946568405007589378, 931338437902372867, 852627685670912000, 809256751090438145, 401135391572385792

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---
title: "Getting really sick of intellisense often not knowing the difference between a function declaration and its definition."
type: archive
source: twitter
source_url: "https://x.com/EricLengyel/status/401135391572385792"
author: "Eric Lengyel"
handle: EricLengyel
post_id: "401135391572385792"
date: 2013-11-14
archived: 2026-08-27
draft: false
tags:
- archive
- twitter
- EricLengyel
description: "Getting really sick of intellisense often not knowing the difference between a function declaration and its definition."
in_reply_to: ""
---
## Source
- URL: https://x.com/EricLengyel/status/401135391572385792
- Author: Eric Lengyel (@EricLengyel)
- Posted: 2013-11-14 23:51:44
## Thread
**1/** **@EricLengyel** ^401135391572385792
Getting really sick of intellisense often not knowing the difference between a function declaration and its definition.
@@ -0,0 +1,43 @@
---
title: "@EricLengyel @JesseRMeyer Antivectors sound evil."
type: archive
source: twitter
source_url: "https://x.com/casseveritt/status/809271982990696448"
author: "Cass Everitt"
handle: casseveritt
post_id: "809271982990696448"
date: 2016-12-15
archived: 2026-08-27
draft: false
tags:
- archive
- twitter
- EricLengyel
description: "@EricLengyel @JesseRMeyer Antivectors sound evil."
in_reply_to: ""
parent_post_id: "809268061790302208"
---
## Source
- URL: https://x.com/casseveritt/status/809271982990696448
- Author: Cass Everitt (@casseveritt)
- Posted: 2016-12-15 05:40:50
## Branch
**1/** **@casseveritt** ^809271982990696448
**@EricLengyel** **@JesseRMeyer**
Antivectors sound evil.
**2/** **@EricLengyel** ^809291158740344832
**@casseveritt** **@JesseRMeyer**
Pseudovectors sound fake.
## Related
- Spine: [[archive/threads/EricLengyel/2016-12-15-that-would-be-taking-the-antiwedge-product-of-two]]
@@ -0,0 +1,46 @@
---
title: "@JesseRMeyer @casseveritt That would be taking the antiwedge product of two 3D antivectors to produce a homogeneous 2D point."
type: archive
source: twitter
source_url: "https://x.com/EricLengyel/status/809256751090438145"
author: "Eric Lengyel"
handle: EricLengyel
post_id: "809256751090438145"
date: 2016-12-15
archived: 2026-08-27
draft: false
tags:
- archive
- twitter
- EricLengyel
description: "@JesseRMeyer @casseveritt That would be taking the antiwedge product of two 3D antivectors to produce a homogeneous 2D point."
in_reply_to: ""
---
## Source
- URL: https://x.com/EricLengyel/status/809256751090438145
- Author: Eric Lengyel (@EricLengyel)
- Posted: 2016-12-15 04:40:19
## Thread
**1/** **@EricLengyel** ^809256751090438145
**@JesseRMeyer** **@casseveritt**
That would be taking the antiwedge product of two 3D antivectors to produce a homogeneous 2D point.
**2/** **@EricLengyel** ^809257566811275264
**@JesseRMeyer** **@casseveritt**
My book only talks about 3D case, but if you set each z=0, you get the 2D result that looks like a cross product.
**3/** **@EricLengyel** ^809268061790302208
**@JesseRMeyer** **@casseveritt**
Btw, important to realize [a b c] is not a vector, but an antivector with diff behavior under non-ortho transform.
Branches: [[archive/threads/EricLengyel/2016-12-15-that-would-be-taking-the-antiwedge-product-of-two/2016-12-15-casseveritt-antivectors-sound-evil]]
@@ -0,0 +1,37 @@
---
title: "@EricLengyel Even Maya crashes far too often for a pro tool."
type: archive
source: twitter
source_url: "https://x.com/McCloudStrife/status/852628865843306496"
author: "McCloud"
handle: McCloudStrife
post_id: "852628865843306496"
date: 2017-04-13
archived: 2026-08-27
draft: false
tags:
- archive
- twitter
- EricLengyel
description: "@EricLengyel Even Maya crashes far too often for a pro tool."
in_reply_to: ""
parent_post_id: "852627685670912000"
---
## Source
- URL: https://x.com/McCloudStrife/status/852628865843306496
- Author: McCloud (@McCloudStrife)
- Posted: 2017-04-13 21:05:37
## Branch
**1/** **@McCloudStrife** ^852628865843306496
**@EricLengyel**
Even Maya crashes far too often for a pro tool.
