mirror of
				https://github.com/Ed94/UE5_Study.git
				synced 2025-11-03 23:36:13 -08:00 
			
		
		
		
	Some updates to docs + ue5 project setup.
This commit is contained in:
		
							
								
								
									
										2
									
								
								.gitignore
									
									
									
									
										vendored
									
									
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										2
									
								
								.gitignore
									
									
									
									
										vendored
									
									
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							@@ -0,0 +1,2 @@
 | 
			
		||||
project/study/Intermediate
 | 
			
		||||
*.vsconfig
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		||||
							
								
								
									
										13
									
								
								README.md
									
									
									
									
									
								
							
							
						
						
									
										13
									
								
								README.md
									
									
									
									
									
								
							@@ -1,9 +1,13 @@
 | 
			
		||||
# UE5_Study
 | 
			
		||||
A project repo for unreal dedicated to studying specific aspects of it.  
 | 
			
		||||
 | 
			
		||||
Modules intended to get covered:
 | 
			
		||||
*As I start to get this filled in I'll have a readme for each item in this bulleted list that will be linked.*
 | 
			
		||||
A project repo for Unreal dedicated to studying various aspects of it.
 | 
			
		||||
 | 
			
		||||
Modules to get covered (in no particular order):
 | 
			
		||||
 | 
			
		||||
* Unreal Build Tool
 | 
			
		||||
  * Automation Tool
 | 
			
		||||
  * Build Graph
 | 
			
		||||
  * Modules
 | 
			
		||||
* Blueprints
 | 
			
		||||
  * VM
 | 
			
		||||
  * Node Graph
 | 
			
		||||
@@ -23,7 +27,6 @@ Modules intended to get covered:
 | 
			
		||||
  * System
 | 
			
		||||
  * UPlayer
 | 
			
		||||
* Metaprogramming
 | 
			
		||||
  * Unreal Build Tool
 | 
			
		||||
  * Unreal Header Tool
 | 
			
		||||
  * RTTI (UClass, and everything else related)
 | 
			
		||||
* Networking
 | 
			
		||||
@@ -48,3 +51,5 @@ Modules intended to get covered:
 | 
			
		||||
    * ActorComponent
 | 
			
		||||
    * SceneComponent
 | 
			
		||||
    * etc
 | 
			
		||||
 | 
			
		||||
*As I start to get this filled in I'll have a readme for each item in this bulleted list that will be linked.*
 | 
			
		||||
 
 | 
			
		||||
@@ -1,2 +1,15 @@
 | 
			
		||||
# Documentation Outline
 | 
			
		||||
 | 
			
		||||
## Conventions
 | 
			
		||||
 | 
			
		||||
These docs will be written in a free-flow fasion. The main purpose of this repo is to remove the knowledge barrier to the engine. There are plenty of content written for this engine, but its not provided in a way that is easy to digest.
 | 
			
		||||
 | 
			
		||||
The order the engine is studied will be covered within in docs/jouney.md.
 | 
			
		||||
 | 
			
		||||
Hopefully if the reader is interested in learning the engine, this approach will at least give an idea of how they could approach going about it.
 | 
			
		||||
 | 
			
		||||
## Project
 | 
			
		||||
 | 
			
		||||
There is one project used for the entire study. It will essentially utilize any features from the engine covered, however it will not use any custom fork of the engine. The purpose is to learn the engine as is, and not to modify it.
 | 
			
		||||
 | 
			
		||||
The project and docs will be referencing and building the engine from scratch using the release branch from the git repostiory.
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										2
									
								
								docs/journey.md
									
									
									
									
									
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										2
									
								
								docs/journey.md
									
									
									
									
									
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							@@ -0,0 +1,2 @@
 | 
			
		||||
# Journey
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										0
									
								
								project/study/Config/DefaultEditor.ini
									
									
									
									
									
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										0
									
								
								project/study/Config/DefaultEditor.ini
									
									
									
									
									
										Normal file
									
								
							
							
								
								
									
										55
									
								
								project/study/Config/DefaultEngine.ini
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										55
									
								
								project/study/Config/DefaultEngine.ini
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,55 @@
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
[/Script/EngineSettings.GameMapsSettings]
 | 
			
