bugfixes while testing with unreal (still more needs fixing

This commit is contained in:
2024-12-15 17:52:31 -05:00
parent 0b03b3cd92
commit 868b93cdd0
15 changed files with 103 additions and 49 deletions

View File

@@ -346,25 +346,25 @@ void* arena_allocator_proc( void* allocator_data, AllocType type, ssize size, ss
switch ( type )
{
case EAllocation_ALLOC :
{
void* end = pointer_add( arena->PhysicalStart, arena->TotalUsed );
ssize total_size = align_forward_s64( size, alignment );
// NOTE: Out of memory
if ( arena->TotalUsed + total_size > (ssize) arena->TotalSize )
{
void* end = pointer_add( arena->PhysicalStart, arena->TotalUsed );
ssize total_size = align_forward_s64( size, alignment );
// NOTE: Out of memory
if ( arena->TotalUsed + total_size > (ssize) arena->TotalSize )
{
// zpl__printf_err("%s", "Arena out of memory\n");
GEN_FATAL("Arena out of memory! (Possibly could not fit for the largest size Arena!!)");
return nullptr;
}
ptr = align_forward( end, alignment );
arena->TotalUsed += total_size;
if ( flags & ALLOCATOR_FLAG_CLEAR_TO_ZERO )
zero_size( ptr, size );
// zpl__printf_err("%s", "Arena out of memory\n");
GEN_FATAL("Arena out of memory! (Possibly could not fit for the largest size Arena!!)");
}
break;
ptr = align_forward( end, alignment );
arena->TotalUsed += total_size;
if ( flags & ALLOCATOR_FLAG_CLEAR_TO_ZERO )
zero_size( ptr, size );
}
break;
case EAllocation_FREE :
// NOTE: Free all at once