## Related
- Spine: [[archive/threads/EricLengyel/2017-04-13-the-more-i-talk-to-people-about-other-engines]]
@@ -0,0 +1,37 @@
---
title: "@EricLengyel So very true..."
type: archive
source: twitter
source_url: "https://x.com/PaulieHughes/status/852634938092515334"
author: "Paul \"Paulie\" Hughes"
handle: PaulieHughes
post_id: "852634938092515334"
date: 2017-04-13
archived: 2026-08-27
draft: false
tags:
- archive
- twitter
- EricLengyel
description: "@EricLengyel So very true..."
in_reply_to: ""
parent_post_id: "852627685670912000"
---
## Source
- URL: https://x.com/PaulieHughes/status/852634938092515334
- Author: Paul "Paulie" Hughes (@PaulieHughes)
- Posted: 2017-04-13 21:29:45
## Branch
**1/** **@PaulieHughes** ^852634938092515334
**@EricLengyel**
So very true... Stability in tools is the lifeblood of smooth development.
## Related
- Spine: [[archive/threads/EricLengyel/2017-04-13-the-more-i-talk-to-people-about-other-engines]]
@@ -0,0 +1,37 @@
---
title: "@EricLengyel In my experience, that has been the case for every single tool ever made (not just editors) since forever :/"
type: archive
source: twitter
source_url: "https://x.com/Sikthehedgehog/status/852629619551481856"
author: "⁧ シーク⁨Sik"
handle: Sikthehedgehog
post_id: "852629619551481856"
date: 2017-04-13
archived: 2026-08-27
draft: false
tags:
- archive
- twitter
- EricLengyel
description: "@EricLengyel In my experience, that has been the case for every single tool ever made (not just editors) since forever :/"
in_reply_to: ""
parent_post_id: "852627685670912000"
---
## Source
- URL: https://x.com/Sikthehedgehog/status/852629619551481856
- Author: ⁧ シーク⁨Sik (@Sikthehedgehog)
- Posted: 2017-04-13 21:08:37
## Branch
**1/** **@Sikthehedgehog** ^852629619551481856
**@EricLengyel**
In my experience, that has been the case for every single tool ever made (not just editors) since forever :/
## Related
- Spine: [[archive/threads/EricLengyel/2017-04-13-the-more-i-talk-to-people-about-other-engines]]
@@ -0,0 +1,37 @@
---
title: "@EricLengyel @sehurlburt After reading @Code_Analysis's PVS-Studio blog I wonder how the hell anything works on my PC :D More should use it, tiny typos can be fatal."
type: archive
source: twitter
source_url: "https://x.com/Triang3l/status/852640263176671234"
author: "🔺 TriΔng3l 🔺 🐸"
handle: Triang3l
post_id: "852640263176671234"
date: 2017-04-13
archived: 2026-08-27
draft: false
tags:
- archive
- twitter
- EricLengyel
description: "@EricLengyel @sehurlburt After reading @Code_Analysis's PVS-Studio blog I wonder how the hell anything works on my PC :D More should use it, tiny typos can be fatal."
in_reply_to: ""
parent_post_id: "852627685670912000"
---
## Source
- URL: https://x.com/Triang3l/status/852640263176671234
- Author: 🔺 TriΔng3l 🔺 🐸 (@Triang3l)
- Posted: 2017-04-13 21:50:54
## Branch
**1/** **@Triang3l** ^852640263176671234
**@EricLengyel** **@sehurlburt**
After reading @Code_Analysis's PVS-Studio blog I wonder how the hell anything works on my PC :D More should use it, tiny typos can be fatal.
## Related
- Spine: [[archive/threads/EricLengyel/2017-04-13-the-more-i-talk-to-people-about-other-engines]]
@@ -0,0 +1,37 @@
---
title: "@EricLengyel see also: 3D modelers, video editors, audio editors 😭"
type: archive
source: twitter
source_url: "https://x.com/ludovicchabant/status/852650349731000320"
author: "Ludovic Chabant"
handle: ludovicchabant
post_id: "852650349731000320"
date: 2017-04-13
archived: 2026-08-27
draft: false
tags:
- archive
- twitter
- EricLengyel
description: "@EricLengyel see also: 3D modelers, video editors, audio editors 😭"
in_reply_to: ""
parent_post_id: "852627685670912000"
---
## Source
- URL: https://x.com/ludovicchabant/status/852650349731000320
- Author: Ludovic Chabant (@ludovicchabant)
- Posted: 2017-04-13 22:30:59
## Branch
**1/** **@ludovicchabant** ^852650349731000320
**@EricLengyel**
see also: 3D modelers, video editors, audio editors 😭
## Related
- Spine: [[archive/threads/EricLengyel/2017-04-13-the-more-i-talk-to-people-about-other-engines]]
@@ -0,0 +1,37 @@
---
title: "@EricLengyel We do take Unreal editor crashes seriously, not acceptable!"
type: archive
source: twitter
source_url: "https://x.com/EpicJamesG/status/852750543516651520"
author: "James Golding"
handle: EpicJamesG
post_id: "852750543516651520"
date: 2017-04-14
archived: 2026-08-27
draft: false
tags:
- archive
- twitter
- EricLengyel
description: "@EricLengyel We do take Unreal editor crashes seriously, not acceptable!"
in_reply_to: ""
parent_post_id: "852627685670912000"
---
## Source
- URL: https://x.com/EpicJamesG/status/852750543516651520
- Author: James Golding (@EpicJamesG)
- Posted: 2017-04-14 05:09:07
## Branch
**1/** **@EpicJamesG** ^852750543516651520
**@EricLengyel**
We do take Unreal editor crashes seriously, not acceptable!
