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bugfixes while testing with unreal (still more needs fixing
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@@ -392,6 +392,7 @@ bool strbuilder_append_string(StrBuilder* str, StrBuilder const other) {
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return strbuilder_append_c_str_len(str, (char const*)other, strbuilder_length(other));
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}
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inline
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bool strbuilder_append_fmt(StrBuilder* str, char const* fmt, ...) {
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GEN_ASSERT(str != nullptr);
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ssize res;
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