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Some refactors (see description)
- Renamed macro gen_time to GEN_TIME - Moved scanner and editor to their own headers, I'm going to consider them extensions. - I'm preparing to setup the library to build on multiple compiler platforms: clang, gcc, msvc.
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.vscode/settings.json
vendored
2
.vscode/settings.json
vendored
@ -25,4 +25,4 @@
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"C_Cpp.errorSquiggles": "enabled",
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"godot_tools.scene_file_config": "",
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"C_Cpp.default.compilerPath": "cl.exe"
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}
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}
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