Maint: Updated Harfbuzz & Sokol libs to latest. Fixed breaking changes for sokol backend.

This commit is contained in:
2025-06-07 12:33:47 -04:00
parent dc8c73fc25
commit 434fe87fa0
62 changed files with 3504 additions and 2457 deletions

View File

@@ -39,11 +39,11 @@ setup_gfx_objects :: proc( ctx : ^Context, ve_ctx : ^ve.Context, vert_cap, index
Blend_State :: gfx.Blend_State
Border_Color :: gfx.Border_Color
Buffer_Desciption :: gfx.Buffer_Desc
Buffer_Usage :: gfx.Usage
Buffer_Type :: gfx.Buffer_Type
Buffer_Usage :: gfx.Buffer_Usage
Color_Target_State :: gfx.Color_Target_State
Filter :: gfx.Filter
Image_Desc :: gfx.Image_Desc
Image_Usage :: gfx.Image_Usage
Pass_Action :: gfx.Pass_Action
Range :: gfx.Range
Resource_State :: gfx.Resource_State
@@ -65,15 +65,13 @@ setup_gfx_objects :: proc( ctx : ^Context, ve_ctx : ^ve.Context, vert_cap, index
ctx.draw_list_vbuf = gfx.make_buffer( Buffer_Desciption {
size = cast(uint)(size_of([4]f32) * vert_cap),
usage = Buffer_Usage.STREAM,
type = Buffer_Type.VERTEXBUFFER,
usage = Buffer_Usage { vertex_buffer = true, dynamic_update = true, immutable = false },
})
assert( gfx.query_buffer_state( ctx.draw_list_vbuf) < Resource_State.FAILED, "Failed to make draw_list_vbuf" )
ctx.draw_list_ibuf = gfx.make_buffer( Buffer_Desciption {
size = cast(uint)(size_of(u32) * index_cap),
usage = Buffer_Usage.STREAM,
type = Buffer_Type.INDEXBUFFER,
usage = { index_buffer = true, dynamic_update = true, immutable = false },
})
assert( gfx.query_buffer_state( ctx.draw_list_ibuf) < Resource_State.FAILED, "Failed to make draw_list_iubuf" )
@@ -136,12 +134,11 @@ setup_gfx_objects :: proc( ctx : ^Context, ve_ctx : ^ve.Context, vert_cap, index
{
ctx.glyph_rt_color = gfx.make_image( Image_Desc {
type = ._2D,
render_target = true,
usage = Image_Usage { render_attachment = true, immutable = true },
width = i32(ve_ctx.glyph_buffer.size.x),
height = i32(ve_ctx.glyph_buffer.size.y),
num_slices = 1,
num_mipmaps = 1,
usage = .IMMUTABLE,
pixel_format = .R8,
sample_count = 1,
})
@@ -149,12 +146,11 @@ setup_gfx_objects :: proc( ctx : ^Context, ve_ctx : ^ve.Context, vert_cap, index
ctx.glyph_rt_depth = gfx.make_image( Image_Desc {
type = ._2D,
render_target = true,
usage = Image_Usage { render_attachment = true, immutable = true },
width = i32(ve_ctx.glyph_buffer.size.x),
height = i32(ve_ctx.glyph_buffer.size.y),
num_slices = 1,
num_mipmaps = 1,
usage = .IMMUTABLE,
pixel_format = .DEPTH,
sample_count = 1,
})
@@ -270,12 +266,11 @@ setup_gfx_objects :: proc( ctx : ^Context, ve_ctx : ^ve.Context, vert_cap, index
{
ctx.atlas_rt_color = gfx.make_image( Image_Desc {
type = ._2D,
render_target = true,
usage = { render_attachment = true, immutable = true },
width = i32(ve_ctx.atlas.size.x),
height = i32(ve_ctx.atlas.size.y),
num_slices = 1,
num_mipmaps = 1,
usage = .IMMUTABLE,
pixel_format = .R8,
sample_count = 1,
// TODO(Ed): Setup labels for debug tracing/logging
@@ -285,12 +280,11 @@ setup_gfx_objects :: proc( ctx : ^Context, ve_ctx : ^ve.Context, vert_cap, index
ctx.atlas_rt_depth = gfx.make_image( Image_Desc {
type = ._2D,
render_target = true,
usage = { render_attachment = true, immutable = true },
