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Unreal parsing support: Added MF_Allow_As_Attribute & MF_Allow_As_Definition
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@ -42,13 +42,14 @@ struct AST_Body
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};
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static_assert( sizeof(AST_Body) == sizeof(AST), "ERROR: AST_Body is not the same size as AST");
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// TODO(Ed): Support chaining attributes (Use parameter linkage pattern)
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struct AST_Attributes
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{
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union {
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char _PAD_[ sizeof(Specifier) * AST_ArrSpecs_Cap + sizeof(AST*) ];
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StrCached Content;
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};
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StrCached Name;
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StrCached Name;
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Code Prev;
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Code Next;
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Token* Tok;
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@ -473,6 +473,7 @@ void register_macro( Macro macro ) {
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GEN_ASSERT_NOT_NULL(macro.Name.Ptr);
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GEN_ASSERT(macro.Name.Len > 0);
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u32 key = crc32( macro.Name.Ptr, macro.Name.Len );
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macro.Name = cache_str(macro.Name);
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hashtable_set( _ctx->Macros, key, macro );
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}
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@ -486,6 +487,7 @@ void register_macros( s32 num, ... )
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Macro macro = va_arg(va, Macro);
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GEN_ASSERT_NOT_NULL(macro.Name.Ptr);
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GEN_ASSERT(macro.Name.Len > 0);
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macro.Name = cache_str(macro.Name);
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u32 key = crc32( macro.Name.Ptr, macro.Name.Len );
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hashtable_set( _ctx->Macros, key, macro );
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@ -502,6 +504,7 @@ void register_macros( s32 num, Macro* macros )
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Macro macro = * macros;
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GEN_ASSERT_NOT_NULL(macro.Name.Ptr);
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GEN_ASSERT(macro.Name.Len > 0);
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macro.Name = cache_str(macro.Name);
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u32 key = crc32( macro.Name.Ptr, macro.Name.Len );
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hashtable_set( _ctx->Macros, key, macro );
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@ -532,45 +532,24 @@ void lex_found_token( LexContext* ctx )
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ctx->token.Type = macrotype_to_toktype(macro->Type);
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b32 is_functional = macro_is_functional(* macro);
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resolved_to_macro = has_args ? is_functional : ! is_functional;
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if ( ! resolved_to_macro ) {
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log_fmt("Info(%d, %d): %S identified as a macro but usage here does not resolve to one (interpreting as identifier)\n"
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, ctx->token.Line
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, ctx->token.Line
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, macro->Name
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);
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}
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}
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if ( resolved_to_macro )
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{
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// TODO(Ed): When we introduce a macro AST (and expression support), we'll properly lex this section.
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// Want to ignore any arguments the define may have as they can be execution expressions.
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if ( has_args )
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{
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if ( has_args ) {
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ctx->token.Flags |= TF_Macro_Functional;
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// move_forward();
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// ctx->token.Text.Len++;
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// s32 level = 0;
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// while ( ctx->left && ((* ctx->scanner) != ')' || level > 0) )
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// {
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// if ( (* ctx->scanner) == '(' )
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// level++;
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// else if ( (* ctx->scanner) == ')' && level > 0 )
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// level--;
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// move_forward();
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// ctx->token.Text.Len++;
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// }
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// move_forward();
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// ctx->token.Text.Len++;
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}
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//if ( (* ctx->scanner) == '\r' && ctx->scanner[1] == '\n' )
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//{
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// move_forward();
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// ctx->token..Text.Length++;
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//}
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//else if ( (* ctx->scanner) == '\n' )
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//{
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// move_forward();
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// ctx->token..Text.Length++;
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//}
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if ( bitfield_is_set(MacroFlags, macro->Flags, MF_Allow_As_Attribute) ) {
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ctx->token.Flags |= TF_Attribute;
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}
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}
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else
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{
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@ -204,6 +204,7 @@ internal CodeBody parse_global_nspace ( CodeType which
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internal Code parse_global_nspace_constructor_destructor( CodeSpecifiers specifiers );
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internal Token parse_identifier ( bool* possible_member_function );
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internal CodeInclude parse_include ();
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internal Code parse_macro_as_definiton ( CodeAttributes attributes, CodeSpecifiers specifiers );
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internal CodeOperator parse_operator_after_ret_type ( ModuleFlag mflags, CodeAttributes attributes, CodeSpecifiers specifiers, CodeTypename ret_type );
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internal Code parse_operator_function_or_variable( bool expects_function, CodeAttributes attributes, CodeSpecifiers specifiers );
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internal CodePragma parse_pragma ();
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@ -578,7 +579,7 @@ CodeAttributes parse_attributes()
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s32 len = 0;
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// There can be more than one attribute. If there is flatten them to a single string.
