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bugfixes while testing with unreal (still more needs fixing
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@ -100,6 +100,9 @@ GEN_API void init(Context* ctx);
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// However on Windows at least, it doesn't need to occur as the OS will clean up after the process.
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GEN_API void deinit(Context* ctx);
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// Retrieves the active context (not usually needed, but here in case...)
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GEN_API Context* get_context();
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// Clears the allocations, but doesn't free the memoery, then calls init() again.
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// Ease of use.
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GEN_API void reset(Context* ctx);
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