mirror of
https://github.com/Ed94/UE5_Study.git
synced 2024-12-21 22:14:44 -08:00
Some updates to docs + ue5 project setup.
This commit is contained in:
parent
1b2e15e725
commit
ec1c222595
2
.gitignore
vendored
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.gitignore
vendored
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project/study/Intermediate
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*.vsconfig
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13
README.md
13
README.md
@ -1,9 +1,13 @@
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# UE5_Study
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# UE5_Study
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A project repo for unreal dedicated to studying specific aspects of it.
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Modules intended to get covered:
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A project repo for Unreal dedicated to studying various aspects of it.
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*As I start to get this filled in I'll have a readme for each item in this bulleted list that will be linked.*
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Modules to get covered (in no particular order):
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* Unreal Build Tool
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* Automation Tool
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* Build Graph
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* Modules
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* Blueprints
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* Blueprints
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* VM
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* VM
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* Node Graph
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* Node Graph
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@ -23,7 +27,6 @@ Modules intended to get covered:
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* System
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* System
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* UPlayer
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* UPlayer
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* Metaprogramming
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* Metaprogramming
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* Unreal Build Tool
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* Unreal Header Tool
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* Unreal Header Tool
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* RTTI (UClass, and everything else related)
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* RTTI (UClass, and everything else related)
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* Networking
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* Networking
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@ -48,3 +51,5 @@ Modules intended to get covered:
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* ActorComponent
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* ActorComponent
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* SceneComponent
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* SceneComponent
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* etc
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* etc
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*As I start to get this filled in I'll have a readme for each item in this bulleted list that will be linked.*
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@ -1,2 +1,15 @@
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# Documentation Outline
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# Documentation Outline
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## Conventions
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These docs will be written in a free-flow fasion. The main purpose of this repo is to remove the knowledge barrier to the engine. There are plenty of content written for this engine, but its not provided in a way that is easy to digest.
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The order the engine is studied will be covered within in docs/jouney.md.
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Hopefully if the reader is interested in learning the engine, this approach will at least give an idea of how they could approach going about it.
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## Project
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There is one project used for the entire study. It will essentially utilize any features from the engine covered, however it will not use any custom fork of the engine. The purpose is to learn the engine as is, and not to modify it.
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The project and docs will be referencing and building the engine from scratch using the release branch from the git repostiory.
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2
docs/journey.md
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2
docs/journey.md
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# Journey
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0
project/study/Config/DefaultEditor.ini
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0
project/study/Config/DefaultEditor.ini
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55
project/study/Config/DefaultEngine.ini
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project/study/Config/DefaultEngine.ini
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[/Script/EngineSettings.GameMapsSettings]
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GameDefaultMap=/Engine/Maps/Templates/OpenWorld
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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-D3D12TargetedShaderFormats=PCD3D_SM5
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+D3D12TargetedShaderFormats=PCD3D_SM6
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-D3D11TargetedShaderFormats=PCD3D_SM5
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+D3D11TargetedShaderFormats=PCD3D_SM5
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Compiler=Default
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AudioSampleRate=48000
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AudioCallbackBufferFrameSize=1024
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AudioNumBuffersToEnqueue=1
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AudioMaxChannels=0
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AudioNumSourceWorkers=4
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SpatializationPlugin=
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SourceDataOverridePlugin=
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ReverbPlugin=
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OcclusionPlugin=
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CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
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CacheSizeKB=65536
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MaxChunkSizeOverrideKB=0
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bResampleForDevice=False
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MaxSampleRate=48000.000000
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HighSampleRate=32000.000000
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MedSampleRate=24000.000000
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LowSampleRate=12000.000000
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MinSampleRate=8000.000000
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CompressionQualityModifier=1.000000
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AutoStreamingThreshold=0.000000
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SoundCueCookQualityIndex=-1
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=EHardwareClass::Desktop
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DefaultGraphicsPerformance=EGraphicsPreset::Maximum
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[/Script/Engine.RendererSettings]
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r.GenerateMeshDistanceFields=True
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r.DynamicGlobalIlluminationMethod=1
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r.ReflectionMethod=1
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r.Shadow.Virtual.Enable=1
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
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CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
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[/Script/Engine.UserInterfaceSettings]
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bAuthorizeAutomaticWidgetVariableCreation=False
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[/Script/Engine.Engine]
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+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/study")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/study")
