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<html><head><link rel="stylesheet" href="style.css"></head><body><div class="page">
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<h1>20090501 - 32bpp HDR Blending Idea</h1>
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<br>
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<pre>The goal is to get 16-bit per channel HDR with only 32-bit per pixel and still have an additive blendable framebuffer.
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...
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If alpha is needed (for example doing particle blending),
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then a different color channel decimation will be required such as this one,
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GA RA GA RA
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BA GA BA GA
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GA RA GA RA
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BA GA BA GA
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This is now much closer to the Bayer Grid seen on common digital cameras.
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Remember to keep 2 greens per one blue and one red.
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The result here is 1/4 area chrominance.
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NOT FOR OLDER HARDWARE
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======================
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Unfortunately this trick requires a render target format (16-bit dual channel)
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not available on a bunch of older hardware (like Geforce 7 series, PS3, etc).
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Will work on 360 however using an 16-bit integer format.
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</pre>
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</div></body></html>
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