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TimothyLottes
2016-11-12 19:59:32 -05:00
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<html><head><link rel="stylesheet" href="style.css"></head><body><div class="page">
<h1>20100108 - AntiPlanet2</h1>
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Indie game with real time ray tracing engine which only does spheres. Also a <a href="http://virtualray.ru/eng/news.html">CUDA</a> version.<br /><br /><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/i3rFwz9cmio&hl=en_US&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/i3rFwz9cmio&hl=en_US&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>
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<br>
<br>
<ul>
<li>324 pages left to sort through on blogger
<li>295 pages left to sort through on blogger
<li>65 pages left to sort through on atom
<li>60 docs left to sort through on drive
</ul>
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<a href="20110907.html">20110907 - Parallel Programming With Clones</a><br>
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<b>2010</b><br>
<a href="20100108.html">20100108 - AntiPlanet2</a><br>
<a href="20100105.html">20100105 - Game Engine Architecture</a><br>
<a href="20100104.html">20100104 - OnLive Notes</a><br>
<a href="20100102.html">20100102 - PC CPU Task Parallelism Limits</a><br>