gencpp/scripts/Readme.md

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# Scripts
Generation, testing, and cleanup scripts for the test directory are found here along with `natvis` and `natstepfilter` files for debugging.
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## Refactoring
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`refactor.ps1` Provides a way to run the [refactor](github.com/Ed94/refactor) program. It uses the a `.refactor` script (such as [`gencpp.refactor`](../base/gencpp.refactor)) to complete a mass refactor of all content within the files of the specified within the script.
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Currently `refactor` only supports naive sort of *find and replace* feature set and will not be able to rename identifiers excluisvely to a specific context (such as only renaming member names of a specific struct, etc).
Its main uage is the [c_library generation](../gen_c_library/).
## Build & Run Scripts
**`clean.ps1`**
Remove any generated content from the repository.
**`build.ps1`**
Build c_library, segmented, singleheader, unreal. Supports msvc or clang, release or debug.
```
args:
c_library
segemented
singleheader
unreal
clang
msvc : By default this project builds with clang, specifying msvc will build with MSVC.
debug
release : By default this project builds in debug mode, specifying release will build with optimizations.
```
**`package_release.ps1`**
Will build the build all, then package the release into a zip file.
*Note: My env is Windows 11 with MSVC 2022 and clang 16.0.6*