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661 lines
23 KiB
HTML
<html><head><link rel="stylesheet" href="style.css"></head><body><div class="page">
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<h1>20161001 - T4K Try 1</h1>
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<br>
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Tries :
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<a href="20161004.html">3</a>
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<a href="20161003.html">2</a>
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<a href="20161001.html">1</a>
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<br>
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<br>
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<i>This post is just me using blogger an as active notepad to paper design a FPGA soft-core for a many-core machine.
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Hopefully I'll update it once an a while.
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The aim is to try to see what can be built in the budget of one BRAM per core on Xilinx FPGAs,
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thinking through pipelines and physical implementation in CLBs.
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Machine target is 600 32-bit integer cores, at 300 to 500 MHz, with 4KB/core of on-chip local RAM (for instruction and data),
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with '25-bit * 18-bit + 48-bit' DSP based ALUs, with a Hoplite-based on-chip router for message passing.</i>
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<br>
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<br>
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<b>Update Log</b>
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<br>
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2016/10/02 :
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Returning to the mechanics of code, shift and bit array stuff.
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<br>
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<br>
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2016/10/01 :
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Updating ISA, etc.
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Traditionally an instruction encapsulates {source values, operation, destination},
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and the instruction data flows down the CPU pipeline.
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I'm working towards a different kind of ISA,
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where the opcode instead describes what to do in this clock,
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routing between the various data pipelines in the CPU core.
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This could be a horrible idea (racing to fail), it certainly is for assembly readability!
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Effectively I'm attempting to be able to describe {branch, alu, mov, mem} access all in a single 32-bit opcode.
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Attempt to push an IPC closer to 3 or 4, instead of around 1.
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<br>
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<br>
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2016/10/01 :
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Beginning.
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Yanked the prior post because my implementation estimation was fail, the revised version appears here.
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<br>
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<br>
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<b>Notes</b>
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<pre>==============
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FPGA NOTES
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==============
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===============
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CORE BUDGET
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===============
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1 BRAM (32-bit x 1024 entry, with 2 ports both which can read or write)
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2 DSPs
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400 LUTs (50 slices, 8 LUTs per slice)
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==============
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LUTs / MUX
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==============
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1 LUT = 2:1 MUX x2 (get two of these)
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1 LUT = 4:1 MUX
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2 LUT = 8:1 MUX
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4 LUT = 16:1 MUX
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8 LUT = 32:1 MUX
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===================================
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LUTs / GENERAL PURPOSE FUNCTION
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===================================
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1 LUT = 5:1 x2 (get two of these sharing same 5 input bits)
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1 LUT = 6:1
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2 LUT = 13:1
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4 LUT = 27:1
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===============
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SLICE RULES
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===============
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Carry chain for slice can start at LUT 0 or LUT 4
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Distributed RAM granularity is half a slice (starting at LUT 0 or LUT 4)
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========================
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DSP PATTERN DETECTOR
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========================
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From docs, "use of the pattern detector leads to a moderate speed reduction
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due to the extra logic on the pattern detect path"
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Suggests not using this to check for zero
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So branch on signed or unsigned only?
