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<html><head><link rel="stylesheet" href="style.css"></head><body><div class="page">
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<h1>20161028 - Rotated View Vs Rotated Sample Grid In Pixel</h1>
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<br>
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<pre>
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Sorry no images as I lost them when minus went down a long time back.
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Attempting to rederive the geometry of my prior work here
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while out of town without access to the original work.
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EDITS: First posting was math and geometry fail, worked on too close to sleeping.
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Fixed on 20161029.
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Terms,
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SGSSAA = Sparse Grid Super-Sample Anti-Aliasing (shading on MSAA pattern)
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Comparison is between,
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(1.) 2xSGSSAA (super-sample the 2xMSAA pattern)
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(2.) A non-MSAA rotated view with slightly less shaded fragments
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2xSGSSAA has exactly 2 shaded fragments per output pixel.
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Will have at best when resolved, 2 steps on any edge gradient with a box filter.
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Align the 2xMSAA pattern with the corners of a pixel provides the following.
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Which shows how 2xMSAA pattern only gets 2 steps on any vertical or horizontal edge,
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+------------(X)
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| (X) |
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(X)------------+
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Now lets compare to a rotated view without MSAA but with lightly less shaded fragments.
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For a span of {2,1} output pixels, run {3} input pixels on the hypotenuse (rotated view).
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This provides for a sqrt(5)/3 = 0.745 input width pixel (compared to a 1.0 output width pixel).
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Which is 5/9 = 0.555 in area (compared to a 1.0 area output pixel).
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+--------+-------(X)
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| | (X) |
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| (X) | |
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(X)-------+--------+
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For 1920x1080 = 2073600 output pixel area,
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roughly 2073600/0.555 = 3732480 input fragments are needed
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(9/5 = 1.8x the fragments).
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The 2xSGSSAA case renders 2.0x the fragments for a 2-step gradient.
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This rotated view renders 1.8x the fragments for a 3-step gradient.
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And the rotated view not using MSAA will render and "resolve" faster.
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Note both cases I'd be "resolving" using a larger-than-pixel-width kernel.
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With a filter kernel which is not the worst case box filter.</pre>
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</div></body></html>
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