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Started to setup for codebase validation tests.
Fleshed out initial version of AST::is_equal( AST* ) Setup the test directory with initial files for each major validation test.
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test/Godot/Readme.md
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# Test : Godot full AST reconstruction and compile validation
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***Note: This validation test has not been implemented yet.***
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Repo : https://github.com/godotengine/godot
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* Download the Unreal source code
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* Find paths of every header and source file
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* Generate an ast for each file and serialize it to a file called `<name of file>.gen.<h/c>`
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* Reconstruct the ast from the generated file
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* Compare the original ast to the reconstructed ast
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* If all ASTs are considered valid, overwrite the original files with the generated files
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* Compile the engine.
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Currently the most involved test planned for the library.
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test/Godot/validate.godot.cpp
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test/Godot/validate.godot.cpp
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test/Godot/validate.ps1
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test/Godot/validate.ps1
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