mirror of
https://github.com/Ed94/gencpp.git
synced 2024-12-22 07:44:45 -08:00
Got through parsing raylib.h, started to do some major refactors.
This commit is contained in:
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d0f3b6187e
commit
041671762b
@ -97,35 +97,13 @@
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// #define RLGL_SHOW_GL_DETAILS_INFO 1
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// #define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 4096 // Default internal render batch elements limits
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#define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering)
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#define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture)
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#define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture())
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#define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack
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#define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported
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#define RL_CULL_DISTANCE_NEAR 0.01 // Default projection matrix near cull distance
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#define RL_CULL_DISTANCE_FAR 1000.0 // Default projection matrix far cull distance
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// Default shader vertex attribute names to set location points
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// NOTE: When a new shader is loaded, the following locations are tried to be set for convenience
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: 0
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: 1
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: 2
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: 3
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: 4
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: 5
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#define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix
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#define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix
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#define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix
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#define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix
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#define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView))
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#define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (base tint color, multiplied by texture color)
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#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0)
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#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1)
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#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2)
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//------------------------------------------------------------------------------------
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -78,20 +78,23 @@
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//----------------------------------------------------------------------------------
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#if defined( RCAMERA_STANDALONE )
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// Vector2, 2 components
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typedef struct Vector2 {
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typedef struct Vector2
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{
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float x; // Vector x component
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float y; // Vector y component
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} Vector2;
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// Vector3, 3 components
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typedef struct Vector3 {
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typedef struct Vector3
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{
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float x; // Vector x component
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float y; // Vector y component
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float z; // Vector z component
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} Vector3;
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// Matrix, 4x4 components, column major, OpenGL style, right-handed
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typedef struct Matrix {
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typedef struct Matrix
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{
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float m0, m4, m8, m12; // Matrix first row (4 components)
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float m1, m5, m9, m13; // Matrix second row (4 components)
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float m2, m6, m10, m14; // Matrix third row (4 components)
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@ -99,7 +102,8 @@
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} Matrix;
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// Camera type, defines a camera position/orientation in 3d space
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typedef struct Camera3D {
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typedef struct Camera3D
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{
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Vector3 position; // Camera position
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Vector3 target; // Camera target it looks-at
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Vector3 up; // Camera up vector (rotation over its axis)
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@ -110,13 +114,15 @@
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typedef Camera3D Camera; // Camera type fallback, defaults to Camera3D
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// Camera projection
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typedef enum {
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typedef enum
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{
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CAMERA_PERSPECTIVE = 0, // Perspective projection
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CAMERA_ORTHOGRAPHIC // Orthographic projection
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} CameraProjection;
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// Camera system modes
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typedef enum {
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typedef enum
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{
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CAMERA_CUSTOM = 0, // Camera custom, controlled by user (UpdateCamera() does nothing)