width = i32(ve_ctx.atlas.size.x),
height = i32(ve_ctx.atlas.size.y),
num_slices = 1,
num_mipmaps = 1,
usage = .IMMUTABLE,
pixel_format = .DEPTH,
sample_count = 1,
})

File diff suppressed because it is too large Load Diff

View File

@@ -87,12 +87,12 @@ draw_text_vs_source_glsl410 := [255]u8 {
void main()
{
frag_color = vec4(draw_text_fs_params[1].xyz, draw_text_fs_params[1].w * ((1.0 / draw_text_fs_params[0].z) * (((texture(draw_text_src_texture_draw_text_src_sampler, fma(vec2(-0.5), draw_text_fs_params[0].xy, uv)).x + texture(draw_text_src_texture_draw_text_src_sampler, fma(vec2(-0.5, 0.5), draw_text_fs_params[0].xy, uv)).x) + texture(draw_text_src_texture_draw_text_src_sampler, fma(vec2(0.5, -0.5), draw_text_fs_params[0].xy, uv)).x) + texture(draw_text_src_texture_draw_text_src_sampler, fma(vec2(0.5), draw_text_fs_params[0].xy, uv)).x)));
frag_color = vec4(draw_text_fs_params[1].xyz, draw_text_fs_params[1].w * ((1.0 / draw_text_fs_params[0].z) * (((texture(draw_text_src_texture_draw_text_src_sampler, uv + (vec2(-0.5) * draw_text_fs_params[0].xy)).x + texture(draw_text_src_texture_draw_text_src_sampler, uv + (vec2(-0.5, 0.5) * draw_text_fs_params[0].xy)).x) + texture(draw_text_src_texture_draw_text_src_sampler, uv + (vec2(0.5, -0.5) * draw_text_fs_params[0].xy)).x) + texture(draw_text_src_texture_draw_text_src_sampler, uv + (vec2(0.5) * draw_text_fs_params[0].xy)).x)));
}
*/
@(private="file")
draw_text_fs_source_glsl410 := [758]u8 {
draw_text_fs_source_glsl410 := [754]u8 {
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@@ -116,31 +116,31 @@ draw_text_fs_source_glsl410 := [758]u8 {
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}
/*
#version 300 es
@@ -187,12 +187,12 @@ draw_text_vs_source_glsl300es := [237]u8 {
void main()
{
frag_color = vec4(draw_text_fs_params[1].xyz, draw_text_fs_params[1].w * ((1.0 / draw_text_fs_params[0].z) * (((texture(draw_text_src_texture_draw_text_src_sampler, vec2(-0.5) * draw_text_fs_params[0].xy + uv).x + texture(draw_text_src_texture_draw_text_src_sampler, vec2(-0.5, 0.5) * draw_text_fs_params[0].xy + uv).x) + texture(draw_text_src_texture_draw_text_src_sampler, vec2(0.5, -0.5) * draw_text_fs_params[0].xy + uv).x) + texture(draw_text_src_texture_draw_text_src_sampler, vec2(0.5) * draw_text_fs_params[0].xy + uv).x)));
frag_color = vec4(draw_text_fs_params[1].xyz, draw_text_fs_params[1].w * ((1.0 / draw_text_fs_params[0].z) * (((texture(draw_text_src_texture_draw_text_src_sampler, uv + (vec2(-0.5) * draw_text_fs_params[0].xy)).x + texture(draw_text_src_texture_draw_text_src_sampler, uv + (vec2(-0.5, 0.5) * draw_text_fs_params[0].xy)).x) + texture(draw_text_src_texture_draw_text_src_sampler, uv + (vec2(0.5, -0.5) * draw_text_fs_params[0].xy)).x) + texture(draw_text_src_texture_draw_text_src_sampler, uv + (vec2(0.5) * draw_text_fs_params[0].xy)).x)));
}
*/
@(private="file")
draw_text_fs_source_glsl300es := [798]u8 {
draw_text_fs_source_glsl300es := [806]u8 {
0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x33,0x30,0x30,0x20,0x65,0x73,0x0a,
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@@ -219,30 +219,31 @@ draw_text_fs_source_glsl300es := [798]u8 {
