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# Documentation
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## Navigation
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# base
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[Top](../Readme.md)
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* [docs](../docs/Readme.md)
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The library is fragmented into a series of headers and source files meant to be scanned in and then generated to a standard target format, or a user's desires.
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@ -17,17 +23,108 @@ Standard formats:
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* **`Scanner`**: Interface to load up `Code` from files two basic funcctions are currently provided.
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* `scan_file`: Used mainly by the library format generators to directly scan files into untyped `Code` (raw string content, pre-formatted no AST parsed).
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* `parse_file`: Used to read file and then parsed to populate a `CodeBody` AST.
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* CSV parsing via one or two columns simplified.
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* **gen_segemetned**: Dependencies go into gen.dep.{hpp/cpp} and components into gen.{hpp/cpp}
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* **gen_singleheader**: Everything into a single file: gen.hpp
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* **gen_unreal_engine**: Like gen_segemented but the library is modified slightly to compile as a thirdparty library within an Unreal Engine plugin or module.
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* **gen_c_library**: The library is heavily modifed into C11 compliant code. A segemented and single-header set of variants are generatd.
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Code not making up the core library is located in `auxiliary/<auxiliary_name>.<hpp/cpp>`. These are optional extensions or tools for the library.
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*Note: A variant of the C++ library could be generated where those additonal support features are removed (see gen_c_library implementation for an idea of how)*
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## Dependencies
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The project has no external dependencies beyond:
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* `errno.h`
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* `stat.h`
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* `stdarg.h`
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* `stddef.h`
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* `stdio.h`
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* `copyfile.h` (Mac)
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* `types.h` (Linux)
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* `sys/man.h` (Linux)
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* `fcntl.h` (POSXIX Filesystem)
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* `unistd.h` (Linux/Mac)
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* `intrin.h` (Windows)
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* `io.h` (Windows with gcc)
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* `windows.h` (Windows)
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Dependencies for the project are wrapped within `GENCPP_ROLL_OWN_DEPENDENCIES` (Defining it will disable them).
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The majority of the dependency's implementation was derived from the [c-zpl library](https://github.com/zpl-c/zpl).
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See the following files for any updates:
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* [`platform.hpp`](./dependencies/platform.hpp)
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* [`src_start.cpp`](./dependencies/src_start.cpp)
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* [`filesystem.cpp`](./dependencies/filesystem.cpp)
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* [`memory.cpp`](./dependencies/memory.cpp)
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## Conventions
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This library was written in a subset of C++ where the following are not used at all:
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* RAII (Constructors/Destructors), lifetimes are managed using named static or regular functions.
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* Language provide dynamic dispatch, RTTI
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* Object-Oriented Inheritance
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* Exceptions
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Polymorphic & Member-functions are used as an ergonomic choice, along with a conserative use of operator overloads.
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The base library itself does not use anything but C-like features to allow for generating a derviative compatiable with C (WIP).
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## C++ template usage
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There are only 4 template definitions in the entire library (C++ versions). (`Array<Type>`, `Hashtable<Type>`, `swap<Type>`, and `tmpl_cast<CodeT>(CodeT code)`)
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Two generic templated containers are used throughout the library:
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* `template< class Type> struct Array`
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* `template< class Type> struct HashTable`
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`tmpl_cast<CodeT>(CodeT code)` is just an alternative way to explicitly cast to code. Its usage is wrapped in a macro called `cast` for the base library (needed for interoperability with C).
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`template< class Type> swap( Type& a, Type& b)` is used over a macro.
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Otherwise the library is free of any templates.
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## Macro usage
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Since this is a meta-programming library, it was desired to keep both templates and macros (especially macros) usage very limited.
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Most macros are defined within [macros.hpp](./dependencies/macros.hpp).
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The most advanced macro usage is `num_args` which is a helper for counting the number of arguments of another macro.
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Any large macros used implementing the gen interface or parser are going to be phased out in favor of just forcinlined functions.
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*(Unless there is a hot-path that requires them)*
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The vast majority of macros should be single-line subsitutions that either add:
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* Improvements to searching
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* Inteniality of keyword usage
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* A feature that only the preprocessor has (ex: function name reflection or stringifying)
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* Compatibility of statements or expressions bewteen C & C++ that cannot be parsed by gencpp itself.
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* Masking highly verbose syntax (the latter is getting phased out).
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[gen_c_library](../gen_c_library/) has the most advanced set of macros for c11's generic selection.
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* A significant amount of explicit code geneeration is utilized to keep abuse of the preprocessor to the absolute minimum.
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* There is a heavy set of documentation inlined wth them; their naming is also highly verbose and explicit.
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* See its documentation for more information.
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## On base code generation
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There are ***five*** header files which are automatically generated by [base_codegen.hpp](./helpers/base_codegen.hpp). They are all located in [components/gen](./components/gen/).
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* [`ecode.hpp`](./components/gen/ecode.hpp): `CodeType` enum definition and related implementaiton. Generation is based off of [`ECodeType.csv](./enums/ECodeTypes.csv).
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* [`especifier.hpp`](./components/gen/especifier.hpp): `Specifier` enum definition, etc. Generated using [`ESpecifier.csv`](./enums/ESpecifier.csv).
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* [`eoperator.hpp`](./components/gen/eoperator.hpp): `Operator` enum definition, etc. Generated using [`EOperator.hpp`](./enums/EOperator.csv).
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* [`etoktype.cpp`](./components/gen/etoktype.cpp): `TokType` enum defininition, etc. Used by the lexer and parser backend. Uses two csvs:
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* [`ETokType.csv`](./enums/ETokType.csv): Provides the enum entries and their strinng ids.
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* [`AttributeTokens.csv`](./enums/AttributeTokens.csv): Provides tokens entries that should be considered as attributes by the lexer and parser. Sspecfiically macro attributes such as those use for exporting symbols.
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* [`ast_inlines.hpp`](./components/gen/ast_inlines.hpp): Member trivial `operator` definitions for C++ code types. Does not use a csv.
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## On multi-threading
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Currently unsupported. I want the library to be *stable* and *correct*, with the addition of exhausting all basic single-threaded optimizations before I consider multi-threading.
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