Unreal parsing support: Added MF_Allow_As_Attribute & MF_Allow_As_Definition

This commit is contained in:
2024-12-15 13:39:00 -05:00
parent 572e957c17
commit 0b03b3cd92
5 changed files with 88 additions and 37 deletions

View File

@ -532,45 +532,24 @@ void lex_found_token( LexContext* ctx )
ctx->token.Type = macrotype_to_toktype(macro->Type);
b32 is_functional = macro_is_functional(* macro);
resolved_to_macro = has_args ? is_functional : ! is_functional;
if ( ! resolved_to_macro ) {
log_fmt("Info(%d, %d): %S identified as a macro but usage here does not resolve to one (interpreting as identifier)\n"
, ctx->token.Line
, ctx->token.Line
, macro->Name
);
}
}
if ( resolved_to_macro )
{
// TODO(Ed): When we introduce a macro AST (and expression support), we'll properly lex this section.
// Want to ignore any arguments the define may have as they can be execution expressions.
if ( has_args )
{
if ( has_args ) {
ctx->token.Flags |= TF_Macro_Functional;
// move_forward();
// ctx->token.Text.Len++;
// s32 level = 0;
// while ( ctx->left && ((* ctx->scanner) != ')' || level > 0) )
// {
// if ( (* ctx->scanner) == '(' )
// level++;
// else if ( (* ctx->scanner) == ')' && level > 0 )
// level--;
// move_forward();
// ctx->token.Text.Len++;
// }
// move_forward();
// ctx->token.Text.Len++;
}
//if ( (* ctx->scanner) == '\r' && ctx->scanner[1] == '\n' )
//{
// move_forward();
// ctx->token..Text.Length++;
//}
//else if ( (* ctx->scanner) == '\n' )
//{
// move_forward();
// ctx->token..Text.Length++;
//}
if ( bitfield_is_set(MacroFlags, macro->Flags, MF_Allow_As_Attribute) ) {
ctx->token.Flags |= TF_Attribute;
}
}
else
{