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forth_bootslop/attempt_1/attempt_1.md
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# Technical Outline: Attempt 1
## Overview
`attempt_1` is a minimal C program that serves as a proof-of-concept for the "Lottes/Onat" sourceless ColorForth paradigm. It successfully integrates a visual editor, a live JIT compiler, and an execution environment into a single, cohesive Win32 application that links against the C runtime but avoids direct includes of standard headers, using manually declared functions instead.
The application presents a visual grid of 32-bit tokens and allows the user to navigate and edit them directly. On every keypress, the token array is re-compiled into x86-64 machine code and executed, with the results (register states and global memory) displayed instantly in the HUD.
## Core Concepts Implemented
1. **Sourceless Token Array (`FArena` tape):**
* The "source code" is a contiguous block of `U4` (32-bit) integers allocated by `VirtualAlloc` and managed by the `FArena` from `duffle.h`.
* Each token is packed with a 4-bit "Color" tag and a 28-bit payload, adhering to the core design.
2. **Annotation Layer (`FArena` anno):**
* A parallel `FArena` of `U8` (64-bit) integers stores an 8-character string for each corresponding token on the tape.
* The UI renderer prioritizes displaying this string, but the compiler only ever sees the indices packed into the 32-bit token.
3. **2-Register Stack & Global Memory:**
* The JIT compiler emits x86-64 that strictly adheres to Onat's `RAX`/`RDX` register stack.
* A `vm_globals` array is passed by pointer into the JIT'd code (via `RCX` on Win64), allowing instructions like `FETCH` and `STORE` to simulate the "tape drive" memory model.
4. **Handmade x86-64 JIT Emitter:**
* A small set of `emit8`/`emit32` functions write raw x86-64 opcodes into a `VirtualAlloc` block marked as executable (`PAGE_EXECUTE_READWRITE`).
* This buffer is cast to a C function pointer and called directly, bypassing the need for an external assembler like NASM or a complex library like Zydis for this prototype stage.
5. **Modal Editor (Win32 GDI):**
* The UI is built with raw Win32 GDI calls defined in `duffle.h`.
* It features two modes: `Navigation` (gray cursor, arrow key movement) and `Edit` (orange cursor, text input).
* The editor correctly handles token insertion, deletion (Vim-style backspace), tag cycling (Tab), and value editing, all while re-compiling and re-executing on every keystroke.
6. **O(1) Dictionary & Visual Linking:**
* The dictionary relies on an edit-time visual linker. When the tape is modified, `relink_tape` resolves names to absolute source memory indices.
* The compiler resolves references in `O(1)` time instantly by indexing into an offset mapping table (`tape_to_code_offset`).
7. **Implicit Definition Boundaries (Magenta Pipe):**
* Definitions implicitly cause the JIT to emit a `RET` to close the prior block, and an `xchg rax, rdx` to rotate the stack for the new block.
8. **x68 Instruction Padding:**
* The JIT pads every logical block/instruction to exact 32-bit multiples using `0x90` (NOPs) to perfectly align with the visual token grid logic.
9. **The FFI Bridge:**
* The system uses an FFI macro (`emit_ffi_dance`) to align the `RSP` stack to 16 bytes, allocate 32 bytes of shadow space, and map the 2-register data stack/globals into the Windows C-ABI (`RCX`, `RDX`, `R8`, `R9`) to safely call WinAPI functions (like `MessageBoxA`).
## What's Missing (TODO)
* **Saving/Loading (Persistence):** The tape and annotation arenas are purely in-memory and are lost when the program closes. Need to implement the self-modifying OS cartridge concept.
* **Expanded Instruction Set:** The JIT only knows a handful of primitives. It has no support for floating point or more complex branches.
* **Annotation Editing & Comments:** Typing into an annotation just appends characters up to 8 bytes. A proper text-editing cursor within the token is needed, and support for arbitrarily long comments should be implemented.
* **Tape Drive / Preemptive Scatter Logic:** Improve the FFI argument mapping to properly read from the "tape drive" memory slots instead of just mapping RAX/RDX to the first parameters.
## References Utilized
* **Heavily Utilized:**
* **Onat's Talks:** The core architecture (2-register stack, global memory tape, JIT philosophy) is a direct implementation of the concepts from his VAMP/KYRA presentations.
* **Lottes' Twitter Notes:** The 2-character mapped dictionary, `ret-if-signed` (`RET_IF_ZERO`), and annotation layer concepts were taken directly from his tweets.
* **User's `duffle.h` & `fortish-study`:** The C coding conventions (X-Macros, `FArena`, byte-width types, `ms_` prefixes) were adopted from these sources.
* **Lightly Utilized:**
* **Lottes' Blog:** Provided the high-level "sourceless" philosophy and inspiration.
* **Grok Searches:** Served to validate our understanding and provide parallels (like Wasm's linear memory), but did not provide direct implementation details.