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Unreal variant generates, doing c_library corrections next
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@ -114,6 +114,10 @@ GEN_API PreprocessorMacro* lookup_preprocess_macro( Str Name );
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// Macros are tracked by name so if the name already exists the entry will be overwritten.
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GEN_API void register_preprocess_macro( PreprocessorMacro macro );
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// Ease of use batch registration
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GEN_API void register_preprocess_macros( s32 num, ... );
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GEN_API void register_preprocess_macros( s32 num, PreprocessorMacro* macros );
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// Used internally to retrive or make string allocations.
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// Strings are stored in a series of string arenas of fixed size (SizePer_StringArena)
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GEN_API StrCached cache_str( Str str );
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