more typo correction

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Edward R. Gonzalez 2024-12-12 10:42:01 -05:00
parent 831b52129d
commit 633879d35f

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@ -16,29 +16,26 @@ Its not meant to be a black box metaprogramming utility, it should be easy to in
* [Parsing](./docs/Parsing.md): Overview of the parsing interface.
* [Parser Algo](./docs/Parser_Algo.md): In-depth breakdown of the parser's implementation.
* [base](./base/Readme.md): Essential (base) library.
* [gen_c_library](./gen_c_library/): C11 library variant generation (single header and segmeented).
* [gen_segmented](./gen_segmented/): Segemented C++ (`gen.<hpp/cpp>`, `gen.dep.<hpp/cpp>`) generation
* [gen_c_library](./gen_c_library/): C11 library variant generation (single header and segmented).
* [gen_segmented](./gen_segmented/): Segmented C++ (`gen.<hpp/cpp>`, `gen.dep.<hpp/cpp>`) generation
* [gen_singleheader](./gen_singleheader/): Singlehader C++ generation `gen.hpp`
* [gen_unreal_engine](./gen_unreal_engine/): Unreal Engine thirdparty code generation.
## Notes
**On Partial Hiatus: Life has got me tackling other issues..**
I will be passively updating the library with bug fixes and minor improvements as I use it for my personal projects.
There won't be any major reworks or features to this thing for a while.
This project is still in development (very much an alpha state), so expect bugs and missing features.
See [issues](https://github.com/Ed94/gencpp/issues) for a list of known bugs or todos.
The library can already be used to generate code just fine, but the parser is where the most work is needed. If your C++ isn't "down to earth" expect issues.
A `natvis` and `natstepfilter` are provided in the scripts directory (its outdated, I'll update this readme when its not).
*Minor update: I've been using [RAD Debugger](https://github.com/EpicGamesExt/raddebugger) with this and the code structures should be easy to debug even without natvis.*
## Usage
A metaprogram is built to generate files before the main program is built. We'll term runtime for this program as `GEN_TIME`. The metaprogram's core implementation are within `gen.hpp` and `gen.cpp` in the project directory.
`gen.cpp` \`s `main()` is defined as `gen_main()` which the user will have to define once for their program. There they will dictate everything that should be generated.
`gen.cpp` \`s `main()` is defined as `gen_main()` which the user will have to define once for their program. There they may reflect and/or generate code.
In order to keep the locality of this code within the same files the following pattern may be used (although this pattern isn't the best to use):
@ -124,9 +121,9 @@ Code header = code_str(
`name` is a helper macro for providing a string literal with its size, intended for the name parameter of functions.
`code` is a helper macro for providing a string literal with its size, but intended for code string parameters.
`args` is a helper macro for providing the number of arguments to varadic constructors.
`code_str` is a helper macro for writting `untyped_str( code( <content> ))`
`code_str` is a helper macro for writing `untyped_str( code( <content> ))`
All three constrcuton interfaces will generate the following C code:
All three construction interfaces will generate the following C code:
```cpp
struct ArrayHeader