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Wouldn't be able to use this for both saturation checks and zero check anyway
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====================
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FUNCTIONAL UNITS
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====================
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============================
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CURRENT LUT BUDGET USAGE
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============================
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LUTs % Usage
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==== === =====
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28 7 Program counter
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12 3 Return stack
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107 27 BRAM variable bit-width windows (includes adr^imm)
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64 16 Register file
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---- --- -----
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211 53 Total
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===================
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PROGRAM COUNTER
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===================
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10-bit program counter (PC)
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Only lower 8-bits of PC increment on linear execution
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Requires only an 8-bit PC+1 computation (one slice)
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Aim to minimize critical path getting next address to BRAM
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Only one level of LUT to compute next address
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All inputs registered at end of prior clock
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Followed by 8-bit add to compute possible PC for next clock
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PC function inputs per output bit (map to 13:1 function at 2 LUTs/bit)
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Bits Meaning
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==== =======
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1 Next PC if not branching (computed in prior clock)
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1 Top of return stack
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1 Immediate absolute branch address
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1 PSP P output register (computed branch target in prior clock)
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1 PSP P output register sign bit (for conditional branch)
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8 Up to 8 bits from instruction opcode to decode
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LUTs Usage
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==== =====
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20 13:1 function for next 10-bit PC computation including instruction decode
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8 PC+1 adder for 8 lower bits of PC
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---- -----
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28 Total (7% of 400 LUT/BRAM budget)
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================
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RETURN STACK
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================
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Going to plan on a dedicated return stack for now
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Only need single port for return stack (either call/push, or return/pop)
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Hardware background,
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Distributed RAM works in 4 LUT granularity
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1 LUT provides 2x SPRAM32 (single port 32x1 RAM)
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Writes are synchronous on clock edge
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Reads are async
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8 LUTs for a 32 x 16-bit return stack data
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Not using everything
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Padding to 4 LUT granularity
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Only need 10-bits out of 16-bits (6-bits free for other state)
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Likely going to keep only 4-bit top of stack address register
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Could use other 16 entries for run function on new message?
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Todo
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Control inputs, adder input, etc
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LUTs Usage
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==== =====
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8 32 entry x 16-bit return stack
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4 4-bit top of stack pointer
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?
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---- -----
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12 Total (3% of 400 LUT/BRAM budget)
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=================================================
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ADDRESS REGISTER XOR INSTEAD OF ADD IMMEDIATE
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=================================================
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Planning on [address ^ immediate] addressing
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This removes an adder from the design
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XOR is the same as [address + immediate] for an n-bit immediate
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When lower n-bits of address are zero
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Means data must be aligned to the nearest pow2 of maximum immediate offset
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Using the following terms,
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ggggggoooo
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g = group bits (address bits choose the group of data)
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o = offset bits (address bits are zero, immediate chooses element in group)
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For bits in address which are not cleared (ie the group bits),
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Setting bits in the immediate results in accessing a neighbor group
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Regardless of the starting group in the address register
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It is possible to roll through all aligned groups
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But ordering is different based on starting group address
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Example of group bits for address crossed with immediate
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00 01 10 11
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+-------------
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00 | 00 01 10 11
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01 | 01 00 11 10
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10 | 10 11 00 01
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11 | 11 10 01 00
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===================================
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BRAM VARIABLE BIT-WIDTH WINDOWS
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===================================
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Trying to support transparent pack/unpack of variable bit-widths from BRAM
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Want zero impact to ISA, no special instructions
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Instead dividing address range into windows of different bit-widths
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Each address range addresses at a multiple of the bit-width
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Effectively the high bits of address choose the bit-width
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Store path limited to {8,16,32}-bit
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Only using BRAM byte write mask to avoid any {read, modify, write}
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Fixed signed vs unsigned configuration
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32-bit doesn't matter
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16-bit going to go with signed (needed for vector or audio)
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8-bit unsigned (not so sure about that)
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4-bit unsigned for sure (sprites?)