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CAMERA_FREE, // Camera free mode
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CAMERA_ORBITAL, // Camera orbital, around target, zoom supported
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@ -135,7 +141,8 @@
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//----------------------------------------------------------------------------------
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#if defined( __cplusplus )
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extern "C" { // Prevents name mangling of functions
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extern "C"
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{ // Prevents name mangling of functions
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#endif
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RLAPI Vector3 GetCameraForward( Camera* camera );
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@ -316,7 +323,8 @@ void CameraMoveToTarget(Camera *camera, float delta)
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distance += delta;
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// Distance must be greater than 0
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if (distance <= 0) distance = 0.001f;
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if ( distance <= 0 )
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distance = 0.001f;
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// Set new distance by moving the position along the forward vector
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Vector3 forward = GetCameraForward( camera );
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@ -371,13 +379,15 @@ void CameraPitch(Camera *camera, float angle, bool lockView, bool rotateAroundTa
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// Clamp view up
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float maxAngleUp = Vector3Angle( up, targetPosition );
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maxAngleUp -= 0.001f; // avoid numerical errors
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if (angle > maxAngleUp) angle = maxAngleUp;
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if ( angle > maxAngleUp )
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angle = maxAngleUp;
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// Clamp view down
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float maxAngleDown = Vector3Angle( Vector3Negate( up ), targetPosition );
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maxAngleDown *= -1.0f; // downwards angle is negative
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maxAngleDown += 0.001f; // avoid numerical errors
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if (angle < maxAngleDown) angle = maxAngleDown;
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if ( angle < maxAngleDown )
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angle = maxAngleDown;
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}
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// Rotation axis
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@ -463,12 +473,18 @@ void UpdateCamera(Camera *camera, int mode)
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else
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{
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// Camera rotation
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if (IsKeyDown(KEY_DOWN)) CameraPitch(camera, -CAMERA_ROTATION_SPEED, lockView, rotateAroundTarget, rotateUp);
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if (IsKeyDown(KEY_UP)) CameraPitch(camera, CAMERA_ROTATION_SPEED, lockView, rotateAroundTarget, rotateUp);
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if (IsKeyDown(KEY_RIGHT)) CameraYaw(camera, -CAMERA_ROTATION_SPEED, rotateAroundTarget);
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if (IsKeyDown(KEY_LEFT)) CameraYaw(camera, CAMERA_ROTATION_SPEED, rotateAroundTarget);
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if (IsKeyDown(KEY_Q)) CameraRoll(camera, -CAMERA_ROTATION_SPEED);
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if (IsKeyDown(KEY_E)) CameraRoll(camera, CAMERA_ROTATION_SPEED);
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if ( IsKeyDown( KEY_DOWN ) )
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CameraPitch( camera, -CAMERA_ROTATION_SPEED, lockView, rotateAroundTarget, rotateUp );
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if ( IsKeyDown( KEY_UP ) )
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CameraPitch( camera, CAMERA_ROTATION_SPEED, lockView, rotateAroundTarget, rotateUp );
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if ( IsKeyDown( KEY_RIGHT ) )
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CameraYaw( camera, -CAMERA_ROTATION_SPEED, rotateAroundTarget );
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if ( IsKeyDown( KEY_LEFT ) )
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CameraYaw( camera, CAMERA_ROTATION_SPEED, rotateAroundTarget );
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if ( IsKeyDown( KEY_Q ) )
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CameraRoll( camera, -CAMERA_ROTATION_SPEED );
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if ( IsKeyDown( KEY_E ) )
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CameraRoll( camera, CAMERA_ROTATION_SPEED );
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// Camera movement
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if ( ! IsGamepadAvailable( 0 ) )
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@ -477,10 +493,14 @@ void UpdateCamera(Camera *camera, int mode)
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if ( ( mode == CAMERA_FREE ) && ( IsMouseButtonDown( MOUSE_BUTTON_MIDDLE ) ) )
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{
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const Vector2 mouseDelta = GetMouseDelta();
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if (mouseDelta.x > 0.0f) CameraMoveRight(camera, CAMERA_PAN_SPEED, moveInWorldPlane);
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if (mouseDelta.x < 0.0f) CameraMoveRight(camera, -CAMERA_PAN_SPEED, moveInWorldPlane);
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if (mouseDelta.y > 0.0f) CameraMoveUp(camera, -CAMERA_PAN_SPEED);
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if (mouseDelta.y < 0.0f) CameraMoveUp(camera, CAMERA_PAN_SPEED);
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if ( mouseDelta.x > 0.0f )
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CameraMoveRight( camera, CAMERA_PAN_SPEED, moveInWorldPlane );
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if ( mouseDelta.x < 0.0f )
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CameraMoveRight( camera, -CAMERA_PAN_SPEED, moveInWorldPlane );
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if ( mouseDelta.y > 0.0f )
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CameraMoveUp( camera, -CAMERA_PAN_SPEED );
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if ( mouseDelta.y < 0.0f )
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CameraMoveUp( camera, CAMERA_PAN_SPEED );
