bugfixes while testing with unreal (still more needs fixing

This commit is contained in:
2024-12-15 17:52:31 -05:00
parent 0b03b3cd92
commit 868b93cdd0
15 changed files with 103 additions and 49 deletions

View File

@@ -143,6 +143,7 @@ Array<Type> array_init_reserve(AllocatorInfo allocator, ssize capacity)
return {rcast(Type*, header + 1)};
}
forceinline
usize array_grow_formula(ssize value) {
return 2 * value + 8;
}
@@ -202,7 +203,7 @@ bool array_append_at(Array<Type>* array, Type item, usize idx)
ArrayHeader* header = array_get_header(* array);
ssize slot = idx;
if (slot >= header->Num)
if (slot >= (ssize)(header->Num))
slot = header->Num - 1;
if (slot < 0)
@@ -354,7 +355,6 @@ bool array_reserve(Array<Type>* array, usize new_capacity)
{
GEN_ASSERT( array != nullptr);
GEN_ASSERT(* array != nullptr);
GEN_ASSERT(num > 0)
ArrayHeader* header = array_get_header(array);
if (header->Capacity < new_capacity)
@@ -763,7 +763,7 @@ HashTableFindResult hashtable__find(HashTable<Type> table, u64 key)
}
template<typename Type> forceinline
bool hashtable_full(HashTable<Type> table) {
b32 hashtable_full(HashTable<Type> table) {
GEN_ASSERT_NOT_NULL(table.Hashes);
GEN_ASSERT_NOT_NULL(table.Entries);
usize critical_load = usize(HashTable_CriticalLoadScale * f32(array_num(table.Hashes)));