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BRAMs always in 32-bit port mode,
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fedcba9876543210
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================
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.xxxxxxxxxx00000 - requires 10-bit address
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Address register,
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fedcba9876543210
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================
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00....xxxxxxxxxx - 1024 x 32-bit
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01...xxxxxxxxxxx - 2048 x 16-bit
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10..xxxxxxxxxxxx - 4096 x 8-bit
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11.xxxxxxxxxxxxx - 8192 x 4-bit (supported for read only)
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Address register value to BRAM address translation
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This needs to include XORing the immediate
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Uses a 13:1 function for each bit,
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Bits Meaning
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==== =======
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4 Address shifted left {0,1,2,3} bits
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4 Immediate shifted left {0,1,2,3} bits
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2 The 'fe' address bits
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3 Up to 3 bits from instruction opcode to decode
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Should select if use immediate, etc
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Permutations (showing address and byte write mask for store),
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11111111111111110000000000000000
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fedcba9876543210fedcba9876543210
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================================
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa - 32-bit adr=00....xxxxxxxxxx write=1111
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................bbbbbbbbbbbbbbbb - 16-bit adr=01...xxxxxxxxxx0 write=0011
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cccccccccccccccc................ - 16-bit adr=01...xxxxxxxxxx1 write=1100
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........................dddddddd - 8-bit adr=10..xxxxxxxxxx00 write=0001
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................eeeeeeee........ - 8-bit adr=10..xxxxxxxxxx01 write=0010
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........ffffffff................ - 8-bit adr=10..xxxxxxxxxx10 write=0100
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gggggggg........................ - 8-bit adr=10..xxxxxxxxxx11 write=1000
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............................hhhh - 4-bit adr=11.xxxxxxxxxx000
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........................iiii.... - 4-bit adr=11.xxxxxxxxxx001
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....................jjjj........ - 4-bit adr=11.xxxxxxxxxx010
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................kkkk............ - 4-bit adr=11.xxxxxxxxxx011
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............llll................ - 4-bit adr=11.xxxxxxxxxx100
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........mmmm.................... - 4-bit adr=11.xxxxxxxxxx101
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....nnnn........................ - 4-bit adr=11.xxxxxxxxxx110
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oooo............................ - 4-bit adr=11.xxxxxxxxxx111
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Shift value for store,
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Requires 3:1 MUX per bit, 32 LUTs
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Generate write enable for store,
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Requires same 4-bits per function,
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2 lower address bits
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2 upper address bits
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2 LUTs (5:1 function sharing inputs, 2 outputs per LUT)
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Unpack after load,
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11111111111111110000000000000000
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fedcba9876543210fedcba9876543210
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================================
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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<---------------bbbbbbbbbbbbbbbb - sign extended
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<---------------cccccccccccccccc - sign extended
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000000000000000000000000dddddddd
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000000000000000000000000eeeeeeee
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000000000000000000000000ffffffff
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000000000000000000000000gggggggg
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0000000000000000000000000000hhhh
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0000000000000000000000000000iiii
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0000000000000000000000000000jjjj
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0000000000000000000000000000kkkk
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0000000000000000000000000000llll
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0000000000000000000000000000mmmm
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0000000000000000000000000000nnnn
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0000000000000000000000000000oooo
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================================
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xxxxxxxxxxxxxxxx................ - 4:1 MUX/bit (a bit, top b bit, top c bit, 0)
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................xxxxxxxx........ - 4:1 MUX/bit ({a,b,c} bit, 0)
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........................xxxx.... - 8:1 MUX/bit ({a,b,...g} bit, 0)
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............................xxxx - 15:1 MUX/bit ({a,b,...o} bit)
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Unpack if done with MUX control logic computed in prior clock,
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This registers 4-bits extra, to reduce LUT cost on MUX
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Register 2-bits for top 24-bit MUX control
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Logic function (3:1 sharing inputs), one LUT
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up lo 1 0
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== === = =
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00 xxx | 0 0
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01 xx0 | 0 1
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01 xx1 | 1 0
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10 xxx | 1 1
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11 xxx | 1 1
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Register 3-bits for 2nd lowest 4-bit MUX control
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Logic function (4:1 sharing inputs), rounds to 2 LUTs
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up lo 2 1 0
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== == = = =
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00 xxx | 0 0 0
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01 xx0 | 0 0 1
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01 xx1 | 0 1 0
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10 x00 | 0 1 1
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10 x01 | 1 0 0
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10 x10 | 1 0 1
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10 x11 | 1 1 0
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11 xxx | 1 1 1
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Register 4-bits for lower 4-bit MUX control
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Logic function (5:1 sharing inputs), 2 LUTs
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Skipping as pattern is obvious ...
