gencpp/project/auxillary/vis_ast/dependencies/raylib/include/rgestures.h

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/**********************************************************************************************
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*
* rgestures - Gestures system, gestures processing based on input events (touch/mouse)
*
* CONFIGURATION:
* #define RGESTURES_IMPLEMENTATION
* Generates the implementation of the library into the included file.
* If not defined, the library is in header only mode and can be included in other headers
* or source files without problems. But only ONE file should hold the implementation.
*
* #define RGESTURES_STANDALONE
* If defined, the library can be used as standalone to process gesture events with
* no external dependencies.
*
* CONTRIBUTORS:
* Marc Palau: Initial implementation (2014)
* Albert Martos: Complete redesign and testing (2015)
* Ian Eito: Complete redesign and testing (2015)
* Ramon Santamaria: Supervision, review, update and maintenance
*
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2014-2023 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
#ifndef RGESTURES_H
#define RGESTURES_H
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#ifndef RL_PI
#define RL_PI 3.14159265358979323846
#endif
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
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#ifndef RL_MAX_TOUCH_POINTS
#define RL_MAX_TOUCH_POINTS 8 // Maximum number of touch points supported
#endif
//----------------------------------------------------------------------------------
// Types and Structures Definition
// NOTE: Below types are required for standalone usage
//----------------------------------------------------------------------------------
// Boolean type
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#if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800)
#include <stdbool.h>
#elif !defined(__cplusplus) && !defined(bool) && !defined(RL_BOOL_TYPE)
typedef enum bool { false = 0, true = !false } bool;
#endif
#include "config.h"
RL_NS_BEGIN
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#if !defined(RL_VECTOR2_TYPE)
// Vector2 type
typedef struct Vector2 {
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float x;
float y;
} Vector2;
#endif
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#if defined(RGESTURES_STANDALONE)
// Gestures type
// NOTE: It could be used as flags to enable only some gestures
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typedef enum {
GESTURE_NONE = 0,
GESTURE_TAP = 1,
GESTURE_DOUBLETAP = 2,
GESTURE_HOLD = 4,
GESTURE_DRAG = 8,
GESTURE_SWIPE_RIGHT = 16,
GESTURE_SWIPE_LEFT = 32,
GESTURE_SWIPE_UP = 64,
GESTURE_SWIPE_DOWN = 128,
GESTURE_PINCH_IN = 256,
GESTURE_PINCH_OUT = 512
} Gesture;
#endif
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typedef enum {
TOUCH_ACTION_UP = 0,
TOUCH_ACTION_DOWN,
TOUCH_ACTION_MOVE,
TOUCH_ACTION_CANCEL
} TouchAction;
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// Gesture event
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typedef struct {
int touchAction;
int pointCount;
int pointId[RL_MAX_TOUCH_POINTS];
Vector2 position[RL_MAX_TOUCH_POINTS];
} GestureEvent;
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
//...
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
RL_EXTERN_C_BEGIN
void process_gesture_event(GestureEvent event); // Process gesture event and translate it into gestures
void update_gestures(void); // Update gestures detected (must be called every frame)
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#if defined(RGESTURES_STANDALONE)
void set_gestures_enabled(unsigned int flags); // Enable a set of gestures using flags
bool is_gesture_detected(int gesture); // Check if a gesture have been detected
int get_gesture_detected(void); // Get latest detected gesture
float get_gesture_hold_duration(void); // Get gesture hold time in seconds
Vector2 get_gesture_drag_vector(void); // Get gesture drag vector
float get_gesture_drag_angle(void); // Get gesture drag angle
Vector2 get_gesture_pinch_vector(void); // Get gesture pinch delta
float get_gesture_pinch_angle(void); // Get gesture pinch angle
#endif
RL_EXTERN_C_END
RL_NS_END
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#endif // RGESTURES_H
/***********************************************************************************
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*
* RGESTURES IMPLEMENTATION
*
************************************************************************************/
#if defined(RGESTURES_IMPLEMENTATION)
#if defined(RGESTURES_STANDALONE)
#if defined(_WIN32)
#if defined(__cplusplus)
extern "C" { // Prevents name mangling of functions
#endif
// Functions required to query time on Windows
int __stdcall query_performance_counter(unsigned long long int *lpPerformanceCount);
int __stdcall query_performance_frequency(unsigned long long int *lpFrequency);
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#if defined(__cplusplus)
}
#endif
#elif defined(__linux__)
#if _POSIX_C_SOURCE < 199309L
#undef _POSIX_C_SOURCE
#define _POSIX_C_SOURCE 199309L // Required for CLOCK_MONOTONIC if compiled with c99 without gnu ext.
