Updated Project configuration with various editors

This commit is contained in:
Edward R. Gonzalez 2023-04-10 17:55:09 -04:00
parent dfa01221d4
commit 03d37d614b
6 changed files with 206 additions and 1 deletions

1
.gitignore vendored
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.idea .idea
build/* build/*
.vs

20
.vscode/c_cpp_properties.json vendored Normal file
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{
"configurations": [
{
"name": "Win32",
"includePath": [
"${workspaceFolder}/**"
],
"defines": [
"_DEBUG",
"UNICODE",
"_UNICODE",
"gen_time"
],
"windowsSdkVersion": "10.0.19041.0",
"compilerPath": "C:/Users/Ed/scoop/apps/llvm/current/bin/clang++.exe",
"intelliSenseMode": "windows-clang-x64"
}
],
"version": 4
}

31
gencpp.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.5.33516.290
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gencpp", "gencpp.vcxproj", "{53AF600D-C09C-4F39-83E0-E022AA9479F2}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{53AF600D-C09C-4F39-83E0-E022AA9479F2}.Debug|x64.ActiveCfg = Debug|x64
{53AF600D-C09C-4F39-83E0-E022AA9479F2}.Debug|x64.Build.0 = Debug|x64
{53AF600D-C09C-4F39-83E0-E022AA9479F2}.Debug|x86.ActiveCfg = Debug|Win32
{53AF600D-C09C-4F39-83E0-E022AA9479F2}.Debug|x86.Build.0 = Debug|Win32
{53AF600D-C09C-4F39-83E0-E022AA9479F2}.Release|x64.ActiveCfg = Release|x64
{53AF600D-C09C-4F39-83E0-E022AA9479F2}.Release|x64.Build.0 = Release|x64
{53AF600D-C09C-4F39-83E0-E022AA9479F2}.Release|x86.ActiveCfg = Release|Win32
{53AF600D-C09C-4F39-83E0-E022AA9479F2}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {B12D2F1D-037C-44E1-B24B-2612E3DE0193}
EndGlobalSection
EndGlobal

130
gencpp.vcxproj Normal file
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<ProjectGuid>{53AF600D-C09C-4F39-83E0-E022AA9479F2}</ProjectGuid>
<Keyword>MakeFileProj</Keyword>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<NMakeBuildCommandLine>./scripts/build.ps1</NMakeBuildCommandLine>
<NMakeCleanCommandLine>./scripts/clean.ps1</NMakeCleanCommandLine>
<NMakeReBuildCommandLine>./scripts/build.ps1</NMakeReBuildCommandLine>
<NMakePreprocessorDefinitions>WIN32;_DEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<NMakeBuildCommandLine>./scripts/build.ps1</NMakeBuildCommandLine>
<NMakeCleanCommandLine>./scripts/clean.ps1</NMakeCleanCommandLine>
<NMakeReBuildCommandLine>./scripts/build.ps1</NMakeReBuildCommandLine>
<NMakePreprocessorDefinitions>WIN32;NDEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<NMakeBuildCommandLine>$(ProjectDir)scripts\build.ps1</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>$(ProjectDir)scripts\build.ps1</NMakeReBuildCommandLine>
<NMakeCleanCommandLine>$(ProjectDir)scripts\clean.ps1</NMakeCleanCommandLine>
<NMakePreprocessorDefinitions>gen_time;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
<IncludePath>$(ProjectDir)thirdparty;$(ProjectDir)project;$(ProjectDir)test;$(IncludePath)</IncludePath>
<SourcePath>$(ProjectDir)project;$(ProjectDir)test;$(SourcePath)</SourcePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<NMakeBuildCommandLine>$(ProjectDir)scripts\build.ps1</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>$(ProjectDir)scripts\build.ps1</NMakeReBuildCommandLine>
<NMakeCleanCommandLine>$(ProjectDir)scripts\clean.ps1</NMakeCleanCommandLine>
<NMakePreprocessorDefinitions>gen_time;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
<IncludePath>$(ProjectDir)thirdparty;$(ProjectDir)project;$(ProjectDir)test;$(IncludePath)</IncludePath>
<SourcePath>$(ProjectDir)project;$(ProjectDir)test;$(SourcePath)</SourcePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<LanguageStandard_C>stdc11</LanguageStandard_C>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<None Include=".editorconfig" />
<None Include="Readme.md" />
<None Include="scripts\build.ci.ps1" />
<None Include="scripts\build.ps1" />
<None Include="scripts\clean.ps1" />
<None Include="scripts\get_sources.ps1" />
<None Include="scripts\meson.build" />
<None Include="singleheader\genc.refactor" />
<None Include="test\gen\meson.build" />
<None Include="test\meson.build" />
<None Include="test\Readme.md" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="project\Bloat.hpp" />
<ClInclude Include="project\Bloat.redef.hpp" />
<ClInclude Include="project\Bloat.undef.hpp" />
<ClInclude Include="project\gen.hpp" />
<ClInclude Include="thirdparty\zpl.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="project\Bloat.cpp" />
<ClCompile Include="project\gen.cpp" />
<ClCompile Include="project\gen.singleheader.cpp" />
<ClCompile Include="test\gen\build\meson-private\sanitycheckc.c" />
<ClCompile Include="test\gen\build\meson-private\sanitycheckcpp.cc" />
<ClCompile Include="test\test.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

17
gencpp.vcxproj.filters Normal file
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav</Extensions>
</Filter>
</ItemGroup>
</Project>

6
gencpp.vcxproj.user Normal file
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ShowAllFiles>true</ShowAllFiles>
</PropertyGroup>
</Project>