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}
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else
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{
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@ -490,27 +510,43 @@ void UpdateCamera(Camera *camera, int mode)
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}
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// Keyboard support
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if (IsKeyDown(KEY_W)) CameraMoveForward(camera, CAMERA_MOVE_SPEED, moveInWorldPlane);
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if (IsKeyDown(KEY_A)) CameraMoveRight(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane);
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if (IsKeyDown(KEY_S)) CameraMoveForward(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane);
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if (IsKeyDown(KEY_D)) CameraMoveRight(camera, CAMERA_MOVE_SPEED, moveInWorldPlane);
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if ( IsKeyDown( KEY_W ) )
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CameraMoveForward( camera, CAMERA_MOVE_SPEED, moveInWorldPlane );
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if ( IsKeyDown( KEY_A ) )
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CameraMoveRight( camera, -CAMERA_MOVE_SPEED, moveInWorldPlane );
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if ( IsKeyDown( KEY_S ) )
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CameraMoveForward( camera, -CAMERA_MOVE_SPEED, moveInWorldPlane );
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if ( IsKeyDown( KEY_D ) )
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CameraMoveRight( camera, CAMERA_MOVE_SPEED, moveInWorldPlane );
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}
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else
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{
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// Gamepad controller support
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CameraYaw( camera, -( GetGamepadAxisMovement( 0, GAMEPAD_AXIS_RIGHT_X ) * 2 ) * CAMERA_MOUSE_MOVE_SENSITIVITY, rotateAroundTarget );
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CameraPitch(camera, -(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_Y) * 2)*CAMERA_MOUSE_MOVE_SENSITIVITY, lockView, rotateAroundTarget, rotateUp);
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CameraPitch(
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camera,
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-( GetGamepadAxisMovement( 0, GAMEPAD_AXIS_RIGHT_Y ) * 2 ) * CAMERA_MOUSE_MOVE_SENSITIVITY,
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lockView,
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rotateAroundTarget,
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rotateUp
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);
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if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y) <= -0.25f) CameraMoveForward(camera, CAMERA_MOVE_SPEED, moveInWorldPlane);
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if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X) <= -0.25f) CameraMoveRight(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane);
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if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y) >= 0.25f) CameraMoveForward(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane);
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if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X) >= 0.25f) CameraMoveRight(camera, CAMERA_MOVE_SPEED, moveInWorldPlane);
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if ( GetGamepadAxisMovement( 0, GAMEPAD_AXIS_LEFT_Y ) <= -0.25f )
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CameraMoveForward( camera, CAMERA_MOVE_SPEED, moveInWorldPlane );
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if ( GetGamepadAxisMovement( 0, GAMEPAD_AXIS_LEFT_X ) <= -0.25f )
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CameraMoveRight( camera, -CAMERA_MOVE_SPEED, moveInWorldPlane );
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if ( GetGamepadAxisMovement( 0, GAMEPAD_AXIS_LEFT_Y ) >= 0.25f )
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CameraMoveForward( camera, -CAMERA_MOVE_SPEED, moveInWorldPlane );
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if ( GetGamepadAxisMovement( 0, GAMEPAD_AXIS_LEFT_X ) >= 0.25f )
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CameraMoveRight( camera, CAMERA_MOVE_SPEED, moveInWorldPlane );
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}
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if ( mode == CAMERA_FREE )
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{
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if (IsKeyDown(KEY_SPACE)) CameraMoveUp(camera, CAMERA_MOVE_SPEED);
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if (IsKeyDown(KEY_LEFT_CONTROL)) CameraMoveUp(camera, -CAMERA_MOVE_SPEED);
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if ( IsKeyDown( KEY_SPACE ) )
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CameraMoveUp( camera, CAMERA_MOVE_SPEED );
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if ( IsKeyDown( KEY_LEFT_CONTROL ) )
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CameraMoveUp( camera, -CAMERA_MOVE_SPEED );
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}
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}
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@ -518,8 +554,10 @@ void UpdateCamera(Camera *camera, int mode)
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{
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// Zoom target distance
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CameraMoveToTarget( camera, -GetMouseWheelMove() );
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if (IsKeyPressed(KEY_KP_SUBTRACT)) CameraMoveToTarget(camera, 2.0f);
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if (IsKeyPressed(KEY_KP_ADD)) CameraMoveToTarget(camera, -2.0f);
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if ( IsKeyPressed( KEY_KP_SUBTRACT ) )
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CameraMoveToTarget( camera, 2.0f );
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if ( IsKeyPressed( KEY_KP_ADD ) )
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CameraMoveToTarget( camera, -2.0f );
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}
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}
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#endif // !RCAMERA_STANDALONE
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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typedef struct { int x; int y; } Point;
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typedef struct { unsigned int width; unsigned int height; } Size;
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typedef struct
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{
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int x;
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int y;
