29 Commits

Author SHA1 Message Date
Ed_
a43c1eb186 use stream instead of dynamic for bufer updates (sokol backend) 2025-06-26 23:11:11 -04:00
Ed_
434fe87fa0 Maint: Updated Harfbuzz & Sokol libs to latest. Fixed breaking changes for sokol backend. 2025-06-07 12:33:47 -04:00
Ed_
dc8c73fc25 Update thirdparty to latest 2025-05-17 13:20:38 -04:00
ed_
de219704b8 updates to sokol and stb libs 2025-04-14 14:35:24 -04:00
Ed_
6e0cb87338 Update generated sokol shader odin files based on latest sokol-shdc 2025-03-17 20:03:43 -04:00
Ed_
1ed9d48a71 remvoing ve_ prefix from glsl and generated odin code, not necessary to have 2025-02-13 16:13:29 -05:00
Ed_
d806fc6083 Correcting sokol-shdc naming...
@module doesn't work on all uniforms.. making it useless
2025-02-13 16:09:27 -05:00
Ed_
6990c21377 WSL LINUX WORKS 2025-01-13 20:42:22 -05:00
Ed_
470800af2a Added note in backend guide about UV convention. 2025-01-12 09:52:10 -05:00
Ed_
a47937f615 Completed initial draft for guide_backend.odin 2025-01-12 09:38:24 -05:00
Ed_
e8218f3bf8 Finished inital draft for draw list generation docs in guide_architecture.md 2025-01-11 22:59:52 -05:00
Ed_
99a1f77699 remove proc using stmt usage in backend_sokol.odin 2025-01-10 13:29:10 -05:00
Ed_
572abf5d86 compiling.. borken tho... 2025-01-10 13:09:52 -05:00
Ed_
f6ea780747 progress on updating sokol backend & demo 2025-01-10 12:45:15 -05:00
Ed_
77cf07ce16 Updating shaders 2025-01-10 09:52:28 -05:00
Ed_
55a4c3dee6 Updates for breaking changes (nov 7 Sokol pr) 2024-11-26 10:13:10 -05:00
Ed_
c2dbe91973 Decided to add back generated shader code since there should be no discrpancies when building on any platform 2024-10-19 15:34:44 -04:00
Ed_
922372b582 Fixes for uv coords on shaders when compiling for opengl vs directx 2024-09-11 15:11:24 -04:00
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b64ef46876 Have the build scripts compile the shaders by default. 2024-09-10 04:44:13 -04:00
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a6ae0b8fb9 Change to sampler mipmap_filter values based on sokol_gfx Filter definition update. 2024-09-09 13:21:55 -04:00
Ed_
9d18a43f64 putting away freetype for now... its going to take quite a bit of effort to learn how to fix the mesh generation... 2024-07-02 01:24:13 -04:00
Ed_
b822859033 wip freetype glyph caching suffering part 2 2024-07-02 00:16:16 -04:00
Ed_
51ddb5371b updates to sokol_demo & sokol backend 2024-07-01 12:24:20 -04:00
Ed_
26974d6de0 sokol demo works
Just need to port over the original implementation now
2024-07-01 02:22:41 -04:00
Ed_
e06c866ace got it to compile 2024-07-01 01:22:04 -04:00
Ed_
60e90484de compile fixes, forcing a rename to lowercase 2024-07-01 00:53:19 -04:00
Ed_
69e4eb01d7 compiled shaders for sokol 2024-07-01 00:39:07 -04:00
Ed_
1f8e411172 initial draft for sokol_demo.odin (untested) 2024-06-30 22:03:42 -04:00
Ed_
2cdc85af43 Initial draft of sokol backend 2024-06-30 20:50:50 -04:00