mirror of
https://github.com/Ed94/gencpp.git
synced 2025-06-15 03:01:47 -07:00
pregress on fixing regressions with unreal parsing
https://github.com/Ed94/gencpp/issues/64 is required. Resolving it next
This commit is contained in:
108
gen_unreal_engine/components/parser_case_macros.cpp
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108
gen_unreal_engine/components/parser_case_macros.cpp
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@ -0,0 +1,108 @@
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// These macros are used in the swtich cases within parser.cpp
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#define GEN_PARSER_CLASS_STRUCT_BODY_ALLOWED_MEMBER_TOK_SPECIFIERS_CASES \
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case Tok_Spec_Consteval: \
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case Tok_Spec_Constexpr: \
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case Tok_Spec_Constinit: \
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case Tok_Spec_Explicit: \
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case Tok_Spec_ForceInline: \
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case Tok_Spec_ForceInline_Debuggable: \
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case Tok_Spec_Inline: \
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case Tok_Spec_Mutable: \
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case Tok_Spec_NeverInline: \
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case Tok_Spec_Static: \
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case Tok_Spec_Volatile: \
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case Tok_Spec_Virtual
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#define GEN_PARSER_CLASS_STRUCT_BODY_ALLOWED_MEMBER_SPECIFIERS_CASES \
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case Spec_Constexpr: \
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case Spec_Constinit: \
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case Spec_Explicit: \
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case Spec_Inline: \
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case Spec_ForceInline: \
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case Spec_ForceInline_Debuggable: \
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case Spec_Mutable: \
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case Spec_NeverInline: \
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case Spec_Static: \
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case Spec_Volatile: \
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case Spec_Virtual
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#define GEN_PARSER_CLASS_GLOBAL_NSPACE_ALLOWED_MEMBER_TOK_SPECIFIERS_CASES \
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case Tok_Spec_Consteval: \
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case Tok_Spec_Constexpr: \
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case Tok_Spec_Constinit: \
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case Tok_Spec_Extern: \
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case Tok_Spec_ForceInline: \
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case Tok_Spec_ForceInline_Debuggable: \
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case Tok_Spec_Global: \
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case Tok_Spec_Inline: \
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case Tok_Spec_Internal_Linkage: \
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case Tok_Spec_NeverInline: \
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case Tok_Spec_Static
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#define GEN_PARSER_CLASS_GLOBAL_NSPACE_ALLOWED_MEMBER_SPECIFIERS_CASES \
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case Spec_Constexpr: \
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case Spec_Constinit: \
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case Spec_ForceInline: \
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case Spec_ForceInline_Debuggable: \
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case Spec_Global: \
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case Spec_External_Linkage: \
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case Spec_Internal_Linkage: \
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case Spec_Inline: \
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case Spec_Mutable: \
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case Spec_NeverInline: \
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case Spec_Static: \
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case Spec_Volatile
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#define GEN_PARSER_FRIEND_ALLOWED_SPECIFIERS_CASES \
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case Spec_Const: \
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case Spec_Inline: \
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case Spec_ForceInline
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#define GEN_PARSER_FUNCTION_ALLOWED_SPECIFIERS_CASES \
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case Spec_Const: \
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case Spec_Consteval: \
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case Spec_Constexpr: \
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case Spec_External_Linkage: \
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case Spec_Internal_Linkage: \
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case Spec_ForceInline: \
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case Spec_ForceInline_Debuggable: \
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case Spec_Inline: \
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case Spec_NeverInline: \
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case Spec_Static
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#define GEN_PARSER_OPERATOR_ALLOWED_SPECIFIERS_CASES \
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case Spec_Const: \
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case Spec_Constexpr: \
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case Spec_ForceInline: \
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case Spec_Inline: \
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case Spec_NeverInline: \
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case Spec_Static
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#define GEN_PARSER_TEMPLATE_ALLOWED_SPECIFIERS_CASES \
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case Spec_Const: \
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case Spec_Constexpr: \
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case Spec_Constinit: \
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case Spec_External_Linkage: \
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case Spec_Global: \
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case Spec_Inline: \
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case Spec_ForceInline: \
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case Spec_ForceInline_Debuggable: \
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case Spec_Local_Persist: \
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case Spec_Mutable: \
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case Spec_Static: \
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case Spec_Thread_Local: \
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case Spec_Volatile
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#define GEN_PARSER_VARIABLE_ALLOWED_SPECIFIER_CASES \
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case Spec_Const: \
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case Spec_Constexpr: \
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case Spec_Constinit: \
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case Spec_External_Linkage: \
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case Spec_Global: \
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case Spec_Inline: \
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case Spec_Local_Persist: \
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case Spec_Mutable: \
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case Spec_Static: \
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case Spec_Thread_Local: \
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case Spec_Volatile
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27
gen_unreal_engine/enums/ESpecifier.csv
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27
gen_unreal_engine/enums/ESpecifier.csv
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Invalid, INVALID
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Consteval, consteval
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Constexpr, constexpr
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Constinit, constinit
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Explicit, explicit
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External_Linkage, extern
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ForceInline, FORCEINLINE
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ForceInline_Debuggable, FORCEINLINE_DEBUGGABLE
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Global, global
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Inline, inline
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Internal_Linkage, internal
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Local_Persist, local_persist
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Mutable, mutable
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NeverInline, neverinline
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Ptr, *
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Ref, &
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Register, register
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RValue, &&
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Static, static
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Thread_Local, thread_local
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Virtual, virtual
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Const, const
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Final, final
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NoExceptions, noexcept
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Override, override
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Pure, = 0
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Volatile, volatile
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96
gen_unreal_engine/enums/ETokType.csv
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96
gen_unreal_engine/enums/ETokType.csv
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Invalid, "__invalid__"
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Access_Private, "private"
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Access_Protected, "protected"
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Access_Public, "public"
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Access_MemberSymbol, "."