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} Point;
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typedef struct
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{
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unsigned int width;
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unsigned int height;
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} Size;
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// Core global state context data
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typedef struct CoreData {
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struct {
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typedef struct CoreData
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{
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struct
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{
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const char* title; // Window text title const pointer
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unsigned int flags; // Configuration flags (bit based), keeps window state
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bool ready; // Check if window has been initialized successfully
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@ -133,12 +144,17 @@ typedef struct CoreData {
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unsigned int dropFileCount; // Count dropped files strings
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} Window;
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struct {
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struct
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{
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const char* basePath; // Base path for data storage
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} Storage;
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struct {
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struct {
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struct
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{
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struct
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{
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int exitKey; // Default exit key
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char currentKeyState[ MAX_KEYBOARD_KEYS ]; // Registers current frame key state
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char previousKeyState[ MAX_KEYBOARD_KEYS ]; // Registers previous frame key state
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@ -153,7 +169,9 @@ typedef struct CoreData {
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int charPressedQueueCount; // Input characters queue count
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} Keyboard;
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struct {
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struct
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{
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Vector2 offset; // Mouse offset
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Vector2 scale; // Mouse scaling
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Vector2 currentPosition; // Mouse position on screen
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@ -169,7 +187,9 @@ typedef struct CoreData {
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Vector2 previousWheelMove; // Registers previous mouse wheel variation
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} Mouse;
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struct {
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struct
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{
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int pointCount; // Number of touch points active
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int pointId[ MAX_TOUCH_POINTS ]; // Point identifiers
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Vector2 position[ MAX_TOUCH_POINTS ]; // Touch position on screen
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@ -177,7 +197,9 @@ typedef struct CoreData {
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char previousTouchState[ MAX_TOUCH_POINTS ]; // Registers previous touch state
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} Touch;
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struct {
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struct
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{
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int lastButtonPressed; // Register last gamepad button pressed
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int axisCount[ MAX_GAMEPADS ]; // Register number of available gamepad axis
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bool ready[ MAX_GAMEPADS ]; // Flag to know if gamepad is ready
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@ -188,7 +210,9 @@ typedef struct CoreData {
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} Gamepad;
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} Input;
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struct {
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struct
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{
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double current; // Current time measure
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double previous; // Previous time measure
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double update; // Time measure for frame update
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@ -62,12 +62,17 @@
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#if ( defined( __STDC__ ) && __STDC_VERSION__ >= 199901L ) || ( defined( _MSC_VER ) && _MSC_VER >= 1800 )
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#include <stdbool.h>
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#elif ! defined( __cplusplus ) && ! defined( bool ) && ! defined( RL_BOOL_TYPE )
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typedef enum bool { false = 0, true = !false } bool;
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typedef enum bool
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{
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false = 0,
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true = ! false
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} bool;
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#endif
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#if ! defined( RL_VECTOR2_TYPE )
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// Vector2 type
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typedef struct Vector2 {
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typedef struct Vector2
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{
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float x;
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float y;
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} Vector2;
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@ -76,7 +81,8 @@ typedef struct Vector2 {
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#if defined( RGESTURES_STANDALONE )
