70 lines
4.4 KiB
Markdown
70 lines
4.4 KiB
Markdown
# CLAUDE.md
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This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
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## Project Overview
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**bootslop** is an experimental x86-64 Windows application: a sourceless, zero-overhead ColorForth-inspired programming environment. There is no human-readable source — the "source of truth" is a binary token array (the "tape"). It features a modal visual editor (GDI-based), real-time JIT compilation to x86-64 machine code, and cartridge-based persistence.
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The canonical reference for architecture is `references/Architectural_Consolidation.md`. The coding conventions are in `CONVENTIONS.md`.
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## Build
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Two-stage build via PowerShell: compile with clang, link with lld-link.
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```powershell
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pwsh scripts/build.attempt_1.c.ps1
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```
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Output goes to `build/attempt_1.exe`. Run the exe manually — it opens a GUI window.
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**Toolchain requirements:** `clang` and `lld-link.exe` on PATH. Targets amd64 Windows 11. Standard: C23. Flags: `-O0 -g -Wall -DBUILD_DEBUG=1`.
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No automated tests exist. Verification is interactive via the running GUI.
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## Code Architecture
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All active source is in `attempt_1/`:
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- **`main.c`** — The entire application (~850 lines). Contains: semantic tag definitions (X-macro), global VM state, the JIT compiler (`compile_action`, `compile_and_run`), the GDI renderer, keyboard input handling, and cartridge save/load (F1/F2).
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- **`duffle.amd64.win32.h`** — The C DSL header. Defines all base types (`U1`–`U8`, `S1`–`S8`, `F4`, `F8`, `B1`–`B8`, `Str8`, `UTF8`), macros (`global`, `internal`, `LP_`, `I_`, `N_`), arena allocator (`FArena`, `farena_push`, `farena_reset`), string formatting, and raw WinAPI bindings.
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### Token / Tape Model
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- Tokens are `U4` (32-bit): top 4 bits = semantic tag, lower 28 bits = value or annotation index.
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- Tags are defined via X-macro `Tag_Entries()`: `Define`, `Call`, `Data`, `Imm`, `Comment`, `Format`.
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- Two arenas: `tape_arena` (array of `U4` tokens) and `anno_arena` (array of `U8` — 8-char name slots for each token).
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- Helper macros: `pack_token(tag, val)`, `unpack_tag(token)`, `unpack_val(token)`.
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### JIT Compiler
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- `compile_action()` — incremental: emits x86-64 machine code into `code_arena` up to the cursor position. Runs on every keystroke for live feedback.
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- `compile_and_run()` — full tape compilation + execution. Toggled by F5.
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- The VM uses two global registers (`vm_rax`, `vm_rdx`) and 16 global memory cells (`vm_globals[16]`).
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- 13 primitive operations: `SWAP`, `MULT`, `ADD`, `FETCH`, `STORE`, `DUP`, `DROP`, `SUB`, `DEC`, `PRINT`, `RET`, `RET_IF_Z`, `RET_IF_S`.
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- Name resolution: `resolve_name_to_index()` matches 8-char space-padded annotations against primitives or prior `Define` tokens. After edits, `relink_tape()` re-resolves all `Call`/`Imm` references.
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### Editor
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- Two modes: `MODE_NAV` (navigate) / `MODE_EDIT` (insert tokens). Toggled with `i` / Escape.
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- Tape renders as colored token boxes, 8 per row (`TOKENS_PER_ROW`), each showing a prefix character (from `tag_prefixes`) and a 6-char hex value or 8-char name.
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- GDI double-buffered rendering. Scroll via arrow keys in NAV mode.
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## C DSL Conventions (from CONVENTIONS.md — strictly enforced)
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**Types:** Never use `int`, `long`, `unsigned`, etc. Always use `U1`/`U2`/`U4`/`U8` (unsigned), `S1`/`S2`/`S4`/`S8` (signed), `F4`/`F8` (float), `B1`–`B8` (bool). Use cast macros (`u8_(val)`, `u4_(val)`) not C-style casts.
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**Naming:** `lower_snake_case` for functions/variables. `PascalCase` for types. WinAPI bindings prefixed with `ms_` using `asm("SymbolName")` — never declare raw WinAPI names.
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**const placement:** Always to the right: `char const*`, not `const char*`.
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**Structs/Enums:** Use `typedef Struct_(Name) { ... };` and `typedef Enum_(UnderlyingType, Name) { ... };`.
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**X-Macros:** Use for enums coupled with metadata (colors, prefixes, names). Entry names PascalCase, enum symbols use `tmpl(TypeName, Entry)` → `TypeName_Entry`.
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**Memory:** Use `FArena` / `farena_push` / `farena_reset` — no raw malloc. Use `mem_fill`/`mem_copy` not memset/memcpy. Do not `#include <stdlib.h>` or `<string.h>`.
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**Formatting:** Allman braces for complex blocks. Vertical alignment for struct fields and related declarations. Space between `&` and operand: `& my_var`. `else if` / `else` on new lines.
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**Storage class keywords:** `global` (= `static` at file scope), `internal` (= `static` for functions), `LP_` (= `static` inside a function), `I_` (inline), `N_` (noinline).
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