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Backporting changes done on UnrealGencpp repo
Commits: ec77e8b - Fixes while parsing EditorEngine.h 5017429 - parse_complicated_definition fix when parsing Controller.h aac0dd5 - Add IRISCORE_API 049b59c - Support for attributes retated to an operator or function between the return type and the identifier/op (Thanks World.h...) 97d7e6d - Fix for attributes after name in using statements 9f204e7 - Support for final specifier on class & struct definitions f0698cc - Added support for Spec_Delete (= delete on functions and operators) [Part 3] 1f6650a - Added support for Spec_Delete (= delete on functions and operators) [Part 2] 06ac8da - Added support for Spec_Delete (= delete on functions and operators)
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@ -264,7 +264,6 @@ s32 lex_preprocessor_define( LexContext* ctx )
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}
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// TODO(Ed): We need to to attempt to recover from a lex failure?
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forceinline
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s32 lex_preprocessor_directive( LexContext* ctx )
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{
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char const* hash = ctx->scanner;
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@ -480,7 +479,6 @@ s32 lex_preprocessor_directive( LexContext* ctx )
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return Lex_Continue; // Skip found token, its all handled here.
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}
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forceinline
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void lex_found_token( LexContext* ctx )
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{
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if ( ctx->token.Type != Tok_Invalid ) {
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