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}
/*
static float4 gl_Position;
@@ -354,7 +355,7 @@ draw_text_vs_source_hlsl4 := [724]u8 {
void frag_main()
{
frag_color = float4(_32_colour.xyz, _32_colour.w * ((1.0f / _32_over_sample) * (((draw_text_src_texture.Sample(draw_text_src_sampler, mad((-0.5f).xx, _32_glyph_buffer_size, uv)).x + draw_text_src_texture.Sample(draw_text_src_sampler, mad(float2(-0.5f, 0.5f), _32_glyph_buffer_size, uv)).x) + draw_text_src_texture.Sample(draw_text_src_sampler, mad(float2(0.5f, -0.5f), _32_glyph_buffer_size, uv)).x) + draw_text_src_texture.Sample(draw_text_src_sampler, mad(0.5f.xx, _32_glyph_buffer_size, uv)).x)));
frag_color = float4(_32_colour.xyz, _32_colour.w * ((1.0f / _32_over_sample) * (((draw_text_src_texture.Sample(draw_text_src_sampler, uv + ((-0.5f).xx * _32_glyph_buffer_size)).x + draw_text_src_texture.Sample(draw_text_src_sampler, uv + (float2(-0.5f, 0.5f) * _32_glyph_buffer_size)).x) + draw_text_src_texture.Sample(draw_text_src_sampler, uv + (float2(0.5f, -0.5f) * _32_glyph_buffer_size)).x) + draw_text_src_texture.Sample(draw_text_src_sampler, uv + (0.5f.xx * _32_glyph_buffer_size)).x)));
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
@@ -367,7 +368,7 @@ draw_text_vs_source_hlsl4 := [724]u8 {
}
*/
@(private="file")
draw_text_fs_source_hlsl4 := [1198]u8 {
draw_text_fs_source_hlsl4 := [1194]u8 {
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@@ -406,43 +407,43 @@ draw_text_fs_source_hlsl4 := [1198]u8 {
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}
/*
#include <metal_stdlib>
@@ -531,13 +532,13 @@ draw_text_vs_source_metal_macos := [495]u8 {
fragment main0_out main0(main0_in in [[stage_in]], constant draw_text_fs_params& _32 [[buffer(0)]], texture2d<float> draw_text_src_texture [[texture(0)]], sampler draw_text_src_sampler [[sampler(0)]])
{
main0_out out = {};
out.frag_color = float4(_32.colour.xyz, _32.colour.w * ((1.0 / _32.over_sample) * (((draw_text_src_texture.sample(draw_text_src_sampler, fma(float2(-0.5), _32.glyph_buffer_size, in.uv)).x + draw_text_src_texture.sample(draw_text_src_sampler, fma(float2(-0.5, 0.5), _32.glyph_buffer_size, in.uv)).x) + draw_text_src_texture.sample(draw_text_src_sampler, fma(float2(0.5, -0.5), _32.glyph_buffer_size, in.uv)).x) + draw_text_src_texture.sample(draw_text_src_sampler, fma(float2(0.5), _32.glyph_buffer_size, in.uv)).x)));
out.frag_color = float4(_32.colour.xyz, _32.colour.w * ((1.0 / _32.over_sample) * (((draw_text_src_texture.sample(draw_text_src_sampler, (in.uv + (float2(-0.5) * _32.glyph_buffer_size))).x + draw_text_src_texture.sample(draw_text_src_sampler, (in.uv + (float2(-0.5, 0.5) * _32.glyph_buffer_size))).x) + draw_text_src_texture.sample(draw_text_src_sampler, (in.uv + (float2(0.5, -0.5) * _32.glyph_buffer_size))).x) + draw_text_src_texture.sample(draw_text_src_sampler, (in.uv + (float2(0.5) * _32.glyph_buffer_size))).x)));
return out;
}
*/
@(private="file")
draw_text_fs_source_metal_macos := [1058]u8 {
draw_text_fs_source_metal_macos := [1062]u8 {
0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f,
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@@ -579,32 +580,32 @@ draw_text_fs_source_metal_macos := [1058]u8 {