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Access_StaticSymbol, "::"
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Ampersand, "&"
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Ampersand_DBL, "&&"
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Assign_Classifer, ":"
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Attribute_Open, "[["
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Attribute_Close, "]]"
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BraceCurly_Open, "{"
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BraceCurly_Close, "}"
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BraceSquare_Open, "["
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BraceSquare_Close, "]"
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Capture_Start, "("
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Capture_End, ")"
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Comment, "__comment__"
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Comment_End, "__comment_end__"
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Comment_Start, "__comment_start__"
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Char, "__character__"
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Comma, ","
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Decl_Class, "class"
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Decl_GNU_Attribute, "__attribute__"
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Decl_MSVC_Attribute, "__declspec"
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Decl_Enum, "enum"
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Decl_Extern_Linkage, "extern"
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Decl_Friend, "friend"
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Decl_Module, "module"
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Decl_Namespace, "namespace"
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Decl_Operator, "operator"
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Decl_Struct, "struct"
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Decl_Template, "template"
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Decl_Typedef, "typedef"
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Decl_Using, "using"
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Decl_Union, "union"
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Identifier, "__identifier__"
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Module_Import, "import"
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Module_Export, "export"
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NewLine, "__new_line__"
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Number, "__number__"
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Operator, "__operator__"
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Preprocess_Hash, "#"
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Preprocess_Define, "define"
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Preprocess_If, "if"
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Preprocess_IfDef, "ifdef"
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Preprocess_IfNotDef, "ifndef"
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Preprocess_ElIf, "elif"
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Preprocess_Else, "else"
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Preprocess_EndIf, "endif"
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Preprocess_Include, "include"
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Preprocess_Pragma, "pragma"
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Preprocess_Content, "__macro_content__"
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Preprocess_Macro, "__macro__"
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Preprocess_Unsupported, "__unsupported__"
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Spec_Alignas, "alignas"
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Spec_Const, "const"
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Spec_Consteval, "consteval"
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Spec_Constexpr, "constexpr"
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Spec_Constinit, "constinit"
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Spec_Explicit, "explicit"
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Spec_Extern, "extern"
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Spec_Final, "final"
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Spec_ForceInline, "FORCEINLINE"
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Spec_ForceInline_Debuggable, "FORCEINLINE_DEBUGGABLE"
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Spec_Global, "global"
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Spec_Inline, "inline"
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Spec_Internal_Linkage, "internal"
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Spec_LocalPersist, "local_persist"
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Spec_Mutable, "mutable"
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Spec_NeverInline, "neverinline"
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Spec_Override, "override"
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Spec_Static, "static"
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Spec_ThreadLocal, "thread_local"
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Spec_Volatile, "volatile"
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Spec_Virtual, "virtual"
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Star, "*"
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Statement_End, ";"
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StaticAssert, "static_assert"
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String, "__string__"
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Type_Typename, "typename"
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Type_Unsigned, "unsigned"
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Type_Signed, "signed"
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Type_Short, "short"
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Type_Long, "long"
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Type_bool, "bool"
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Type_char, "char"
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Type_int, "int"
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Type_double, "double"
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Type_MS_int8, "__int8"
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Type_MS_int16, "__int16"
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Type_MS_int32, "__int32"
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Type_MS_int64, "__int64"
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Type_MS_W64, "_W64"
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Varadic_Argument, "..."
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__Attributes_Start, "__attrib_start__"
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@ -186,13 +186,13 @@ int gen_main()
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CodeBody ecode = gen_ecode ( path_base "enums/ECodeTypes.csv" );
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CodeBody eoperator = gen_eoperator ( path_base "enums/EOperator.csv" );
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CodeBody especifier = gen_especifier( path_base "enums/ESpecifier.csv" );
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CodeBody especifier = gen_especifier( "enums/ESpecifier.csv" );
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CodeBody ast_inlines = gen_ast_inlines();
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// Note(Ed): The Attribute tokens need to be expanded and regenerated on a per-project/installation of this library for a specific codebase of Unreal.
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// We can support an arbitrary set of modules or plugin apis for parsing
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// but its up to the user to define them all (This will just provide whats I've used up till now).
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CodeBody etoktype = gen_etoktype( path_base "enums/ETokType.csv", "enums/AttributeTokens.csv" );
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CodeBody etoktype = gen_etoktype( "enums/ETokType.csv", "enums/AttributeTokens.csv" );
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Builder
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header = Builder::open( "gen/gen.hpp" );
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@ -247,6 +247,7 @@ int gen_main()
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Code interface = scan_file( path_base "components/interface.cpp" );
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Code upfront = scan_file( path_base "components/interface.upfront.cpp" );
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Code lexer = scan_file( path_base "components/lexer.cpp" );
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Code parser_case_macros = scan_file( "components/parser_case_macros.cpp" );
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Code parser = scan_file( path_base "components/parser.cpp" );
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Code parsing_interface = scan_file( path_base "components/interface.parsing.cpp" );
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Code untyped = scan_file( path_base "components/interface.untyped.cpp" );
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@ -273,6 +274,7 @@ int gen_main()
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src.print( upfront );
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src.print_fmt( "\n#pragma region Parsing\n\n" );
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src.print( lexer );
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src.print( parser_case_macros );
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src.print( parser );
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src.print( parsing_interface );
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src.print( untyped );
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