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VEFontCache-Odin/Readme.md
Ed_ e53abccc98 Update Readme.md
* Added an mp4 of the demo
* Removed todos going to convert them to issues on github
2024-12-29 18:35:31 -05:00

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# VE Font Cache : Odin Port
https://github.com/user-attachments/assets/b74f1ec1-f980-45df-b604-d6b7d87d40ff
This is a port of the [VEFontCache](https://github.com/hypernewbie/VEFontCache) library.
Its original purpose was for use in game engines, however its rendeirng quality and performance is more than adequate for many other applications.
See: [docs/Readme.md](docs/Readme.md) for the library's interface.
## Building
See [scripts/Readme.md](scripts/Readme.md) for building examples or utilizing the provided backends.
Currently the scripts provided & the library itself were developed & tested on Windows. There are bash scripts for building on linux & mac.
The library depends on freetype, harfbuzz, & stb_truetype to build.
Note: freetype and harfbuzz could technically be gutted if the user removes their definitions, however they have not been made into a conditional compilation option (yet).
## Changes from orignal
* Font Parser & Glyph shaper are abstracted to their own warpper interface
* ve_fontcache_loadfile not ported (ust use core:os or os2, then call load_font)
* Macro defines have been coverted (mostly) to runtime parameters
* Support for hot_reloading
* Curve quality step interpolation for glyph rendering can be set on a per font basis.