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https://github.com/Ed94/gencpp.git
synced 2024-12-22 07:44:45 -08:00
prepare c_library meta-program a bit
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parent
a67fdef20a
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@ -18,4 +18,49 @@ GEN_NS_END
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using namespace gen;
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void format_file( char const* path )
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{
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String resolved_path = String::make(GlobalAllocator, to_str(path));
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String style_arg = String::make(GlobalAllocator, txt("-style=file:"));
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style_arg.append("../scripts/.clang-format ");
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// Need to execute clang format on the generated file to get it to match the original.
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#define clang_format "clang-format "
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#define cf_format_inplace "-i "
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#define cf_verbose "-verbose "
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String command = String::make( GlobalAllocator, clang_format );
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command.append( cf_format_inplace );
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command.append( cf_verbose );
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command.append( style_arg );
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command.append( resolved_path );
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log_fmt("\tRunning clang-format on file:\n");
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system( command );
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log_fmt("\tclang-format finished reformatting.\n");
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#undef cf_cmd
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#undef cf_format_inplace
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#undef cf_style
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#undef cf_verbse
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}
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Code dump_to_scratch_and_retireve( Code code )
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{
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Builder ecode_file_temp = Builder::open("gen/scratch.hpp");
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ecode_file_temp.print(code);
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ecode_file_temp.write();
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format_file("gen/scratch.hpp");
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Code result = scan_file( "gen/scratch.hpp" );
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remove("gen/scratch.hpp");
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return result;
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}
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int gen_main()
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{
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#define project_dir "../project/"
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gen::init();
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gen::deinit();
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return 0;
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#undef project_dir
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}
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@ -44,6 +44,7 @@ Push-Location $path_root
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$verbose = $false
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[bool] $bootstrap = $false
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[bool] $singleheader = $false
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[bool] $c_library = $false
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[bool] $unreal = $false
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[bool] $test = $false
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@ -59,6 +60,7 @@ if ( $args ) { $args | ForEach-Object {
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"debug" { $release = $false }
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"bootstrap" { $bootstrap = $true }
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"singleheader" { $singleheader = $true }
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"c_library" { $c_library = $true }
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"unreal" { $unreal = $true }
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"test" { $test = $true }
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}
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@ -103,8 +105,9 @@ write-host "Build Type: $(if ($release) {"Release"} else {"Debug"} )"
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$path_build = Join-Path $path_root build
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$path_project = Join-Path $path_root project
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$path_scripts = Join-Path $path_root scripts
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$path_singleheader = Join-Path $path_root singleheader
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$path_unreal = Join-Path $path_root unreal_engine
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$path_c_library = join-Path $path_root gen_c_library
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$path_singleheader = Join-Path $path_root gen_singleheader
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$path_unreal = Join-Path $path_root gen_unreal_engine
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$path_test = Join-Path $path_root test
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if ( $bootstrap )
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@ -187,6 +190,11 @@ if ( $singleheader )
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Pop-Location
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}
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if ( $c_library )
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{
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}
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if ( $unreal )
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{
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$path_build = join-path $path_unreal build
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