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// Gestures type
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// NOTE: It could be used as flags to enable only some gestures
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typedef enum {
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typedef enum
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{
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GESTURE_NONE = 0,
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GESTURE_TAP = 1,
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GESTURE_DOUBLETAP = 2,
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@ -91,7 +97,8 @@ typedef enum {
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} Gesture;
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#endif
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typedef enum {
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typedef enum
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{
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TOUCH_ACTION_UP = 0,
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TOUCH_ACTION_DOWN,
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TOUCH_ACTION_MOVE,
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@ -99,7 +106,8 @@ typedef enum {
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} TouchAction;
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// Gesture event
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typedef struct {
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typedef struct
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{
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int touchAction;
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int pointCount;
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int pointId[ MAX_TOUCH_POINTS ];
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@ -116,7 +124,8 @@ typedef struct {
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//----------------------------------------------------------------------------------
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#if defined( __cplusplus )
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extern "C" { // Prevents name mangling of functions
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extern "C"
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{ // Prevents name mangling of functions
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#endif
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void ProcessGestureEvent( GestureEvent event ); // Process gesture event and translate it into gestures
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@ -151,7 +160,8 @@ float GetGesturePinchAngle(void); // Get gesture pinch ang
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#if defined( RGESTURES_STANDALONE )
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#if defined( _WIN32 )
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#if defined( __cplusplus )
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extern "C" { // Prevents name mangling of functions
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extern "C"
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{ // Prevents name mangling of functions
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#endif
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// Functions required to query time on Windows
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int __stdcall QueryPerformanceCounter( unsigned long long int* lpPerformanceCount );
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@ -191,10 +201,13 @@ float GetGesturePinchAngle(void); // Get gesture pinch ang
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//----------------------------------------------------------------------------------
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// Gestures module state context [136 bytes]
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typedef struct {
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typedef struct
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{
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||||
unsigned int current; // Current detected gesture
|
||||
unsigned int enabledFlags; // Enabled gestures flags
|
||||
struct {
|
||||
|
||||
struct
|
||||
{
|
||||
int firstId; // Touch id for first touch point
|
||||
int pointCount; // Touch points counter
|
||||
double eventTime; // Time stamp when an event happened
|
||||
@ -208,20 +221,28 @@ typedef struct {
|
||||
Vector2 previousPositionB; // Previous position B to compare for pinch gestures
|
||||
int tapCounter; // TAP counter (one tap implies TOUCH_ACTION_DOWN and TOUCH_ACTION_UP actions)
|
||||
} Touch;
|
||||
struct {
|
||||
|
||||
struct
|
||||
{
|
||||
bool resetRequired; // HOLD reset to get first touch point again
|
||||
double timeDuration; // HOLD duration in seconds
|
||||
} Hold;
|
||||
struct {
|
||||
|
||||
struct
|
||||
{
|
||||
Vector2 vector; // DRAG vector (between initial and current position)
|
||||
float angle; // DRAG angle (relative to x-axis)
|
||||
float distance; // DRAG distance (from initial touch point to final) (normalized [0..1])
|
||||
float intensity; // DRAG intensity, how far why did the DRAG (pixels per frame)
|
||||
} Drag;
|
||||
struct {
|
||||
|
||||
struct
|
||||
{
|
||||
double startTime; // SWIPE start time to calculate drag intensity
|
||||
} Swipe;
|
||||
struct {
|
||||
|
||||
struct
|
||||
{
|
||||
Vector2 vector; // PINCH vector (between first and second touch points)
|
||||
float angle; // PINCH angle (relative to x-axis)
|
||||
float distance; // PINCH displacement distance (normalized [0..1])
|
||||
@ -257,8 +278,10 @@ void SetGesturesEnabled(unsigned int flags)
|
||||
// Check if a gesture have been detected
|
||||
bool IsGestureDetected( unsigned int gesture )
|
||||
{
|
||||
if ((GESTURES.enabledFlags & GESTURES.current) == gesture) return true;
|
||||
else return false;
|
||||
if ( ( GESTURES.enabledFlags & GESTURES.current ) == gesture )
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
// Process gesture event and translate it into gestures
|
||||
@ -274,7 +297,9 @@ void ProcessGestureEvent(GestureEvent event)
|
||||
GESTURES.Touch.tapCounter++; // Tap counter
|
||||
|
||||
// Detect GESTURE_DOUBLE_TAP
|
||||
if ((GESTURES.current == GESTURE_NONE) && (GESTURES.Touch.tapCounter >= 2) && ((rgGetCurrentTime() - GESTURES.Touch.eventTime) < TAP_TIMEOUT) && (rgVector2Distance(GESTURES.Touch.downPositionA, event.position[0]) < DOUBLETAP_RANGE))
|
||||
if ( ( GESTURES.current == GESTURE_NONE ) && ( GESTURES.Touch.tapCounter >= 2 )
|
||||
&& ( ( rgGetCurrentTime() - GESTURES.Touch.eventTime ) < TAP_TIMEOUT )
|
||||
&& ( rgVector2Distance( GESTURES.Touch.downPositionA, event.position[ 0 ] ) < DOUBLETAP_RANGE ) )
|
||||
{
|
||||
GESTURES.current = GESTURE_DOUBLETAP;
|
||||
GESTURES.Touch.tapCounter = 0;
|
||||
@ -298,7 +323,8 @@ void ProcessGestureEvent(GestureEvent event)
|
||||
else if ( event.touchAction == TOUCH_ACTION_UP )
|
||||
{
|
||||
// A swipe can happen while the current gesture is drag, but (specially for web) also hold, so set upPosition for both cases
|
||||