#endif
#include <sys/time.h> // Required for: timespec
#include <time.h> // Required for: clock_gettime()
#include <math.h> // Required for: sqrtf(), atan2f()
#endif
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#if defined(__APPLE__) // macOS also defines __MACH__
#include <mach/clock.h> // Required for: clock_get_time()
#include <mach/mach.h> // Required for: mach_timespec_t
#endif
#endif
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
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#define RL_FORCE_TO_SWIPE 0.2f // Swipe force, measured in normalized screen units/time
#define RL_MINIMUM_DRAG 0.015f // Drag minimum force, measured in normalized screen units (0.0f to 1.0f)
#define RL_DRAG_TIMEOUT 0.3f // Drag minimum time for web, measured in seconds
#define RL_MINIMUM_PINCH 0.005f // Pinch minimum force, measured in normalized screen units (0.0f to 1.0f)
#define RL_TAP_TIMEOUT 0.3f // Tap minimum time, measured in seconds
#define RL_PINCH_TIMEOUT 0.3f // Pinch minimum time, measured in seconds
#define RL_DOUBLETAP_RANGE 0.03f // DoubleTap range, measured in normalized screen units (0.0f to 1.0f)
RL_NS_BEGIN
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
// Gestures module state context [136 bytes]
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typedef struct {
unsigned int current; // Current detected gesture
unsigned int enabledFlags; // Enabled gestures flags
struct {
int firstId; // Touch id for first touch point
int pointCount; // Touch points counter
double eventTime; // Time stamp when an event happened
Vector2 upPosition; // Touch up position
Vector2 downPositionA; // First touch down position
Vector2 downPositionB; // Second touch down position
Vector2 downDragPosition; // Touch drag position
Vector2 moveDownPositionA; // First touch down position on move
Vector2 moveDownPositionB; // Second touch down position on move
Vector2 previousPositionA; // Previous position A to compare for pinch gestures
Vector2 previousPositionB; // Previous position B to compare for pinch gestures
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int tapCounter; // TAP counter (one tap implies TOUCH_ACTION_DOWN and TOUCH_ACTION_UP actions)
} Touch;
struct {
bool resetRequired; // HOLD reset to get first touch point again
double timeDuration; // HOLD duration in seconds
} Hold;
struct {
Vector2 vector; // DRAG vector (between initial and current position)
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float angle; // DRAG angle (relative to x-axis)
float distance; // DRAG distance (from initial touch point to final) (normalized [0..1])
float intensity; // DRAG intensity, how far why did the DRAG (pixels per frame)
} Drag;
struct {
double startTime; // SWIPE start time to calculate drag intensity
} Swipe;
struct {
Vector2 vector; // PINCH vector (between first and second touch points)
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float angle; // PINCH angle (relative to x-axis)
float distance; // PINCH displacement distance (normalized [0..1])
} Pinch;
} GesturesData;
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
static GesturesData GESTURES = {
#ifdef __cplusplus
(unsigned int)-1,
GESTURE_NONE,
0b0000001111111111
#else
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.Touch.firstId = -1,
.current = GESTURE_NONE, // No current gesture detected
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.enabledFlags = 0b0000001111111111 // All gestures supported by default
#endif
};
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
static float rg_vector2_angle(Vector2 initialPosition, Vector2 finalPosition);
static float rg_vector2_distance(Vector2 v1, Vector2 v2);
static double rg_get_current_time(void);
//----------------------------------------------------------------------------------
// Module Functions Definition
//----------------------------------------------------------------------------------
// Enable only desired gestures to be detected
void set_gestures_enabled(unsigned int flags)
{
GESTURES.enabledFlags = flags;
}
// Check if a gesture have been detected
bool is_gesture_detected(unsigned int gesture)
{
if ((GESTURES.enabledFlags & GESTURES.current) == gesture) return true;
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else return false;
}
// Process gesture event and translate it into gestures
void process_gesture_event(GestureEvent event)
{
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// Reset required variables
