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initial setup for generating a library compatible for usage as an Unreal thirdyparty module.
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unreal_engine/Readme.md
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unreal_engine/Readme.md
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# Unreal Engine Version Generator
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This generates a variant of gencpp thats compatiable with use as a thirdparty module within a plugin or module of an Unreal Project or the Engine itself.
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unreal_engine/components/header_start.hpp
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unreal_engine/components/header_start.hpp
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unreal_engine/components/source_start.cpp
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unreal_engine/components/source_start.cpp
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unreal_engine/enums/AttributeTokens.csv
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unreal_engine/enums/AttributeTokens.csv
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// TODO(Ed): The Attribute tokens need to be expanded and regenerated on a per-project/installation of this library for a specific codebase of Unreal.
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// We can support an arbitrary set of modules or plugin apis for parsing
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// but its up to the user to define them all (This will just provide whats be used in previous usages with Unreal).
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unreal_engine/unreal.cpp
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unreal_engine/unreal.cpp
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#define GEN_DEFINE_LIBRARY_CODE_CONSTANTS
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#define GEN_ENFORCE_STRONG_CODE_TYPES
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#define GEN_EXPOSE_BACKEDN
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#include "gen.cpp"
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#include "helpers/push_ignores.inline.hpp"
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GEN_NS_BEGIN
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#include "dependencies/parsing.cpp"
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GEN_NS_END
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#include "auxillary/builder.hpp"
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#include "auxillary/builder.cpp"
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#include "auxillary/scanner.hpp"
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using namespace gen;
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constexpr char const* generation_notice =
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"// This file was generated automatially by gencpp's unreal.cpp"
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"(See: https://github.com/Ed94/gencpp)\n\n";
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constexpr StrC implementation_guard_start = txt(R"(
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#pragma region GENCPP IMPLEMENTATION GUARD
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#if defined(GEN_IMPLEMENTATION) && ! defined(GEN_IMPLEMENTED)
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# define GEN_IMPLEMENTED
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)");
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constexpr StrC implementation_guard_end = txt(R"(
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#endif
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#pragma endregion GENCPP IMPLEMENTATION GUARD
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)");
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constexpr StrC roll_own_dependencies_guard_start = txt(R"(
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//! If its desired to roll your own dependencies, define GEN_ROLL_OWN_DEPENDENCIES before including this file.
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// Dependencies are derived from the c-zpl library: https://github.com/zpl-c/zpl
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#ifndef GEN_ROLL_OWN_DEPENDENCIES
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)");
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constexpr StrC roll_own_dependencies_guard_end = txt(R"(
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// GEN_ROLL_OWN_DEPENDENCIES
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#endif
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)");
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global bool generate_gen_dep = true;
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global bool generate_builder = true;
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global bool generate_editor = true;
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global bool generate_scanner = true;
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int gen_main()
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{
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#define project_dir "../project/"
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gen::init();
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Code push_ignores = scan_file( project_dir "helpers/push_ignores.inline.hpp" );
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Code pop_ignores = scan_file( project_dir "helpers/pop_ignores.inline.hpp" );
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Code ue_forceinline = code_str(FORCEINLINE);
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// Code
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}
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