if (GESTURES.current == GESTURE_DRAG || GESTURES.current == GESTURE_HOLD) GESTURES.Touch.upPosition = event.position[0];
|
||||
if ( GESTURES.current == GESTURE_DRAG || GESTURES.current == GESTURE_HOLD )
|
||||
GESTURES.Touch.upPosition = event.position[ 0 ];
|
||||
|
||||
// NOTE: GESTURES.Drag.intensity dependent on the resolution of the screen
|
||||
GESTURES.Drag.distance = rgVector2Distance( GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition );
|
||||
@ -310,11 +336,16 @@ void ProcessGestureEvent(GestureEvent event)
|
||||
// NOTE: Angle should be inverted in Y
|
||||
GESTURES.Drag.angle = 360.0f - rgVector2Angle( GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition );
|
||||
|
||||
if ((GESTURES.Drag.angle < 30) || (GESTURES.Drag.angle > 330)) GESTURES.current = GESTURE_SWIPE_RIGHT; // Right
|
||||
else if ((GESTURES.Drag.angle >= 30) && (GESTURES.Drag.angle <= 150)) GESTURES.current = GESTURE_SWIPE_UP; // Up
|
||||
else if ((GESTURES.Drag.angle > 150) && (GESTURES.Drag.angle < 210)) GESTURES.current = GESTURE_SWIPE_LEFT; // Left
|
||||
else if ((GESTURES.Drag.angle >= 210) && (GESTURES.Drag.angle <= 330)) GESTURES.current = GESTURE_SWIPE_DOWN; // Down
|
||||
else GESTURES.current = GESTURE_NONE;
|
||||
if ( ( GESTURES.Drag.angle < 30 ) || ( GESTURES.Drag.angle > 330 ) )
|
||||
GESTURES.current = GESTURE_SWIPE_RIGHT; // Right
|
||||
else if ( ( GESTURES.Drag.angle >= 30 ) && ( GESTURES.Drag.angle <= 150 ) )
|
||||
GESTURES.current = GESTURE_SWIPE_UP; // Up
|
||||
else if ( ( GESTURES.Drag.angle > 150 ) && ( GESTURES.Drag.angle < 210 ) )
|
||||
GESTURES.current = GESTURE_SWIPE_LEFT; // Left
|
||||
else if ( ( GESTURES.Drag.angle >= 210 ) && ( GESTURES.Drag.angle <= 330 ) )
|
||||
GESTURES.current = GESTURE_SWIPE_DOWN; // Down
|
||||
else
|
||||
GESTURES.current = GESTURE_NONE;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -334,7 +365,8 @@ void ProcessGestureEvent(GestureEvent event)
|
||||
|
||||
if ( GESTURES.current == GESTURE_HOLD )
|
||||
{
|
||||
if (GESTURES.Hold.resetRequired) GESTURES.Touch.downPositionA = event.position[0];
|
||||
if ( GESTURES.Hold.resetRequired )
|
||||
GESTURES.Touch.downPositionA = event.position[ 0 ];
|
||||
|
||||
GESTURES.Hold.resetRequired = false;
|
||||
|
||||
@ -378,10 +410,14 @@ void ProcessGestureEvent(GestureEvent event)
|
||||
GESTURES.Pinch.vector.x = GESTURES.Touch.moveDownPositionB.x - GESTURES.Touch.moveDownPositionA.x;
|
||||
GESTURES.Pinch.vector.y = GESTURES.Touch.moveDownPositionB.y - GESTURES.Touch.moveDownPositionA.y;
|
||||
|
||||
if ((rgVector2Distance(GESTURES.Touch.previousPositionA, GESTURES.Touch.moveDownPositionA) >= MINIMUM_PINCH) || (rgVector2Distance(GESTURES.Touch.previousPositionB, GESTURES.Touch.moveDownPositionB) >= MINIMUM_PINCH))
|
||||
if ( ( rgVector2Distance( GESTURES.Touch.previousPositionA, GESTURES.Touch.moveDownPositionA ) >= MINIMUM_PINCH )
|
||||
|| ( rgVector2Distance( GESTURES.Touch.previousPositionB, GESTURES.Touch.moveDownPositionB ) >= MINIMUM_PINCH ) )
|
||||
{
|
||||
if ( rgVector2Distance(GESTURES.Touch.previousPositionA, GESTURES.Touch.previousPositionB) > rgVector2Distance(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB) ) GESTURES.current = GESTURE_PINCH_IN;
|
||||
else GESTURES.current = GESTURE_PINCH_OUT;
|
||||
if ( rgVector2Distance( GESTURES.Touch.previousPositionA, GESTURES.Touch.previousPositionB )
|
||||
> rgVector2Distance( GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB ) )
|
||||
GESTURES.current = GESTURE_PINCH_IN;
|
||||
else
|
||||
GESTURES.current = GESTURE_PINCH_OUT;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -421,7 +457,8 @@ void UpdateGestures(void)
|
||||
}
|
||||
|
||||
// Detect GESTURE_NONE
|
||||
if ((GESTURES.current == GESTURE_SWIPE_RIGHT) || (GESTURES.current == GESTURE_SWIPE_UP) || (GESTURES.current == GESTURE_SWIPE_LEFT) || (GESTURES.current == GESTURE_SWIPE_DOWN))
|
||||
if ( ( GESTURES.current == GESTURE_SWIPE_RIGHT ) || ( GESTURES.current == GESTURE_SWIPE_UP ) || ( GESTURES.current == GESTURE_SWIPE_LEFT )
|
||||
|| ( GESTURES.current == GESTURE_SWIPE_DOWN ) )
|
||||
{
|
||||
GESTURES.current = GESTURE_NONE;
|
||||
}
|
||||
@ -441,7 +478,8 @@ float GetGestureHoldDuration(void)
|
||||
|
||||
double time = 0.0;
|
||||
|
||||
if (GESTURES.current == GESTURE_HOLD) time = rgGetCurrentTime() - GESTURES.Hold.timeDuration;
|
||||
if ( GESTURES.current == GESTURE_HOLD )
|
||||
time = rgGetCurrentTime() - GESTURES.Hold.timeDuration;
|
||||
|
||||
return ( float )time;
|
||||
}
|
||||
@ -488,7 +526,8 @@ static float rgVector2Angle(Vector2 v1, Vector2 v2)
|
||||
{
|
||||
float angle = atan2f( v2.y - v1.y, v2.x - v1.x ) * ( 180.0f / PI );
|
||||
|
||||
if (angle < 0) angle += 360.0f;
|
||||
if ( angle < 0 )
|
||||
angle += 360.0f;
|
||||
|
||||
return angle;
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -66,7 +66,8 @@
|
||||
// Module Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
#if defined( __cplusplus )
|
||||
extern "C" { // Prevents name mangling of functions
|
||||
extern "C"
|
||||
{ // Prevents name mangling of functions
|
||||
#endif
|
||||
|
||||
#if defined( PLATFORM_ANDROID )
|
||||
|
@ -0,0 +1,9 @@
|
||||
__VERSION 1
|
||||
|
||||
|
||||
word SUPPORT_MODULE_RSHAPES, RL_SUPPORT_MODULE_RSHAPES
|
||||
word SUPPORT_MODULE_RTEXTURES, RL_SUPPORT_MODULE_RTEXTURES
|
||||
word SUPPORT_MODULE_RTEXT, RL_SUPPORT_MODULE_RTEXT
|
||||
word SUPPORT_MODULE_RMODELS, RL_SUPPORT_MODULE_RMODELS
|
||||
word SUPPORT_MODULE_RAUDIO, RL_SUPPORT_MODULE_RAUDIO
|
||||
|
@ -17,41 +17,272 @@ constexpr char const* path_rtext = "rtext.h";
|
||||
|
||||
using namespace gen;
|
||||
|
||||
|
||||
void refactor_file( CodeBody code_file )
|
||||
StringCached upper_snake_to_mixed_snake(StringCached str)
|
||||
{
|
||||
local_persist String scratch = String::make_reserve(GlobalAllocator, kilobytes(1));
|
||||
scratch.clear();
|
||||
|
||||
bool capitalizeNext = true;
|
||||
|
||||
for (s32 index = 0; index < str.length(); ++index)
|
||||
{
|
||||
char c = str[index];
|
||||
|
||||
if (c == '_')
|
||||
{
|
||||
scratch.append(c);
|
||||
capitalizeNext = true;
|
||||
}
|
||||
else if (capitalizeNext)
|
||||
{
|
||||
if (c >= 'a' && c <= 'z')
|
||||
{
|
||||
scratch.append(c - 32); // Convert to uppercase
|
||||
}
|
||||
else
|
||||
{
|
||||
scratch.append(c);
|
||||
}
|
||||
capitalizeNext = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (c >= 'A' && c <= 'Z')
|
||||
{
|
||||
scratch.append(c + 32); // Convert to lowercase
|
||||
}
|
||||
else
|
||||
{
|
||||
scratch.append(c);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
StringCached result = get_cached_string(scratch);
|
||||
return result;
|
||||
}
|
||||
|
||||
StringCached pascal_to_lower_snake(StringCached str)
|
||||
{
|
||||
local_persist String scratch = String::make_reserve(GlobalAllocator, kilobytes(1));
|
||||
scratch.clear();
|
||||
|
||||
for (s32 index = 0; index < str.length(); ++index)
|
||||
{
|
||||
char c = str[index];
|
||||
char next = (index + 1 < str.length()) ? str[index + 1] : '\0'; // Ensure we don't go out of bounds
|
||||
|
||||
// Whitelist check for "2D" and "3D"
|
||||
if ((c == '2' || c == '3' | c == '4') && (next == 'D' || next == 'd'))
|
||||
{
|
||||
if (index > 0) // If it's not the start of the string, append an underscore
