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https://github.com/Ed94/gencpp.git
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Updated gencpp with latest fixes used in other projects.
This variant can support parsing some Unreal Engine files!!
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@ -16,9 +16,9 @@ using LogFailType = sw(*)(char const*, ...);
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enum class AccessSpec : u32
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{
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Default,
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Public,
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Protected,
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Private,
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Protected,
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Public,
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Num_AccessSpec,
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Invalid,
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@ -30,9 +30,9 @@ char const* to_str( AccessSpec type )
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local_persist
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char const* lookup[ (u32)AccessSpec::Num_AccessSpec ] = {
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"",
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"public",
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"protected",
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"private",
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"protected",
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"public",
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};
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if ( type > AccessSpec::Public )
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