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TimothyLottes
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<a href="20161027.html">20161027 - FXAA Pixel Width Contrast Reduction</a><br>
<a href="20161023.html">20161023 - Sphere Tracing AA</a><br>
<br>
Below this is active random migration ...<br>
Below this is active random migration (456 prior posts still to filter through) ...<br>
<br>
<b>2016</b><br>
<a href="20161018.html">20161018 - Fixed Point Rounding</a><br>
@@ -74,5 +74,22 @@ Below this is active random migration ...<br>
<br>
<b>2012</b><br>
<a href="20120513.html">20120513 - Frame Stutter Reduction Via Time Smoothing</a><br>
<br>
<b>2011</b><br>
<a href="20111031.html">20111031 - Exclusive Core Access</a><br>
<a href="20110907.html">20110907 - Parallel Programming With Clones</a><br>
<br>
<b>2010</b><br>
<a href="20100104.html">20100104 - OnLive Notes</a><br>
<br>
<b>2009</b><br>
<a href="20090605.html">20090605 - SIMD Binning And Caches</a><br>
<a href="20090519.html">20090519 - GPU REYES</a><br>
<a href="20090513.html">20090513 - Gaussian KD Trees</a><br>
<a href="20090505.html">20090505 - Compute Mega Post</a><br>
<a href="20090501.html">20090501 - 32bpp HDR Blending Idea</a><br>
<a href="20090422.html">20090422 - WFA Image Compression</a><br>
<br>
<b>2004</b><br>
<a href="20040101.html">20040101 - Simple IP Reference</a><br>
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