|
||||
{
|
||||
char* prev = str.Data + index - 1;
|
||||
if (*prev != '_') // Avoid double underscores
|
||||
{
|
||||
scratch.append('_');
|
||||
}
|
||||
}
|
||||
scratch.append(c);
|
||||
scratch.append('d'); // Convert to lowercase
|
||||
index++; // Skip the next character since we've already processed it
|
||||
continue;
|
||||
}
|
||||
|
||||
if (c >= 'A' && c <= 'Z')
|
||||
{
|
||||
char* prev = (index > 0) ? str.Data + index - 1 : nullptr;
|
||||
|
||||
if ((index > 0 && prev && *prev >= 'a' && *prev <= 'z') ||
|
||||
(prev && char_is_digit(*prev) && (next >= 'A' && next <= 'Z')))
|
||||
{
|
||||
scratch.append('_');
|
||||
}
|
||||
|
||||
scratch.append(c + 32);
|
||||
}
|
||||
else if (char_is_digit(c) && (next >= 'A' && next <= 'Z')) // Check for a number followed by an uppercase letter
|
||||
{
|
||||
scratch.append(c);
|
||||
scratch.append('_');
|
||||
}
|
||||
else
|
||||
{
|
||||
scratch.append(c);
|
||||
}
|
||||
}
|
||||
|
||||
StringCached result = get_cached_string(scratch);
|
||||
return result;
|
||||
}
|
||||
|
||||
void refactor_enum( CodeEnum& code )
|
||||
{
|
||||
for ( Code elem : code->Body )
|
||||
{
|
||||
if ( elem->Type == ECode::Untyped )
|
||||
{
|
||||
elem->Content = upper_snake_to_mixed_snake( elem->Content );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void refactor_typename( CodeType& type )
|
||||
{
|
||||
local_persist CodeType t_unsigned_char = parse_type( code(unsigned char) );
|
||||
local_persist CodeType t_unsigned_char_ptr = parse_type( code(unsigned char*) );
|
||||
local_persist CodeType t_unsigned_short_ptr = parse_type( code(unsigned short*) );
|
||||
local_persist CodeType t_int = parse_type( code(int) );
|
||||
local_persist CodeType t_int_ptr = parse_type( code(int*) );
|
||||
local_persist CodeType t_unsigned_int = parse_type( code(unsigned int) );
|
||||
local_persist CodeType t_float = parse_type( code(float) );
|
||||
local_persist CodeType t_float_ptr = parse_type( code(float*) );
|
||||
|
||||
local_persist CodeType t_f32_ptr = parse_type( code(f32*) );
|
||||
local_persist CodeType t_u8_ptr = parse_type( code(u8*) );
|
||||
local_persist CodeType t_s32_ptr = parse_type( code(s32*) );
|
||||
|
||||
String type_str = type.to_string();
|
||||
|
||||
if ( str_compare( type_str, t_unsigned_char.to_string() ) == 0 )
|
||||
{
|
||||
type.ast = t_u8.ast;
|
||||
}
|
||||
if ( str_compare( type_str, t_unsigned_char_ptr.to_string() ) == 0 )
|
||||
{
|
||||
type.ast = t_u8_ptr.ast;
|
||||
}
|
||||
if ( str_compare( type_str, t_unsigned_short_ptr.to_string() ) == 0 )
|
||||
{
|
||||
type.ast = t_u8_ptr.ast;
|
||||
}
|
||||
if ( str_compare( type_str, t_int.to_string() ) == 0 )
|
||||
{
|
||||
type.ast = t_s32.ast;
|
||||
}
|
||||
if ( str_compare( type_str, t_int_ptr.to_string() ) == 0 )
|
||||
{
|
||||
type.ast = t_s32_ptr.ast;
|
||||
}
|
||||
if ( str_compare( type_str, t_unsigned_int.to_string() ) == 0 )
|
||||
{
|
||||
type.ast = t_u32.ast;
|
||||
}
|
||||
if ( str_compare( type_str, t_float.to_string() ) == 0 )
|
||||
{
|
||||
type.ast = t_f32.ast;
|
||||
}
|
||||
if ( str_compare( type_str, t_float_ptr.to_string() ) == 0 )
|
||||
{
|
||||
type.ast = t_f32_ptr.ast;
|
||||
}
|
||||
}
|
||||
|
||||
void refactor_fn( CodeFn& fn )
|
||||
{
|
||||
fn->Name = pascal_to_lower_snake( fn->Name );
|
||||
|
||||
for ( CodeParam param : fn->Params )
|
||||
{
|
||||
refactor_typename( param->ValueType );
|
||||
}
|
||||
}
|
||||
|
||||
void refactor_struct( CodeStruct& code )
|
||||
{
|
||||
for ( Code field : code->Body )
|
||||
{
|
||||
if ( field->Type == ECode::Variable )
|
||||
{
|
||||
CodeVar var = field.cast<CodeVar>();
|
||||
refactor_typename( var->ValueType );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void refactor_file( char const* path )
|
||||
{
|
||||
FileContents contents = file_read_contents( GlobalAllocator, true, path );
|
||||
CodeBody code = parse_global_body( { contents.size, rcast(char const*, contents.data) } );
|
||||
|
||||
String name_scratch = String::make_reserve( GlobalAllocator, kilobytes(1) );
|
||||
for ( Code elem : code_file )
|
||||
|
||||
// CodeBody includes
|
||||
// CodeBody nspace_body = def_body( ECode::Namespace );
|
||||
CodeBody new_code = def_body( ECode::Global_Body );
|
||||
|
||||
for ( Code elem : code )
|
||||
{
|
||||
if ( elem->Type == ECode::Preprocess_Define )
|
||||
{
|
||||
if ( str_compare( elem->Name, txt("RL_"), 2 ) == 0 )
|
||||
if ( str_compare( elem->Name, txt("RL"), 2 ) == 0 || str_compare( elem->Name, txt("RAYLIB"), 6 ) == 0 )
|
||||
continue;
|
||||
|
||||
name_scratch.append_fmt( "%RL_%S", elem->Name );
|
||||
elem->Name = get_cached_string( name_scratch );
|
||||
name_scratch.clear();
|
||||
}
|
||||
|
||||
if ( elem->Type == ECode::Enum )
|
||||
{
|
||||
refactor_enum( elem.cast<CodeEnum>() );
|
||||
}
|
||||
|
||||
if ( elem->Type == ECode::Typedef )
|
||||
{
|
||||
CodeTypedef td = elem.cast<CodeTypedef>();
|
||||
if ( td->UnderlyingType->Type == ECode::Enum )
|
||||
{
|
||||
CodeEnum code = td->UnderlyingType.cast<CodeEnum>();
|
||||
refactor_enum( code );
|
||||
}
|
||||
if ( td->UnderlyingType->Type == ECode::Struct )
|
||||
{
|
||||
CodeStruct code = td->UnderlyingType.cast<CodeStruct>();
|
||||
refactor_struct( code );
|
||||
}
|
||||
}
|
||||
|
||||
if ( elem->Type == ECode::Struct )
|
||||
{
|
||||
refactor_struct( elem.cast<CodeStruct>() );
|
||||
}
|
||||
|
||||
if ( elem->Type == ECode::Function || elem->Type == ECode::Function_Fwd )
|
||||
{
|
||||
refactor_fn( elem.cast<CodeFn>() );
|
||||
}
|
||||
|
||||
if ( elem->Type == ECode::Extern_Linkage )
|
||||
{
|
||||
CodeBody body = elem.cast<CodeExtern>()->Body;
|
||||
for ( Code elem : body )
|
||||
{
|
||||
if ( elem->Type == ECode::Function || elem->Type == ECode::Function_Fwd )
|
||||
{
|
||||
refactor_fn( elem.cast<CodeFn>() );
|
||||
}
|
||||
}
|
||||
|
||||
Code nspace = def_namespace( txt("raylib"), def_namespace_body( args(elem) ) );
|
||||
elem = nspace;
|
||||
}
|
||||
|
||||
new_code.append( elem );
|
||||
}
|
||||
|
||||
Builder builder = Builder::open( path );
|
||||
builder.print( new_code );
|
||||
builder.write();
|
||||
}
|
||||
|
||||
int gen_main()
|
||||
{
|
||||
gen::init();
|
||||
|
||||
FileContents config_file_content = file_read_contents( GlobalAllocator, true, path_config );
|
||||
CodeBody config_code = parse_global_body( { config_file_content.size, rcast(char const*, config_file_content.data) } );
|
||||
refactor_file( config_code );
|
||||
Builder config_builder = Builder::open( path_config );
|
||||
config_builder.print( config_code );
|
||||
config_builder.write();
|
||||
|
||||
FileContents raylib_file_content = file_read_contents( GlobalAllocator, true, path_raylib );
|
||||
CodeBody raylib_code = parse_global_body( { raylib_file_content.size, rcast(char const*, raylib_file_content.data) } );
|
||||
refactor_file( raylib_code );
|
||||
Builder raylib_builder = Builder::open( path_raylib );
|
||||
config_builder.print( raylib_code );
|
||||
config_builder.write();
|
||||
refactor_file( path_config );
|
||||
refactor_file( path_raylib );
|
||||
refactor_file( path_raymath );
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -85,8 +85,12 @@ function setup-raylib {