GESTURES.Touch.pointCount = event.pointCount; // Required on update_gestures()
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if (GESTURES.Touch.pointCount == 1) // One touch point
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{
if (event.touchAction == TOUCH_ACTION_DOWN)
{
GESTURES.Touch.tapCounter++; // Tap counter
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// Detect GESTURE_DOUBLE_TAP
if ((GESTURES.current == GESTURE_NONE) && (GESTURES.Touch.tapCounter >= 2) && ((rg_get_current_time() - GESTURES.Touch.eventTime) < RL_TAP_TIMEOUT) && (rg_vector2_distance(GESTURES.Touch.downPositionA, event.position[0]) < RL_DOUBLETAP_RANGE))
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{
GESTURES.current = GESTURE_DOUBLETAP;
GESTURES.Touch.tapCounter = 0;
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}
else // Detect GESTURE_TAP
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{
GESTURES.Touch.tapCounter = 1;
GESTURES.current = GESTURE_TAP;
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}
GESTURES.Touch.downPositionA = event.position[0];
GESTURES.Touch.downDragPosition = event.position[0];
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GESTURES.Touch.upPosition = GESTURES.Touch.downPositionA;
GESTURES.Touch.eventTime = rg_get_current_time();
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GESTURES.Swipe.startTime = rg_get_current_time();
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#ifdef __cplusplus
GESTURES.Drag.vector = Vector2{ 0.0f, 0.0f };
#else
GESTURES.Drag.vector = (Vector2){ 0.0f, 0.0f };
#endif
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}
else if (event.touchAction == TOUCH_ACTION_UP)
{
// A swipe can happen while the current gesture is drag, but (specially for web) also hold, so set upPosition for both cases
if (GESTURES.current == GESTURE_DRAG || GESTURES.current == GESTURE_HOLD) GESTURES.Touch.upPosition = event.position[0];
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// NOTE: GESTURES.Drag.intensity dependent on the resolution of the screen
GESTURES.Drag.distance = rg_vector2_distance(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition);
GESTURES.Drag.intensity = GESTURES.Drag.distance/(float)((rg_get_current_time() - GESTURES.Swipe.startTime));
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// Detect GESTURE_SWIPE
if ((GESTURES.Drag.intensity > RL_FORCE_TO_SWIPE) && (GESTURES.current != GESTURE_DRAG))
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{
// NOTE: Angle should be inverted in Y
GESTURES.Drag.angle = 360.0f - rg_vector2_angle(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition);
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if ((GESTURES.Drag.angle < 30) || (GESTURES.Drag.angle > 330)) GESTURES.current = GESTURE_SWIPE_RIGHT; // Right
else if ((GESTURES.Drag.angle >= 30) && (GESTURES.Drag.angle <= 150)) GESTURES.current = GESTURE_SWIPE_UP; // Up
else if ((GESTURES.Drag.angle > 150) && (GESTURES.Drag.angle < 210)) GESTURES.current = GESTURE_SWIPE_LEFT; // Left
else if ((GESTURES.Drag.angle >= 210) && (GESTURES.Drag.angle <= 330)) GESTURES.current = GESTURE_SWIPE_DOWN; // Down
else GESTURES.current = GESTURE_NONE;
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}
else
{
GESTURES.Drag.distance = 0.0f;
GESTURES.Drag.intensity = 0.0f;
GESTURES.Drag.angle = 0.0f;
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GESTURES.current = GESTURE_NONE;
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}
#if __cplusplus
GESTURES.Touch.downDragPosition = Vector2{ 0.0f, 0.0f };
#else
GESTURES.Touch.downDragPosition = (Vector2){ 0.0f, 0.0f };
#endif
GESTURES.Touch.pointCount = 0;
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}
else if (event.touchAction == TOUCH_ACTION_MOVE)
{
GESTURES.Touch.moveDownPositionA = event.position[0];
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if (GESTURES.current == GESTURE_HOLD)
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{
if (GESTURES.Hold.resetRequired) GESTURES.Touch.downPositionA = event.position[0];
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GESTURES.Hold.resetRequired = false;
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// Detect GESTURE_DRAG
if ((rg_get_current_time() - GESTURES.Touch.eventTime) > RL_DRAG_TIMEOUT)
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{
GESTURES.Touch.eventTime = rg_get_current_time();
GESTURES.current = GESTURE_DRAG;
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}
}
GESTURES.Drag.vector.x = GESTURES.Touch.moveDownPositionA.x - GESTURES.Touch.downDragPosition.x;