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}
/*
diagnostic(off, derivative_uniformity);
@@ -618,11 +619,8 @@ draw_text_fs_source_metal_macos := [1058]u8 {
var<private> gl_Position : vec4f;
fn main_1() {
let x_16 : f32 = v_texture.x;
let x_20 : f32 = v_texture.y;
uv = vec2f(x_16, (1.0f - x_20));
let x_31 : vec2f = v_position;
let x_35 : vec2f = ((x_31 * 2.0f) - vec2f(1.0f, 1.0f));
uv = vec2f(v_texture.x, (1.0f - v_texture.y));
let x_35 = ((v_position * 2.0f) - vec2f(1.0f));
gl_Position = vec4f(x_35.x, x_35.y, 0.0f, 1.0f);
return;
}
@@ -641,10 +639,9 @@ draw_text_fs_source_metal_macos := [1058]u8 {
main_1();
return main_out(uv, gl_Position);
}
*/
@(private="file")
draw_text_vs_source_wgsl := [756]u8 {
draw_text_vs_source_wgsl := [664]u8 {
0x64,0x69,0x61,0x67,0x6e,0x6f,0x73,0x74,0x69,0x63,0x28,0x6f,0x66,0x66,0x2c,0x20,
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@@ -656,43 +653,37 @@ draw_text_vs_source_wgsl := [756]u8 {
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}
/*
diagnostic(off, derivative_uniformity);
@@ -706,13 +697,13 @@ draw_text_vs_source_wgsl := [756]u8 {
colour : vec4f,
}
@group(1) @binding(64) var draw_text_src_texture : texture_2d<f32>;
@binding(64) @group(1) var draw_text_src_texture : texture_2d<f32>;
@group(1) @binding(80) var draw_text_src_sampler : sampler;
@binding(80) @group(1) var draw_text_src_sampler : sampler;
var<private> uv : vec2f;
@group(0) @binding(8) var<uniform> x_32 : draw_text_fs_params;
@binding(8) @group(0) var<uniform> x_32 : draw_text_fs_params;
var<private> frag_color : vec4f;
@@ -720,35 +711,29 @@ draw_text_vs_source_wgsl := [756]u8 {
var alpha : f32;
var texture_size : vec2f;
var down_sample : f32;
let x_22 : vec2f = uv;
let x_24 : vec4f = textureSample(draw_text_src_texture, draw_text_src_sampler, x_22);
let x_22 = uv;
let x_24 = textureSample(draw_text_src_texture, draw_text_src_sampler, x_22);
alpha = x_24.x;
let x_37 : vec2f = x_32.glyph_buffer_size;
texture_size = x_37;
let x_43 : f32 = x_32.over_sample;
down_sample = (1.0f / x_43);
let x_48 : vec2f = uv;
let x_51 : vec2f = texture_size;
let x_54 : vec4f = textureSample(draw_text_src_texture, draw_text_src_sampler, (x_48 + (vec2f(-0.5f, -0.5f) * x_51)));
let x_56 : f32 = down_sample;
let x_61 : vec2f = uv;
let x_64 : vec2f = texture_size;
let x_67 : vec4f = textureSample(draw_text_src_texture, draw_text_src_sampler, (x_61 + (vec2f(-0.5f, 0.5f) * x_64)));
let x_69 : f32 = down_sample;
let x_75 : vec2f = uv;
let x_77 : vec2f = texture_size;
let x_80 : vec4f = textureSample(draw_text_src_texture, draw_text_src_sampler, (x_75 + (vec2f(0.5f, -0.5f) * x_77)));
let x_82 : f32 = down_sample;
let x_88 : vec2f = uv;
let x_90 : vec2f = texture_size;
let x_93 : vec4f = textureSample(draw_text_src_texture, draw_text_src_sampler, (x_88 + (vec2f(0.5f, 0.5f) * x_90)));
let x_95 : f32 = down_sample;
alpha = ((((x_54.x * x_56) + (x_67.x * x_69)) + (x_80.x * x_82)) + (x_93.x * x_95));
let x_104 : vec4f = x_32.colour;
let x_105 : vec3f = vec3f(x_104.x, x_104.y, x_104.z);
let x_108 : f32 = x_32.colour.w;
let x_109 : f32 = alpha;
frag_color = vec4f(x_105.x, x_105.y, x_105.z, (x_108 * x_109));