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+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="studyGameModeBase")
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project/study/Config/DefaultGame.ini
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project/study/Config/DefaultGame.ini
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[/Script/EngineSettings.GeneralProjectSettings]
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ProjectID=E2BA56AD4AE509348A977B96D44E70C5
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[StartupActions]
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bAddPacks=True
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InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")
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85
project/study/Config/DefaultInput.ini
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project/study/Config/DefaultInput.ini
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[/Script/Engine.InputSettings]
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-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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bAltEnterTogglesFullscreen=True
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bF11TogglesFullscreen=True
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bUseMouseForTouch=False
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||||||
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bEnableMouseSmoothing=True
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||||||
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bEnableFOVScaling=True
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||||||
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bCaptureMouseOnLaunch=True
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||||||
|
bEnableLegacyInputScales=True
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||||||
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bEnableMotionControls=True
|
||||||
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bFilterInputByPlatformUser=False
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||||||
|
bShouldFlushPressedKeysOnViewportFocusLost=True
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||||||
|
bAlwaysShowTouchInterface=False
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||||||
|
bShowConsoleOnFourFingerTap=True
|
||||||
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bEnableGestureRecognizer=False
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||||||
|
bUseAutocorrect=False
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||||||
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DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
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||||||
|
DefaultViewportMouseLockMode=LockOnCapture
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||||||
|
FOVScale=0.011110
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||||||
|
DoubleClickTime=0.200000
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||||||
|
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
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||||||
|
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
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DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
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-ConsoleKeys=Tilde
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+ConsoleKeys=Tilde
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+ConsoleKeys=Caret
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15
project/study/Source/study.Target.cs
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15
project/study/Source/study.Target.cs
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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||||||
|
|
||||||
|
public class studyTarget : TargetRules
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||||||
|
{
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||||||
|
public studyTarget( TargetInfo Target) : base(Target)
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||||||
|
{
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||||||
|
Type = TargetType.Game;
|
||||||
|
DefaultBuildSettings = BuildSettingsVersion.V2;
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||||||
|
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;
|
||||||
|
ExtraModuleNames.Add("study");
|
||||||
|
}
|
||||||
|
}
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23
project/study/Source/study/study.Build.cs
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23
project/study/Source/study/study.Build.cs
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|
// Copyright Epic Games, Inc. All Rights Reserved.
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|
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|
using UnrealBuildTool;
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public class study : ModuleRules
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|
{
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public study(ReadOnlyTargetRules Target) : base(Target)
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|
{
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||||||
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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||||||
|
|
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|
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
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||||||
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||||||
|
PrivateDependencyModuleNames.AddRange(new string[] { });
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||||||
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||||||
|
// Uncomment if you are using Slate UI
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||||||
|
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
|
||||||
|
|
||||||
|
// Uncomment if you are using online features
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||||||
|
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
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||||||
|
|
||||||
|
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
|
||||||
|
}
|
||||||
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}
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6
project/study/Source/study/study.cpp
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6
project/study/Source/study/study.cpp
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|
|||||||
|
// Copyright Epic Games, Inc. All Rights Reserved.
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||||||
|
|
||||||
|
#include "study.h"
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||||||
|
#include "Modules/ModuleManager.h"
|
||||||
|
|
||||||
|
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, study, "study" );
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6
project/study/Source/study/study.h
Normal file
6
project/study/Source/study/study.h
Normal file
@ -0,0 +1,6 @@
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|||||||
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "CoreMinimal.h"
|
||||||
|
|
5
project/study/Source/study/studyGameModeBase.cpp
Normal file
5
project/study/Source/study/studyGameModeBase.cpp
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||||
|
|
||||||
|
|
||||||
|
#include "studyGameModeBase.h"
|
||||||
|
|
17
project/study/Source/study/studyGameModeBase.h
Normal file
17
project/study/Source/study/studyGameModeBase.h
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "CoreMinimal.h"
|
||||||
|
#include "GameFramework/GameModeBase.h"
|
||||||
|
#include "studyGameModeBase.generated.h"
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
UCLASS()
|
||||||
|
class STUDY_API AstudyGameModeBase : public AGameModeBase
|
||||||
|
{
|
||||||
|
GENERATED_BODY()
|
||||||
|
|
||||||
|
};
|
15
project/study/Source/studyEditor.Target.cs
Normal file
15
project/study/Source/studyEditor.Target.cs
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||||
|
|
||||||
|
using UnrealBuildTool;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
public class studyEditorTarget : TargetRules
|
||||||
|
{
|
||||||
|
public studyEditorTarget( TargetInfo Target) : base(Target)
|
||||||
|
{
|
||||||
|
Type = TargetType.Editor;
|
||||||
|
DefaultBuildSettings = BuildSettingsVersion.V2;
|
||||||
|
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;
|
||||||
|
ExtraModuleNames.Add("study");
|
||||||
|
}
|
||||||
|
}
|
22
project/study/study.uproject
Normal file
22
project/study/study.uproject
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
{
|
||||||
|
"FileVersion": 3,
|
||||||
|
"EngineAssociation": "{2F6F5FB7-4457-9847-B791-A3ACA8283273}",
|
||||||
|
"Category": "",
|
||||||
|
"Description": "",
|
||||||
|
"Modules": [
|
||||||
|
{
|
||||||
|
"Name": "study",
|
||||||
|
"Type": "Runtime",
|
||||||
|
"LoadingPhase": "Default"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"Plugins": [
|
||||||
|
{
|
||||||
|
"Name": "ModelingToolsEditorMode",
|
||||||
|
"Enabled": true,
|
||||||
|
"TargetAllowList": [
|
||||||
|
"Editor"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user