Updated gencpp with latest fixes used in other projects.

This variant can support parsing some Unreal Engine files!!
This commit is contained in:
2024-04-17 17:40:32 -04:00
parent 83d691c65c
commit 36260f6edb
17 changed files with 1281 additions and 579 deletions

View File

@ -16,9 +16,9 @@ using LogFailType = sw(*)(char const*, ...);
enum class AccessSpec : u32
{
Default,
Public,
Protected,
Private,
Protected,
Public,
Num_AccessSpec,
Invalid,
@ -30,9 +30,9 @@ char const* to_str( AccessSpec type )
local_persist
char const* lookup[ (u32)AccessSpec::Num_AccessSpec ] = {
"",
"public",
"protected",
"private",
"protected",
"public",
};
if ( type > AccessSpec::Public )