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// TODO(Ed): Support keeping an linked list of attributes similar to parameters
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// TODO(Ed): Support chaining attributes (Use parameter linkage pattern)
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while ( left && tok_is_attribute(currtok) )
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{
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if ( check( Tok_Attribute_Open ) )
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@ -2434,6 +2435,12 @@ Code parse_operator_function_or_variable( bool expects_function, CodeAttributes
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Code result = InvalidCode;
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Code macro_stmt = parse_macro_as_definiton(attributes, specifiers);
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if (macro_stmt) {
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parser_pop(& _ctx->parser);
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return macro_stmt;
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}
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CodeTypename type = parser_parse_type( parser_not_from_template, nullptr );
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// <Attributes> <Specifiers> <ReturnType/ValueType>
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@ -2506,6 +2513,36 @@ Code parse_operator_function_or_variable( bool expects_function, CodeAttributes
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return result;
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}
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internal
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Code parse_macro_as_definiton( CodeAttributes attributes, CodeSpecifiers specifiers )
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{
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push_scope();
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if (currtok.Type != Tok_Preprocess_Macro_Stmt ) {
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parser_pop(& _ctx->parser);
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return NullCode;
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}
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Macro* macro = lookup_macro(currtok.Text);
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b32 can_resolve_to_definition = macro && bitfield_is_set(MacroFlags, macro->Flags, MF_Allow_As_Definition);
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if ( ! can_resolve_to_definition) {
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parser_pop(& _ctx->parser);
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return NullCode;
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}
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// TODO(Ed): When AST_Macro is made, have it support attributs and specifiers for when its behaving as a declaration/definition.
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Code code = parse_simple_preprocess( Tok_Preprocess_Macro_Stmt );
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// Attributes and sepcifiers will be collapsed into the macro's serialization.
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StrBuilder resolved_definition = strbuilder_fmt_buf(_ctx->Allocator_Temp, "%S %S %S"
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, attributes ? strbuilder_to_str( attributes_to_strbuilder(attributes)) : txt("")
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, specifiers ? strbuilder_to_str( specifiers_to_strbuilder(specifiers)) : txt("")
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, code->Content
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);
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Code result = untyped_str( strbuilder_to_str(resolved_definition) );
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parser_pop(& _ctx->parser);
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return result;
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}
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internal
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CodePragma parse_pragma()
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{
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@ -3761,8 +3798,11 @@ CodeEnum parser_parse_enum( bool inplace_def )
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// Unreal UMETA macro support
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if ( currtok.Type == Tok_Preprocess_Macro_Expr ) {
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eat( Tok_Preprocess_Macro_Expr );
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Code macro = parse_simple_preprocess( Tok_Preprocess_Macro_Expr );
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// <Name> = <Expression> <Macro>
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// We're intentially ignoring this code as its going to be serialized as an untyped string with the rest of the enum "entry".
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// TODO(Ed): We need a CodeEnumEntry, AST_EnumEntry types
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}
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if ( currtok.Type == Tok_Comma )
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@ -4060,6 +4100,13 @@ CodeFn parser_parse_function()
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}
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// <export> <Attributes> <Specifiers>
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// Note(Ed): We're enforcing that using this codepath requires non-macro jank.
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// Code macro_stmt = parse_macro_as_definiton(attributes, specifiers);
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// if (macro_stmt) {
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// parser_pop(& _ctx->parser);
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// return macro_stmt;
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// }
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CodeTypename ret_type = parser_parse_type(parser_not_from_template, nullptr);
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if ( cast(Code, ret_type) == Code_Invalid ) {
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parser_pop(& _ctx->parser);
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@ -5448,6 +5495,13 @@ CodeVar parser_parse_variable()
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}
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// <ModuleFlags> <Attributes> <Specifiers>
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// Note(Ed): We're enforcing that using this codepath requires non-macro jank.
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// Code macro_stmt = parse_macro_as_definiton(attributes, specifiers);
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// if (macro_stmt) {
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// parser_pop(& _ctx->parser);
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// return macro_stmt;
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// }
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CodeTypename type = parser_parse_type(parser_not_from_template, nullptr);
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// <ModuleFlags> <Attributes> <Specifiers> <ValueType>
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@ -177,8 +177,22 @@ enum EMacroFlags : u16
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{
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MF_Functional = bit(0), // Macro has parameters (args expected to be passed)
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MF_Expects_Body = bit(1), // Expects to assign a braced scope to its body.
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MF_Allow_As_Identifier = bit(2), // lex__eat wil treat this macro as an identifier if the parser attempts to consume it as one.
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// ^^^ This is a sort of kludge because we don't support push/pop macro programs rn. ^^^
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// lex__eat wil treat this macro as an identifier if the parser attempts to consume it as one.
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// ^^^ This is a kludge because we don't support push/pop macro pragmas rn.
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MF_Allow_As_Identifier = bit(2),
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// lex__eat wil treat this macro as an attribute if the parser attempts to consume it as one.
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// ^^^ This a kludge because unreal has a macro that behaves as both a 'statement' and an attribute (UE_DEPRECATED, PRAGMA_ENABLE_DEPRECATION_WARNINGS, etc)
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// TODO(Ed): We can keep the MF_Allow_As_Attribute flag for macros, however, we need to add the ability of AST_Attributes to chain themselves.
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// Its thats already a thing in the standard language anyway
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// & it would allow UE_DEPRECATED, (UE_PROPERTY / UE_FUNCTION) to chain themselves as attributes of a resolved member function/varaible definition
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MF_Allow_As_Attribute = bit(3),
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// When a macro is encountered after attributs and specifiers while parsing a function, or variable:
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// It will consume the macro and treat it as resolving the definition. (Yes this is for Unreal Engine)
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// (MUST BE OF MT_Statement TYPE)
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MF_Allow_As_Definition = bit(4),
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MF_Null = 0,
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MF_UnderlyingType = GEN_U16_MAX,
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