GESTURES.Drag.vector.y = GESTURES.Touch.moveDownPositionA.y - GESTURES.Touch.downDragPosition.y;
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}
}
else if (GESTURES.Touch.pointCount == 2) // Two touch points
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{
if (event.touchAction == TOUCH_ACTION_DOWN)
{
GESTURES.Touch.downPositionA = event.position[0];
GESTURES.Touch.downPositionB = event.position[1];
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GESTURES.Touch.previousPositionA = GESTURES.Touch.downPositionA;
GESTURES.Touch.previousPositionB = GESTURES.Touch.downPositionB;
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//GESTURES.Pinch.distance = rg_vector2_distance(GESTURES.Touch.downPositionA, GESTURES.Touch.downPositionB);
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GESTURES.Pinch.vector.x = GESTURES.Touch.downPositionB.x - GESTURES.Touch.downPositionA.x;
GESTURES.Pinch.vector.y = GESTURES.Touch.downPositionB.y - GESTURES.Touch.downPositionA.y;
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GESTURES.current = GESTURE_HOLD;
GESTURES.Hold.timeDuration = rg_get_current_time();
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}
else if (event.touchAction == TOUCH_ACTION_MOVE)
{
GESTURES.Pinch.distance = rg_vector2_distance(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB);
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GESTURES.Touch.moveDownPositionA = event.position[0];
GESTURES.Touch.moveDownPositionB = event.position[1];
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GESTURES.Pinch.vector.x = GESTURES.Touch.moveDownPositionB.x - GESTURES.Touch.moveDownPositionA.x;
GESTURES.Pinch.vector.y = GESTURES.Touch.moveDownPositionB.y - GESTURES.Touch.moveDownPositionA.y;
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if ((rg_vector2_distance(GESTURES.Touch.previousPositionA, GESTURES.Touch.moveDownPositionA) >= RL_MINIMUM_PINCH) || (rg_vector2_distance(GESTURES.Touch.previousPositionB, GESTURES.Touch.moveDownPositionB) >= RL_MINIMUM_PINCH))
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{
if ( rg_vector2_distance(GESTURES.Touch.previousPositionA, GESTURES.Touch.previousPositionB) > rg_vector2_distance(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB) ) GESTURES.current = GESTURE_PINCH_IN;
else GESTURES.current = GESTURE_PINCH_OUT;
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}
else
{
GESTURES.current = GESTURE_HOLD;
GESTURES.Hold.timeDuration = rg_get_current_time();
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}
// NOTE: Angle should be inverted in Y
GESTURES.Pinch.angle = 360.0f - rg_vector2_angle(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB);
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}
else if (event.touchAction == TOUCH_ACTION_UP)
{
GESTURES.Pinch.distance = 0.0f;
GESTURES.Pinch.angle = 0.0f;
#if __cplusplus
GESTURES.Pinch.vector = Vector2{ 0.0f, 0.0f };
#else
GESTURES.Pinch.vector = (Vector2){ 0.0f, 0.0f };
#endif
GESTURES.Touch.pointCount = 0;
GESTURES.current = GESTURE_NONE;
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}
}
else if (GESTURES.Touch.pointCount > 2) // More than two touch points
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{
// TODO: Process gesture events for more than two points
}
}
// Update gestures detected (must be called every frame)
void update_gestures(void)
{
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// NOTE: Gestures are processed through system callbacks on touch events
// Detect GESTURE_HOLD
if (((GESTURES.current == GESTURE_TAP) || (GESTURES.current == GESTURE_DOUBLETAP)) && (GESTURES.Touch.pointCount < 2))
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{
GESTURES.current = GESTURE_HOLD;
GESTURES.Hold.timeDuration = rg_get_current_time();
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}
// Detect GESTURE_NONE
if ((GESTURES.current == GESTURE_SWIPE_RIGHT) || (GESTURES.current == GESTURE_SWIPE_UP) || (GESTURES.current == GESTURE_SWIPE_LEFT) || (GESTURES.current == GESTURE_SWIPE_DOWN))
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{
GESTURES.current = GESTURE_NONE;
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}
}
// Get latest detected gesture
int get_gesture_detected(void)
{
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// Get current gesture only if enabled
return (GESTURES.enabledFlags & GESTURES.current);
}
// Hold time measured in ms
float get_gesture_hold_duration(void)