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LUTs Usage
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==== =====
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20 Address register value to BRAM address translation 2 LUTs x 10-bits
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32 Shift value for store
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2 Generate write enable
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5 Unpack MUX control logic (done on clock computing address for BRAM)
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24 Unpack MUX for 24-bits
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8 Unpack MUX for 4-bits (higher nibble)
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16 Unpack MUX for 4-bits (lower nibble)
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---- -----
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107 Total (27% of 400 LUT/BRAM budget)
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=================
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REGISTER FILE
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=================
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Using the smallest possible, but assuming the need for 1 write and 3 read ports,
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8 LUTs (one SLICEM) yields one Quad-port 32 entry x 4-bit RAM
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Register file write sources,
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DSP P output register
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BRAM load
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What else?
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TODO?
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Need to fold these choices into BRAM unpack logic?
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Or is BRAM load also forwarded into DSP inputs without first going to reg file?
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Register file read sources,
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Address register
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DSP A,B,C inputs
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What else?
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LUTs Usage
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==== =====
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64 Total (16% of 400 LUT/BRAM budget)
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=======
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DSP
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=======
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Not attempting to use all features of DSP
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Pre-add 'a+d' tossed because of extra pipeline stage
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DSP is effectively modal,
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If multiply is enabled then there are only 2 options,
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'p = c+(a*b)'
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'p = c-(a*b)' <- is multiply subtract worth it? (assuming yes for now)
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Otherwise,
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'p = c OP (a:b)
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===================
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MESSAGE PASSING
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===================
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Todo
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=================================
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ISA / CODE GENERATION DETAILS
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=================================
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Todo
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=======
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ISA
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=======
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Going to get messy for now.
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Attempting first to describe everything which needs instruction control.
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This will overflow a 32-bit instruction.
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In process culling options which are less needed.
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In hope of eventually fitting everything.
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Source input data which can be accessed each clock,
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Register file loads (from prior clock),
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32-bit x
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32-bit y
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32-bit z
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Instruction immediate for this instruction,
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10-bit i
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BRAM last unpacked fetch (from prior clock),
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32-bit f
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DSP output (from prior clock),
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32|48-bit p
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Sink output data,
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DSP inputs,
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18-bit b
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24-bit a (could be up to 30-bit, but no LUTs for that)
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32-bit c (could be up to 48-bit, but no LUTs for that)
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?-bit control bits (todo)
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BRAM output word
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32-bit o
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BRAM memory address before translation
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16-bit m
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BRAM access control bits
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Register file entries for each port
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5-bit immediate s (store port)
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5-bit immediate t
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5-bit immediate u
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5-bit immediate v
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Register file write value
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32-bit w
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Alphabet usage,
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abcdefghijklmnopqrstuvwxyz
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==========================
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abc....................... DSP inputs
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...............p.......... DSP output
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........i................. immediate
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............m............. BRAM memory address
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.....f.................... BRAM fetched value
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..............o........... BRAM output word
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..................s....... Register file store port
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...................tuv.... Register file read ports
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......................w... Register file write value
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.......................xyz Register file reads
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Tracking how much opcode overload,
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11111111111111110000000000000000
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fedcba9876543210fedcba9876543210
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================================
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bbb............................. Branching
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...rr........................... BRAM operation
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.....sssstttuuuuvvvv............ Reg file ports
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....................??.......... Not enough space for DSP control
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......................iiiiiiiiii Trying for fixed 10-bit immediate
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================================
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Notes,
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Definitely need smarter opcode encoding
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Immediate,
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11111111111111110000000000000000
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fedcba9876543210fedcba9876543210
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================================
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......................iiiiiiiiii Trying for fixed 10-bit immediate
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================================
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Notes,
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Wanted 10-bit to hit full BRAM absolute address
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DSP control,
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11111111111111110000000000000000
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fedcba9876543210fedcba9876543210
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================================
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Notes,
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Lots of control bits to get correct in here
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DSP inputs,
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11111111111111110000000000000000
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fedcba9876543210fedcba9876543210
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================================
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................................ Input a 24-bits
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................................ a=signExtend(i)
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................................ a=y[32:18]
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................................ a=f[32:18]
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................................ a=f
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................................ a=y
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................................ a=z
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================================
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................................ Input b 18-bits
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...............................0 b=i
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..............................?? b=y
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..............................?? b=f
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================================
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................................ Input c 32-bits
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...............................? c=f
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...............................? c=z
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================================
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Notes,
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Might be able to have a be modal based on DSP control (for mul vs a:b cases)
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Or maybe merge for some cases?
