters.
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* Its intended to generate the AST in one go and serialize after. The constructors and serializer are designed to be a "one pass, front to back" setup.
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* When benchmarking, the three most significant var to tune are:
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* `Memory::Global_BlockSize` (found gen_dep.hpp) : Used by the GlobalAllocator for the size of each global arena.
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* `Global_BlockSize` (found gen_dep.hpp) : Used by the GlobalAllocator for the size of each global arena.
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* `SizePer_StringArena` (found in gen.hpp under the constants region) : Used by the string cache to store strings.
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* `CodePool_NumBlocks` (found in gen.hpp under constants region) : Used by code pool to store ASTs.
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* The default values can handled generating for a string up to a size of ~650 kbs (bottleneck is serialization).
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@ -682,20 +683,31 @@ Names or Content fields are interned strings and thus showed be cached using `ge
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# TODO
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* Implement a context stack for the parsing, allows for accurate scope validation for the AST types.
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* Make a more robust test suite.
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* Generate a single-header library.
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* Convert global allocation strategy to use the dual-scratch allocator for a contextual scope.
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* May be in need of a better name, I found a few repos with this same one...
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* Support defining & parsing full definitions inside a typedef. (For C patterns)
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* Support module and attribute parsing (Marked with TODOs for now..)
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* Implement a context stack for the parsing, allows for accurate scope validation for the AST types.
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* Trailing specifiers ( postfix ) for functions (const, override, final)
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* Make a more robust test suite.
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* Generate a single-header library
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* Componetize the library, make a metaprogram using gencpp to bootstrap itself.
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* Implement the Scanner
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* Implement the Editor
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* Support defining/parsing full definitions inside a typedef. (For C patterns)
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* Make the library bootstrap itself? It would make the code generated have less macros.
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* Easier to tailor make the library for other projects.
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* Most code can be in componentized into files and then scanned in.
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* Can offer a more c-like version for the implementation, make namespaces optional, etc. (Good way to stress test it)
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* Should the builder be an "extension" header?
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* Technically the library doesn't require it and the user can use their own filesystem library.
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* It would allow me to remove the filesystem dependencies and related functions outside of gen base headers. ( At least 1k loc reduced )
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* ADT and the CSV parser depend on it as well. The `str_fmt_file` related functions do as well but they can be ommited.
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* Scanner and editor will also depend on it so they would need to include w/e the depency header for all three file-interacting interfaces.
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* `gen.dep.files.hpp`
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* Convert GlobalAllocator to a slab allocator:
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```md
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Slab classes (for 10 mb arena)
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1KB slab: 5MB ( 5MB / 1KB ~ 5,000 blocks )
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4KB slab: 10MB ( 10MB / 4KB ~ 2,500 blocks )
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16KB slab: 15MB ( 15MB / 16KB ~ 960 blocks )
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64KB slab: 15MB ( 15MB / 64KB ~ 240 blocks )
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256KB slab: 20MB ( 20MB / 256KB ~ 80 blocks )
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512KB slab: 20MB ( 20MB / 512KB ~ 40 blocks )
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1MB slab: 15MB ( 15MB / 1MB ~ 15 blocks )
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```
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@ -3267,4 +3267,3 @@ namespace gen {
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// namespace gen
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}
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@ -1887,7 +1887,7 @@ namespace gen
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// NOTE: This limits the maximum size of an allocation
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// If you are generating a string larger than this, increase the size of the bucket here.
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constexpr uw Global_BucketSize = megabytes(10);
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constexpr s32 CodePool_NumBlocks = kilobytes(4);
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constexpr s32 CodePool_NumBlocks = kilobytes(64);
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constexpr s32 SizePer_StringArena = megabytes(1);
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constexpr s32 MaxCommentLineLength = 1024;
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