|
||||
New-Item $path_build -ItemType Directory
|
||||
}
|
||||
|
||||
$raylib_headers = Get-ChildItem -Path $path_raylib_src -Filter "*.h" -File
|
||||
$raylib_modules = get-childitem -path $path_raylib_src -filter "*.c" -file
|
||||
|
||||
# Refactor raylib
|
||||
if ( $true ) {
|
||||
# if ( $false ) {
|
||||
$path_gencpp = join-path $path_root 'project/gen'
|
||||
|
||||
$includes = @(
|
||||
@ -114,6 +118,18 @@ function setup-raylib {
|
||||
}
|
||||
}
|
||||
Pop-Location
|
||||
|
||||
push-location $path_scripts
|
||||
# Time to format
|
||||
$fmt_includes = @()
|
||||
foreach ( $header in $raylib_headers ) {
|
||||
$fmt_includes += split-path $header -leaf
|
||||
}
|
||||
foreach ( $module in $raylib_modules ) {
|
||||
$fmt_includes += split-path $module -leaf
|
||||
}
|
||||
format-cpp $path_raylib_src $fmt_includes $null
|
||||
pop-location
|
||||
}
|
||||
|
||||
# Build raylib
|
||||
@ -151,12 +167,10 @@ function setup-raylib {
|
||||
$dll = join-path $path_raylib_lib 'raylib.dll'
|
||||
# $build_result = build-simple $path_build $includes $compiler_args $linker_args $unit $dll
|
||||
|
||||
$raylib_modules = get-childitem -path $path_raylib_src -filter "*.c" -file
|
||||
$build_result = build $path_build $includes $compiler_args $linker_args $raylib_modules $dll
|
||||
}
|
||||
|
||||
# Move headers to used include
|
||||
$raylib_headers = Get-ChildItem -Path $path_raylib_src -Filter "*.h" -File
|
||||
foreach ($header in $raylib_headers) {
|
||||
Copy-Item -Path $header -Destination (join-path $path_raylib_inc (split-path $header -Leaf))
|
||||
}
|
||||
|
@ -475,7 +475,8 @@ struct CodeParam
|
||||
}
|
||||
CodeParam end()
|
||||
{
|
||||
return { (AST_Param*) rcast( AST*, ast)->Last };
|
||||
// return { (AST_Param*) rcast( AST*, ast)->Last };
|
||||
return { nullptr }
|
||||
}
|
||||
CodeParam& operator++();
|
||||
CodeParam operator*()
|
||||
|
@ -7,7 +7,7 @@
|
||||
#pragma region Constants
|
||||
|
||||
#ifndef GEN_GLOBAL_BUCKET_SIZE
|
||||
# define GEN_GLOBAL_BUCKET_SIZE megabytes(4)
|
||||
# define GEN_GLOBAL_BUCKET_SIZE megabytes(8)
|
||||
#endif
|
||||
#ifndef GEN_CODEPOOL_NUM_BLOCKS
|
||||
# define GEN_CODEPOOL_NUM_BLOCKS kilobytes(16)
|
||||
@ -31,7 +31,7 @@
|
||||
# define GEN_LEX_ALLOCATOR_SIZE megabytes(4)
|
||||
#endif
|
||||
#ifndef GEN_BUILDER_STR_BUFFER_RESERVE
|
||||
# define GEN_BUILDER_STR_BUFFER_RESERVE megabytes(1)
|
||||
# define GEN_BUILDER_STR_BUFFER_RESERVE megabytes(2)
|
||||
#endif
|
||||
|
||||
// These constexprs are used for allocation behavior of data structures
|
||||
|
@ -1294,7 +1294,7 @@ internal Code parse_compilcated_definition ();
|
||||
internal CodeBody parse_class_struct_body ( Parser::TokType which, Parser::Token name = Parser::NullToken );
|
||||
internal Code parse_class_struct ( Parser::TokType which, bool inplace_def );
|
||||
internal CodeDefine parse_define ();
|
||||
internal Code parse_foward_or_definition ( Parser::TokType which, bool is_inplace );
|
||||
internal Code parse_forward_or_definition ( Parser::TokType which, bool is_inplace );
|
||||
internal CodeFn parse_function_after_name ( ModuleFlag mflags, CodeAttributes attributes, CodeSpecifiers specifiers, CodeType ret_type, Parser::Token name );
|
||||
internal Code parse_function_body ();
|
||||
internal Code parse_global_nspace ();
|
||||
@ -1317,7 +1317,7 @@ internal CodeDestructor parse_destructor ( CodeSpecifiers specifiers = NoC
|
||||
internal CodeEnum parse_enum ( bool inplace_def = false );
|
||||
internal CodeBody parse_export_body ();
|
||||
internal CodeBody parse_extern_link_body();
|
||||
internal CodeExtern parse_exten_link ();
|
||||
internal CodeExtern parse_extern_link ();
|
||||
internal CodeFriend parse_friend ();
|
||||
internal CodeFn parse_function ();
|
||||
internal CodeNS parse_namespace ();
|
||||
@ -1784,7 +1784,7 @@ Code parse_complicated_definition( Parser::TokType which )
|
||||
if ( (idx - 2 ) == tokens.Idx )
|
||||
{
|
||||
// Its a forward declaration only
|
||||
Code result = parse_foward_or_definition( which, is_inplace );
|
||||
Code result = parse_forward_or_definition( which, is_inplace );
|
||||
Context.pop();
|
||||
return result;
|
||||
}
|
||||
@ -1834,7 +1834,7 @@ Code parse_complicated_definition( Parser::TokType which )
|
||||
{
|
||||
// Its a definition
|
||||
// <which> { ... };
|
||||
Code result = parse_foward_or_definition( which, is_inplace );
|
||||
Code result = parse_forward_or_definition( which, is_inplace );
|
||||
Context.pop();
|
||||
return result;
|
||||
}
|
||||
@ -2267,7 +2267,7 @@ CodeDefine parse_define()
|
||||
}
|
||||
|
||||
internal inline
|
||||
Code parse_foward_or_definition( Parser::TokType which, bool is_inplace )
|
||||
Code parse_forward_or_definition( Parser::TokType which, bool is_inplace )
|
||||
{
|
||||
using namespace Parser;
|
||||
|
||||
@ -2499,7 +2499,7 @@ CodeBody parse_global_nspace( CodeT which )
|
||||
if ( which == Extern_Linkage_Body )
|
||||
log_failure( "Nested extern linkage\n%s", Context.to_string() );
|
||||
|
||||
member = parse_extern_link_body();
|
||||
member = parse_extern_link();
|
||||
break;
|
||||
|
||||
case TokType::Decl_Namespace:
|
||||
@ -3693,7 +3693,10 @@ CodeVar parse_variable_after_name(
|
||||
result->InlineCmt = inline_cmt;
|
||||
|
||||
if ( next_var )
|
||||
{
|
||||
result->NextVar = next_var;
|
||||
result->NextVar->Parent = result;
|
||||
}
|
||||
|
||||
Context.pop();
|
||||
return result;
|
||||
@ -3758,15 +3761,18 @@ internal CodeVar parse_variable_declaration_list()
|
||||
eat( TokType::Identifier );
|
||||
|
||||
CodeVar var = parse_variable_after_name( ModuleFlag::None, NoCode, specifiers, NoCode, name );
|
||||
|
||||
// TODO(Ed) : CodeVar is going to need a procedure to append comma-defined vars to itself.
|
||||
if ( ! result )
|
||||
{
|
||||
result = var;
|
||||
last_var = var;
|
||||
result.ast = var.ast;
|
||||
last_var.ast = var.ast;
|
||||
}
|
||||
else
|
||||
{
|
||||
last_var->NextVar = var;
|
||||
last_var = var;
|
||||
last_var->NextVar.ast = var.ast;
|
||||
last_var->NextVar->Parent.ast = rcast(AST*, var.ast);
|
||||
last_var.ast = var.ast;
|
||||
}
|
||||
}
|
||||
|
||||
@ -5319,7 +5325,7 @@ CodeTypedef parse_typedef()
|
||||
if ( (idx - 2 ) == tokens.Idx )
|
||||
{
|
||||
// Its a forward declaration only
|
||||
type = parse_foward_or_definition( currtok.Type, from_typedef );
|
||||
type = parse_forward_or_definition( currtok.Type, from_typedef );
|
||||
}
|
||||
|
||||
Token tok = tokens[ idx - 1 ];
|
||||
@ -5360,13 +5366,13 @@ CodeTypedef parse_typedef()
|
||||
|
||||
// TODO(Ed) : I'm not sure if I have to use parse_type here, I'd rather not as that would complicate parse_type.
|
||||
// type = parse_type();
|
||||
type = parse_foward_or_definition( currtok.Type, from_typedef );
|
||||
type = parse_forward_or_definition( currtok.Type, from_typedef );
|
||||
}
|
||||
else if ( tok.Type == TokType::BraceCurly_Close )
|
||||
{
|
||||
// Its a definition
|
||||
// <which> { ... };
|
||||
type = parse_foward_or_definition( currtok.Type, from_typedef );
|
||||
type = parse_forward_or_definition( currtok.Type, from_typedef );
|
||||
}
|
||||
else if ( tok.Type == TokType::BraceSquare_Close)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user