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The a=signExtend(i) case is needed for signed (a:b)=i
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Should c=z be z or something else
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Believe f probably should be an input into b for '(a:b) op c' case
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Culled, a=i, as i is too small for top bits of a:b, and mul is associative
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Culled, b=p, as it is better to just forward in these cases
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Culled, c=p, hoping forwarding if control bits covers this
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Branch control,
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11111111111111110000000000000000
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fedcba9876543210fedcba9876543210
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================================
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.............................??? No branch
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.............................??? Return
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.............................??? Call to p
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.............................??? Switch to/from MessageHandler/Program
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.............................??? Conditional jump if p<0
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.............................??? Conditional jump if p>=0
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.............................??? Call
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.............................??? Jump
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================================
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Notes,
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Likely not getting branch control under 3-bits
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At least without multiple instruction forms
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In theory this enables "free" branching
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Won't have p==0, as don't want to turn on pattern detector
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Work through computed branch targets cases again ...
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Register file ports,
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11111111111111110000000000000000
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fedcba9876543210fedcba9876543210
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================================
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.................ssss........... Store to any register
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.....................ttt........ BRAM address registers (limited to first 8 for space)
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........................uuuuvvvv Load from any register
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================================
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Notes,
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This is the most trouble in opcode encoding size
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Dropping to 16 entries from 32
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Assuming want freer context switch to handle message
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First 16 used during normal execution
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Later 16 used during handle message
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BRAM operation bits,
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11111111111111110000000000000000
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fedcba9876543210fedcba9876543210
|
|
================================
|
|
..............................00 f=[x]
|
|
..............................01 f=[x^i]
|
|
..............................10 [x]=p
|
|
..............................11 [x^i]=p
|
|
================================
|
|
Notes,
|
|
This is all that is needed to keep the one BRAM port busy
|
|
Direct mapping to register port t (1st read port) to save size
|
|
Only supporting storing from DSP output p
|
|
If one is going to store, store when generated
|
|
If need to store later just load back into the DSP (nop)
|
|
Need separate [x] case because imm may be used for something else
|
|
Culled, nop (just going to burn power for load regardless if needed)
|
|
Culled, f=[i], [i]=p, because [x^i] can load x=0
|
|
|
|
|
|
===================
|
|
SHIFTING ISSUES
|
|
===================
|
|
Needs more thought ...
|
|
|
|
Have the following pipeline options built in the DSP
|
|
(25-bit a * 18-bit b) + 48-bit c
|
|
((25-bit a * 18-bit b) + 48-bit c) << 17
|
|
|
|
Usage cases,
|
|
Address math,
|
|
This is 'base + index * stride', so use 'a*b+c'
|
|
Index limited to 16 M
|
|
Base not limited
|
|
Bitfield,
|
|
Included in via variable-bit BRAM access
|
|
Bit arrays,
|
|
Expanded to later section
|
|
Divides
|
|
Needs some thought ...