		||||
GameDefaultMap=/Engine/Maps/Templates/OpenWorld
 | 
			
		||||
 | 
			
		||||
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
 | 
			
		||||
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
 | 
			
		||||
-D3D12TargetedShaderFormats=PCD3D_SM5
 | 
			
		||||
+D3D12TargetedShaderFormats=PCD3D_SM6
 | 
			
		||||
-D3D11TargetedShaderFormats=PCD3D_SM5
 | 
			
		||||
+D3D11TargetedShaderFormats=PCD3D_SM5
 | 
			
		||||
Compiler=Default
 | 
			
		||||
AudioSampleRate=48000
 | 
			
		||||
AudioCallbackBufferFrameSize=1024
 | 
			
		||||
AudioNumBuffersToEnqueue=1
 | 
			
		||||
AudioMaxChannels=0
 | 
			
		||||
AudioNumSourceWorkers=4
 | 
			
		||||
SpatializationPlugin=
 | 
			
		||||
SourceDataOverridePlugin=
 | 
			
		||||
ReverbPlugin=
 | 
			
		||||
OcclusionPlugin=
 | 
			
		||||
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
 | 
			
		||||
CacheSizeKB=65536
 | 
			
		||||
MaxChunkSizeOverrideKB=0
 | 
			
		||||
bResampleForDevice=False
 | 
			
		||||
MaxSampleRate=48000.000000
 | 
			
		||||
HighSampleRate=32000.000000
 | 
			
		||||
MedSampleRate=24000.000000
 | 
			
		||||
LowSampleRate=12000.000000
 | 
			
		||||
MinSampleRate=8000.000000
 | 
			
		||||
CompressionQualityModifier=1.000000
 | 
			
		||||
AutoStreamingThreshold=0.000000
 | 
			
		||||
SoundCueCookQualityIndex=-1
 | 
			
		||||
 | 
			
		||||
[/Script/HardwareTargeting.HardwareTargetingSettings]
 | 
			
		||||
TargetedHardwareClass=EHardwareClass::Desktop
 | 
			
		||||
DefaultGraphicsPerformance=EGraphicsPreset::Maximum
 | 
			
		||||
 | 
			
		||||
[/Script/Engine.RendererSettings]
 | 
			
		||||
r.GenerateMeshDistanceFields=True
 | 
			
		||||
r.DynamicGlobalIlluminationMethod=1
 | 
			
		||||
r.ReflectionMethod=1
 | 
			
		||||
r.Shadow.Virtual.Enable=1
 | 
			
		||||
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
 | 
			
		||||
 | 
			
		||||
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
 | 
			
		||||
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
 | 
			
		||||
 | 
			
		||||
[/Script/Engine.UserInterfaceSettings]
 | 
			
		||||
bAuthorizeAutomaticWidgetVariableCreation=False
 | 
			
		||||
 | 
			
		||||
[/Script/Engine.Engine]
 | 
			
		||||
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/study")
 | 
			
		||||
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/study")
 | 
			
		||||
+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="studyGameModeBase")
 | 
			
		||||
							
								
								
									
										7
									
								
								project/study/Config/DefaultGame.ini
									
									
									
									
									
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										7
									
								
								project/study/Config/DefaultGame.ini
									
									
									
									
									
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							@@ -0,0 +1,7 @@
 | 
			
		||||
 | 
			
		||||
[/Script/EngineSettings.GeneralProjectSettings]
 | 
			
		||||
ProjectID=E2BA56AD4AE509348A977B96D44E70C5
 | 
			
		||||
 | 
			
		||||
[StartupActions]
 | 
			
		||||
bAddPacks=True
 | 
			
		||||
InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")
 | 
			
		||||
							
								
								
									
										85
									
								
								project/study/Config/DefaultInput.ini
									
									
									
									
									
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										85
									
								
								project/study/Config/DefaultInput.ini
									
									
									
									
									
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							@@ -0,0 +1,85 @@
 | 
			
		||||
[/Script/Engine.InputSettings]
 | 
			
		||||
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
 | 
			
		||||
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
 | 
			
		||||
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
 | 
			
		||||
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
 | 
			
		||||
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
 | 
			
		||||
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
 | 
			
		||||
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
 | 
			
		||||
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
bAltEnterTogglesFullscreen=True
 | 
			
		||||
bF11TogglesFullscreen=True
 | 
			
		||||
bUseMouseForTouch=False
 | 
			
		||||
bEnableMouseSmoothing=True
 | 
			
		||||
bEnableFOVScaling=True
 | 
			
		||||
bCaptureMouseOnLaunch=True
 | 
			
		||||
bEnableLegacyInputScales=True
 | 
			
		||||
bEnableMotionControls=True
 | 
			
		||||
bFilterInputByPlatformUser=False
 | 
			
		||||
bShouldFlushPressedKeysOnViewportFocusLost=True
 | 
			
		||||
bAlwaysShowTouchInterface=False
 | 
			
		||||
bShowConsoleOnFourFingerTap=True
 | 
			
		||||
bEnableGestureRecognizer=False
 | 
			
		||||
bUseAutocorrect=False
 | 
			
		||||
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
 | 
			
		||||
DefaultViewportMouseLockMode=LockOnCapture
 | 
			
		||||
FOVScale=0.011110
 | 
			
		||||
DoubleClickTime=0.200000
 | 
			
		||||
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
 | 
			
		||||
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
 | 
			
		||||
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
 | 
			
		||||
-ConsoleKeys=Tilde
 | 
			
		||||
+ConsoleKeys=Tilde
 | 
			
		||||
+ConsoleKeys=Caret
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										15
									
								
								project/study/Source/study.Target.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										15
									
								
								project/study/Source/study.Target.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,15 @@
 | 
			
		||||
// Copyright Epic Games, Inc. All Rights Reserved.
 | 
			
		||||
 | 
			
		||||
using UnrealBuildTool;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
public class studyTarget : TargetRules
 | 
			