{
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// NOTE: time is calculated on current gesture HOLD
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double time = 0.0;
if (GESTURES.current == GESTURE_HOLD) time = rg_get_current_time() - GESTURES.Hold.timeDuration;
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return (float)time;
}
// Get drag vector (between initial touch point to current)
Vector2 get_gesture_drag_vector(void)
{
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// NOTE: drag vector is calculated on one touch points TOUCH_ACTION_MOVE
return GESTURES.Drag.vector;
}
// Get drag angle
// NOTE: Angle in degrees, horizontal-right is 0, counterclockwise
float get_gesture_drag_angle(void)
{
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// NOTE: drag angle is calculated on one touch points TOUCH_ACTION_UP
return GESTURES.Drag.angle;
}
// Get distance between two pinch points
Vector2 get_gesture_pinch_vector(void)
{
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// NOTE: Pinch distance is calculated on two touch points TOUCH_ACTION_MOVE
return GESTURES.Pinch.vector;
}
// Get angle between two pinch points
// NOTE: Angle in degrees, horizontal-right is 0, counterclockwise
float get_gesture_pinch_angle(void)
{
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// NOTE: pinch angle is calculated on two touch points TOUCH_ACTION_MOVE
return GESTURES.Pinch.angle;
}
//----------------------------------------------------------------------------------
// Module specific Functions Definition
//----------------------------------------------------------------------------------
// Get angle from two-points vector with X-axis
static float rg_vector2_angle(Vector2 v1, Vector2 v2)
{
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float angle = atan2f(v2.y - v1.y, v2.x - v1.x)*(180.0f/RL_PI);
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if (angle < 0) angle += 360.0f;
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return angle;
}
// Calculate distance between two Vector2
static float rg_vector2_distance(Vector2 v1, Vector2 v2)
{
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float result;
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float dx = v2.x - v1.x;
float dy = v2.y - v1.y;
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result = (float)sqrt(dx*dx + dy*dy);
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return result;
}
// Time measure returned are seconds
static double rg_get_current_time(void)
{
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double time = 0;
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#if !defined(RGESTURES_STANDALONE)
time = get_time();
#else
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#if defined(_WIN32)
unsigned long long int clockFrequency, currentTime;
query_performance_frequency(&clockFrequency); // BE CAREFUL: Costly operation!
query_performance_counter(&currentTime);
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time = (double)currentTime/clockFrequency; // Time in seconds
#endif
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#if defined(__linux__)
// NOTE: Only for Linux-based systems
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
unsigned long long int nowTime = (unsigned long long int)now.tv_sec*1000000000LLU + (unsigned long long int)now.tv_nsec; // Time in nanoseconds
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time = ((double)nowTime*1e-9); // Time in seconds
#endif
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#if defined(__APPLE__)
//#define CLOCK_REALTIME CALENDAR_CLOCK // returns UTC time since 1970-01-01
//#define CLOCK_MONOTONIC SYSTEM_CLOCK // returns the time since boot time
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clock_serv_t cclock;
mach_timespec_t now;
host_get_clock_service(mach_host_self(), SYSTEM_CLOCK, &cclock);
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// NOTE: OS X does not have clock_gettime(), using clock_get_time()
clock_get_time(cclock, &now);
mach_port_deallocate(mach_task_self(), cclock);
unsigned long long int nowTime = (unsigned long long int)now.tv_sec*1000000000LLU + (unsigned long long int)now.tv_nsec; // Time in nanoseconds
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time = ((double)nowTime*1e-9); // Time in seconds
#endif
#endif
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return time;
}
RL_NS_END
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#endif // RGESTURES_IMPLEMENTATION