Backporting changes done on UnrealGencpp repo

Commits:
ec77e8b - Fixes while parsing EditorEngine.h
5017429 - parse_complicated_definition fix when parsing Controller.h
aac0dd5 - Add  IRISCORE_API
049b59c - Support for attributes retated to an operator or function between the return type and the identifier/op (Thanks World.h...)
97d7e6d - Fix for attributes after name in using statements
9f204e7 - Support for final specifier on class & struct definitions
f0698cc - Added support for Spec_Delete (= delete on functions and operators) [Part 3]
1f6650a - Added support for Spec_Delete (= delete on functions and operators) [Part 2]
06ac8da - Added support for Spec_Delete (= delete on functions and operators)
This commit is contained in:
2025-01-30 13:25:56 -05:00
parent f8c42a53c6
commit 16bc66c80e
10 changed files with 156 additions and 54 deletions

View File

@ -186,10 +186,16 @@ void class_to_strbuilder_def( CodeClass self, StrBuilder* result )
strbuilder_append_fmt( result, "%SB ", attributes_to_strbuilder(self->Attributes) );
}
if ( self->Name.Len )
strbuilder_append_str( result, self->Name );
if (self->Specs && specifiers_has(self->Specs, Spec_Final) > -1)
strbuilder_append_str(result, txt(" final"));
if ( self->ParentType )
{
Str access_level = access_spec_to_str( self->ParentAccess );
strbuilder_append_fmt( result, "%S : %S %SB", self->Name, access_level, typename_to_strbuilder(self->ParentType) );
strbuilder_append_fmt( result, " : %S %SB", self->Name, access_level, typename_to_strbuilder(self->ParentType) );
CodeTypename interface = cast(CodeTypename, self->ParentType->Next);
if ( interface )
@ -201,10 +207,6 @@ void class_to_strbuilder_def( CodeClass self, StrBuilder* result )
interface = interface->Next ? cast(CodeTypename, interface->Next) : NullCode;
}
}
else if ( self->Name.Len )
{
strbuilder_append_str( result, self->Name );
}
if ( self->InlineCmt )
{
@ -646,10 +648,12 @@ void fn_to_strbuilder_fwd(CodeFn self, StrBuilder* result )
strbuilder_append_fmt( result, " %.*s", spec_str.Len, spec_str.Ptr );
}
}
}
if ( self->Specs && specifiers_has(self->Specs, Spec_Pure ) >= 0 )
strbuilder_append_str( result, txt(" = 0;") );
if ( specifiers_has(self->Specs, Spec_Pure ) >= 0 )
strbuilder_append_str( result, txt(" = 0") );
else if ( specifiers_has(self->Specs, Spec_Delete ) >= 0 )
strbuilder_append_str( result, txt(" = delete") );
}
// This is bodged in for now SOLEY for Unreal's PURE_VIRTUAL functional macro (I kept it open ended for other jank)
if ( self->SuffixSpecs )
@ -1096,11 +1100,17 @@ void struct_to_strbuilder_def( CodeStruct self, StrBuilder* result )
strbuilder_append_fmt( result, "%SB ", attributes_to_strbuilder(self->Attributes) );
}
if ( self->Name.Len )
strbuilder_append_str( result, self->Name );
if (self->Specs && specifiers_has(self->Specs, Spec_Final))
strbuilder_append_str( result, txt(" final"));
if ( self->ParentType )
{
Str access_level = access_spec_to_str( self->ParentAccess );
strbuilder_append_fmt( result, "%S : %S %SB", self->Name, access_level, typename_to_strbuilder(self->ParentType) );
strbuilder_append_fmt( result, " : %S %SB", access_level, typename_to_strbuilder(self->ParentType) );
CodeTypename interface = cast(CodeTypename, self->ParentType->Next);
if ( interface )
@ -1112,10 +1122,6 @@ void struct_to_strbuilder_def( CodeStruct self, StrBuilder* result )
interface = interface->Next ? cast( CodeTypename, interface->Next) : NullCode;
}
}
else if ( self->Name.Len )
{
strbuilder_append_str( result, self->Name );
}
if ( self->InlineCmt )
{