		||||
{
 | 
			
		||||
	public studyTarget( TargetInfo Target) : base(Target)
 | 
			
		||||
	{
 | 
			
		||||
		Type = TargetType.Game;
 | 
			
		||||
		DefaultBuildSettings = BuildSettingsVersion.V2;
 | 
			
		||||
		IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;
 | 
			
		||||
		ExtraModuleNames.Add("study");
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										23
									
								
								project/study/Source/study/study.Build.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										23
									
								
								project/study/Source/study/study.Build.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,23 @@
 | 
			
		||||
// Copyright Epic Games, Inc. All Rights Reserved.
 | 
			
		||||
 | 
			
		||||
using UnrealBuildTool;
 | 
			
		||||
 | 
			
		||||
public class study : ModuleRules
 | 
			
		||||
{
 | 
			
		||||
	public study(ReadOnlyTargetRules Target) : base(Target)
 | 
			
		||||
	{
 | 
			
		||||
		PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
 | 
			
		||||
	
 | 
			
		||||
		PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
 | 
			
		||||
 | 
			
		||||
		PrivateDependencyModuleNames.AddRange(new string[] {  });
 | 
			
		||||
 | 
			
		||||
		// Uncomment if you are using Slate UI
 | 
			
		||||
		// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
 | 
			
		||||
		
 | 
			
		||||
		// Uncomment if you are using online features
 | 
			
		||||
		// PrivateDependencyModuleNames.Add("OnlineSubsystem");
 | 
			
		||||
 | 
			
		||||
		// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										6
									
								
								project/study/Source/study/study.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										6
									
								
								project/study/Source/study/study.cpp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,6 @@
 | 
			
		||||
// Copyright Epic Games, Inc. All Rights Reserved.
 | 
			
		||||
 | 
			
		||||
#include "study.h"
 | 
			
		||||
#include "Modules/ModuleManager.h"
 | 
			
		||||
 | 
			
		||||
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, study, "study" );
 | 
			
		||||
							
								
								
									
										6
									
								
								project/study/Source/study/study.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										6
									
								
								project/study/Source/study/study.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,6 @@
 | 
			
		||||
// Copyright Epic Games, Inc. All Rights Reserved.
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include "CoreMinimal.h"
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										5
									
								
								project/study/Source/study/studyGameModeBase.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										5
									
								
								project/study/Source/study/studyGameModeBase.cpp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,5 @@
 | 
			
		||||
// Copyright Epic Games, Inc. All Rights Reserved.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#include "studyGameModeBase.h"
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										17
									
								
								project/study/Source/study/studyGameModeBase.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										17
									
								
								project/study/Source/study/studyGameModeBase.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,17 @@
 | 
			
		||||
// Copyright Epic Games, Inc. All Rights Reserved.
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include "CoreMinimal.h"
 | 
			
		||||
#include "GameFramework/GameModeBase.h"
 | 
			
		||||
#include "studyGameModeBase.generated.h"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * 
 | 
			
		||||
 */
 | 
			
		||||
UCLASS()
 | 
			
		||||
class STUDY_API AstudyGameModeBase : public AGameModeBase
 | 
			
		||||
{
 | 
			
		||||
	GENERATED_BODY()
 | 
			
		||||
	
 | 
			
		||||
};
 | 
			
		||||
							
								
								
									
										15
									
								
								project/study/Source/studyEditor.Target.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										15
									
								
								project/study/Source/studyEditor.Target.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,15 @@
 | 
			
		||||
// Copyright Epic Games, Inc. All Rights Reserved.
 | 
			
		||||
 | 
			
		||||
using UnrealBuildTool;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
public class studyEditorTarget : TargetRules
 | 
			
		||||
{
 | 
			
		||||
	public studyEditorTarget( TargetInfo Target) : base(Target)
 | 
			
		||||
	{
 | 
			
		||||
		Type = TargetType.Editor;
 | 
			
		||||
		DefaultBuildSettings = BuildSettingsVersion.V2;
 | 
			
		||||
		IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;
 | 
			
		||||
		ExtraModuleNames.Add("study");
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										22
									
								
								project/study/study.uproject
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										22
									
								
								project/study/study.uproject
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,22 @@
 | 
			
		||||
{
 | 
			
		||||
	"FileVersion": 3,
 | 
			
		||||
	"EngineAssociation": "{2F6F5FB7-4457-9847-B791-A3ACA8283273}",
 | 
			
		||||
	"Category": "",
 | 
			
		||||
	"Description": "",
 | 
			
		||||
	"Modules": [
 | 
			
		||||
		{
 | 
			
		||||
			"Name": "study",
 | 
			
		||||
			"Type": "Runtime",
 | 
			
		||||
			"LoadingPhase": "Default"
 | 
			
		||||
		}
 | 
			
		||||
	],
 | 
			
		||||
	"Plugins": [
 | 
			
		||||
		{
 | 
			
		||||
			"Name": "ModelingToolsEditorMode",
 | 
			
		||||
			"Enabled": true,
 | 
			
		||||
			"TargetAllowList": [
 | 
			
		||||
				"Editor"
 | 
			
		||||
			]
 | 
			
		||||
		}
 | 
			
		||||
	]
 | 
			
		||||
}
 | 
			
		||||
		Reference in New Issue
	
	Block a user