gencpp/project/auxillary/vis_ast/code/platform/win32/launch.cpp

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#if INTELLISENSE_DIRECTIVES
#include "win32.hpp"
#include "raylib/include/raylib.h"
#endif
int __stdcall WinMain( HINSTANCE instance, HINSTANCE prev_instance, char* commandline, int num_cmd_show)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
rl::init_window(screenWidth, screenHeight, "raylib [core] example - basic window");
rl::set_target_fps(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!rl::window_should_close()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
rl::begin_drawing();
rl::clear_background(RL_RAYWHITE);
rl::draw_text("Congrats! You created your first window!", 190, 200, 20, RL_LIGHTGRAY);
rl::end_drawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
rl::close_window(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}