|
|
|
|
Shifter will do at most 24-bit integers,
|
|
Top bits get sign-extended (likely not the opcode space for unsigned)
|
|
Using 24 to keep with quad LUT alignment
|
|
|
|
Shifts for 16-bit,
|
|
__for_shift_>>__ __for_shift_<<__
|
|
1111111111111111 0000000000000000
|
|
fedcba9876543210 fedcba9876543210 mul << >>
|
|
================ ================ ======== == ==
|
|
................ fedcba9876543210 00000001 0 10
|
|
...............f edcba9876543210. 00000002 1 f
|
|
..............fe dcba9876543210.. 00000004 2 e
|
|
.............fed cba9876543210... 00000008 3 d
|
|
............fedc ba9876543210.... 00000010 4 c
|
|
...........fedcb a9876543210..... 00000020 5 b
|
|
..........fedcba 9876543210...... 00000040 6 a
|
|
.........fedcba9 876543210....... 00000080 7 9
|
|
........fedcba98 76543210........ 00000100 8 8
|
|
.......fedcba987 6543210......... 00000200 9 7
|
|
......fedcba9876 543210.......... 00000400 a 6
|
|
.....fedcba98765 43210........... 00000800 b 5
|
|
....fedcba987654 3210............ 00001000 c 4
|
|
...fedcba9876543 210............. 00002000 d 3
|
|
..fedcba98765432 10.............. 00004000 e 2
|
|
.fedcba987654321 0............... 00008000 f 1
|
|
fedcba9876543210 ................ 00010000 10 0
|
|
|
|
|
|
==============
|
|
BIT ARRAYS
|
|
==============
|
|
Maybe best to just use the 8-bit BRAM window
|
|
Keeps with-in the range of immediate for AND mask
|
|
|
|
Emulation without special hardware,
|
|
Algorithms,
|
|
Extract lowest bit set .................... x & -x
|
|
Get mask up to lowest bit set ............. x ^ (x - 1)
|
|
Reset lowest bit set ...................... x & (x - 1)
|
|
=========================================== ============
|
|
Fill from lowest clear bit ................ x & (x + 1)
|
|
Isolate lowest clear bit and complement ... ~x & (x + 1)
|
|
Mask from lowest clear bit ................ x ^ (x + 1)
|
|
Mask from trailing zeros .................. ~x & (x - 1)
|
|
=========================================== ============
|
|
Isolate lowest clear bit .................. x | ~(x + 1)
|
|
Set lowest clear bit ...................... x | (x + 1)
|
|
Fill from lowest set bit .................. x | (x - 1)
|
|
Isolate lowest set bit and complement ..... ~x | (x - 1)
|
|
Inverse mask from trailing ones ........... ~x | (x + 1)
|
|
|
|
Common algorithms,
|
|
Bit insert
|
|
Bit extract
|
|
Popuplation count
|
|
Output is 3 bits
|
|
Requires 8:1 function, or 2 LUTs/bit, 6 LUTs in hardware
|
|
Count leading zeros
|
|
6 LUTs in hardware
|
|
Count trailing zeros
|
|
6 LUTs in hardware
|
|
|
|
Todo,
|
|
Look through De Bruijn Sequence based stuff again
|
|
|
|
</pre>
|
|
<br>
|
|
<b>Related Material</b>
|
|
<br>
|
|
<a href="https://graphics.stanford.edu/~seander/bithacks.html">Bit Hacks</a><br>
|
|
<a href="https://en.wikipedia.org/wiki/Bit_Manipulation_Instruction_Sets">Bit Manipulation Instruction Sets</a><br>
|
|
<a href="http://ece.gmu.edu/coursewebpages/ECE/ECE645/S11/projects/project_1_resources/Adders_MELECON_2010.pdf">A Fast Carry Chain Adder for Virtex-5 FPGAs</a><br>
|
|
<a href="http://fpga.org/wp-content/uploads/2016/05/grvi_phalanx_fccm2016.pdf">GRVI Phalanx: A Massively Parallel RISC-V FPGA Accelerator Accelerator</a><br>
|
|
<a href="http://www.eecg.toronto.edu/~jayar/pubs/luu/luufccm14.pdf">On Hard Adders and Carry Chains in FPGAs</a><br>
|
|
<a href="http://que.no/index.php/2016/03/13/principles-of-fpga-ip-interconnect/">Principles of FPGA IP Interconnect</a><br>
|
|
</div></body></html>
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