Large updates to docs

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## Navigation
[Top](../Readme.md)
<- [docs - General](Readme.md)
# Parsing
The library features a naive parser tailored for only what the library needs to construct the supported syntax of C++ into its AST.
The library features a naive single-pass parser tailored for only what the library needs to construct the supported syntax of C++ into its AST for *"front-end"* meta-programming purposes.
This parser does not, and should not do the compiler's job. By only supporting this minimal set of features, the parser is kept (so far) around ~5600 loc. I hope to keep it under 10k loc worst case.
You can think of this parser of a frontend parser vs a semantic parser. Its intuitively similar to WYSIWYG. What you precerive as the syntax from the user-side before the compiler gets a hold of it, is what you get.
You can think of this parser as *frontend parser* vs a *semantic parser*. Its intuitively similar to WYSIWYG. What you ***precerive*** as the syntax from the user-side before the compiler gets a hold of it, is what you get.
User exposed interface:
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* endif
* pragma
Each directive `#` line is considered one preproecessor unit, and will be treated as one Preprocessor AST. *These ASTs will be considered members or entries of braced scope they reside within*.
Each directive `#` line is considered one preproecessor unit, and will be treated as one Preprocessor AST.
If a directive is used with an unsupported keyword its will be processed as an untyped AST.
The preprocessor lines are stored as members of their associated scope they are parsed within. ( Global, Namespace, Class/Struct )
The preprocessor lines are stored as members of their associated scope they are parsed within. ( Global, Namespace, Class/Struct )
***Again (Its not standard): These ASTs will be considered members or entries of braced scope they reside within***
Any preprocessor definition abuse that changes the syntax of the core language is unsupported and will fail to parse if not kept within an execution scope (function body, or expression assignment).
Exceptions:
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* Disable with: `#define GEN_PARSER_DISABLE_MACRO_FUNCTION_SIGNATURES`
* typedefs allow for a preprocessed macro: `typedef MACRO();`
* Disable with: `#define GEN_PARSER_DISABLE_MACRO_TYPEDEF`
* Macros can behave as typenames
* There is some macro support in paramters for functions or templates *(Specifically added to support parsing Unreal Engine source)*.
*(Exceptions are added on an on-demand basis)*
*(See functions `parse_operator_function_or_variable` and `parse_typedef` )*
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*Note: You could interpret this strictness as a feature. This would allow the user to see if their codebase or a third-party's codebase some some egregious preprocessor abuse.*
If a macro is not defined withint e scope of parsing a set of files, it can be defined beforehand by:
* Appending the [`PreprocessorDefines`](https://github.com/Ed94/gencpp/blob/a18b5b97aa5cfd20242065cbf53462a623cd18fa/base/components/header_end.hpp#L137) array.
* For functional macros a "(" just needs to be added after the name like: `<name>(` so that it will tokenize its arguments as part of the token during lexing.
* Defining a CodeDefine using `def_define`. The definition will be processed by the interface for user into `PreprocessorDefines`.
* This can be prevented by setting the optional prameter `dont_append_preprocess_defines`.
The lexing and parsing takes shortcuts from whats expected in the standard.
* Numeric literals are not checked for validity.
* The parse API treats any execution scope definitions with no validation and are turned into untyped Code ASTs.
* The parse API treats any execution scope definitions with no validation and are turned into untyped Code ASTs. (There is a [todo](https://github.com/Ed94/gencpp/issues/49) to add support)
* *This includes the assignment of variables.*
* Attributes ( `[[]]` (standard), `__declspec` (Microsoft), or `__attribute__` (GNU) )
* Assumed to *come before specifiers* (`const`, `constexpr`, `extern`, `static`, etc) for a function or right afterthe return type.
* Or in the usual spot for class, structs, (*right after the declaration keyword*)
* typedefs have attributes with the type (`parse_type`)
* Parsing attributes can be extended to support user defined macros by defining `GEN_DEFINE_ATTRIBUTE_TOKENS` (see `gen.hpp` for the formatting)
* This is useful for example: parsing Unreal `Module_API` macros.
Empty lines used throughout the file are preserved for formatting purposes during ast serialization.