texture_size = x_32.glyph_buffer_size;
down_sample = (1.0f / x_32.over_sample);
let x_48 = uv;
let x_51 = texture_size;
let x_54 = textureSample(draw_text_src_texture, draw_text_src_sampler, (x_48 + (vec2f(-0.5f) * x_51)));
let x_56 = down_sample;
let x_61 = uv;
let x_64 = texture_size;
let x_67 = textureSample(draw_text_src_texture, draw_text_src_sampler, (x_61 + (vec2f(-0.5f, 0.5f) * x_64)));
let x_69 = down_sample;
let x_75 = uv;
let x_77 = texture_size;
let x_80 = textureSample(draw_text_src_texture, draw_text_src_sampler, (x_75 + (vec2f(0.5f, -0.5f) * x_77)));
let x_82 = down_sample;
let x_88 = uv;
let x_90 = texture_size;
let x_93 = textureSample(draw_text_src_texture, draw_text_src_sampler, (x_88 + (vec2f(0.5f) * x_90)));
alpha = ((((x_54.x * x_56) + (x_67.x * x_69)) + (x_80.x * x_82)) + (x_93.x * down_sample));
let x_105 = x_32.colour.xyz;
frag_color = vec4f(x_105.x, x_105.y, x_105.z, (x_32.colour.w * alpha));
return;
}
@@ -763,10 +748,9 @@ draw_text_vs_source_wgsl := [756]u8 {
main_1();
return main_out(frag_color);
}
*/
@(private="file")
draw_text_fs_source_wgsl := [2160]u8 {
draw_text_fs_source_wgsl := [1825]u8 {
0x64,0x69,0x61,0x67,0x6e,0x6f,0x73,0x74,0x69,0x63,0x28,0x6f,0x66,0x66,0x2c,0x20,
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@@ -779,18 +763,18 @@ draw_text_fs_source_wgsl := [2160]u8 {
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@@ -801,108 +785,87 @@ draw_text_fs_source_wgsl := [2160]u8 {
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0x00,
}
draw_text_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc {
desc: sg.Shader_Desc

View File

@@ -387,11 +387,8 @@ render_glyph_fs_source_metal_macos := [238]u8 {
var<private> gl_Position : vec4f;
fn main_1() {
let x_16 : f32 = v_texture.x;
let x_20 : f32 = v_texture.y;
uv = vec2f(x_16, (1.0f - x_20));
let x_31 : vec2f = v_position;
gl_Position = vec4f(x_31.x, x_31.y, 0.0f, 1.0f);
uv = vec2f(v_texture.x, (1.0f - v_texture.y));
gl_Position = vec4f(v_position.x, v_position.y, 0.0f, 1.0f);
return;
}
@@ -409,10 +406,9 @@ render_glyph_fs_source_metal_macos := [238]u8 {
main_1();
return main_out(uv, gl_Position);
}
*/
@(private="file")
render_glyph_vs_source_wgsl := [698]u8 {
render_glyph_vs_source_wgsl := [626]u8 {
0x64,0x69,0x61,0x67,0x6e,0x6f,0x73,0x74,0x69,0x63,0x28,0x6f,0x66,0x66,0x2c,0x20,
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@@ -424,39 +420,35 @@ render_glyph_vs_source_wgsl := [698]u8 {
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}
/*
diagnostic(off, derivative_uniformity);
@@ -466,7 +458,7 @@ render_glyph_vs_source_wgsl := [698]u8 {
var<private> uv : vec2f;
fn main_1() {
frag_color = vec4f(1.0f, 1.0f, 1.0f, 1.0f);
frag_color = vec4f(1.0f);
return;
}
@@ -481,10 +473,9 @@ render_glyph_vs_source_wgsl := [698]u8 {
main_1();
return main_out(frag_color);
}
*/
@(private="file")
render_glyph_fs_source_wgsl := [361]u8 {
render_glyph_fs_source_wgsl := [342]u8 {
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@@ -493,21 +484,20 @@ render_glyph_fs_source_wgsl := [361]u8 {
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}
render_glyph_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc {
desc: sg.Shader_Desc