## Related
- Spine: [[archive/threads/EricLengyel/2017-04-13-the-more-i-talk-to-people-about-other-engines]]
@@ -0,0 +1,37 @@
---
title: "@EricLengyel @sehurlburt Yeah, what's up with that? Why do people have such a low bar of quality for internal tools?"
type: archive
source: twitter
source_url: "https://x.com/TheMogMiner/status/852874377704222721"
author: "A Moogle 🏳️‍🌈💻🎶🇸🇪🏳️‍⚧️"
handle: TheMogMiner
post_id: "852874377704222721"
date: 2017-04-14
archived: 2026-08-27
draft: false
tags:
- archive
- twitter
- EricLengyel
description: "@EricLengyel @sehurlburt Yeah, what's up with that? Why do people have such a low bar of quality for internal tools?"
in_reply_to: ""
parent_post_id: "852627685670912000"
---
## Source
- URL: https://x.com/TheMogMiner/status/852874377704222721
- Author: A Moogle 🏳️‍🌈💻🎶🇸🇪🏳️‍⚧️ (@TheMogMiner)
- Posted: 2017-04-14 13:21:11
## Branch
**1/** **@TheMogMiner** ^852874377704222721
**@EricLengyel** **@sehurlburt**
Yeah, what's up with that? Why do people have such a low bar of quality for internal tools?
## Related
- Spine: [[archive/threads/EricLengyel/2017-04-13-the-more-i-talk-to-people-about-other-engines]]
@@ -0,0 +1,37 @@
---
title: "@EricLengyel @waddlesplash that goes for graphics drivers as well."
type: archive
source: twitter
source_url: "https://x.com/mmu_man/status/852927035039252481"
author: "François Revol"
handle: mmu_man
post_id: "852927035039252481"
date: 2017-04-14
archived: 2026-08-27
draft: false
tags:
- archive
- twitter
- EricLengyel
description: "@EricLengyel @waddlesplash that goes for graphics drivers as well."
in_reply_to: ""
parent_post_id: "852627685670912000"
---
## Source
- URL: https://x.com/mmu_man/status/852927035039252481
- Author: François Revol (@mmu_man)
- Posted: 2017-04-14 16:50:26
## Branch
**1/** **@mmu_man** ^852927035039252481
**@EricLengyel** **@waddlesplash**
that goes for graphics drivers as well. poke @nvidia
## Related
- Spine: [[archive/threads/EricLengyel/2017-04-13-the-more-i-talk-to-people-about-other-engines]]
@@ -0,0 +1,32 @@
---
title: "The more I talk to people about other engine's editors, the more I realize everyone just accepts crashing all the time as normal."
type: archive
source: twitter
source_url: "https://x.com/EricLengyel/status/852627685670912000"
author: "Eric Lengyel"
handle: EricLengyel
post_id: "852627685670912000"
date: 2017-04-13
archived: 2026-08-27
draft: false
tags:
- archive
- twitter
- EricLengyel
description: "The more I talk to people about other engine's editors, the more I realize everyone just accepts crashing all the time as normal."
in_reply_to: ""
---
## Source
- URL: https://x.com/EricLengyel/status/852627685670912000
- Author: Eric Lengyel (@EricLengyel)
- Posted: 2017-04-13 21:00:55
## Thread
**1/** **@EricLengyel** ^852627685670912000
The more I talk to people about other engine's editors, the more I realize everyone just accepts crashing all the time as normal.
Branches: [[archive/threads/EricLengyel/2017-04-13-the-more-i-talk-to-people-about-other-engines/2017-04-13-McCloudStrife-even-maya-crashes-far-too-often-for-a-pro-tool]], [[archive/threads/EricLengyel/2017-04-13-the-more-i-talk-to-people-about-other-engines/2017-04-13-Sikthehedgehog-in-my-experience-that-has-been-the-case-for-every]], [[archive/threads/EricLengyel/2017-04-13-the-more-i-talk-to-people-about-other-engines/2017-04-13-PaulieHughes-so-very-true-stability-in-tools-is-the-lifeblood]], [[archive/threads/EricLengyel/2017-04-13-the-more-i-talk-to-people-about-other-engines/2017-04-13-Triang3l-after-reading-code-analysiss-pvs-studio-blog-i]], [[archive/threads/EricLengyel/2017-04-13-the-more-i-talk-to-people-about-other-engines/2017-04-13-ludovicchabant-see-also-3d-modelers-video-editors-audio-editors]], [[archive/threads/EricLengyel/2017-04-13-the-more-i-talk-to-people-about-other-engines/2017-04-14-EpicJamesG-we-do-take-unreal-editor-crashes-seriously-not]], [[archive/threads/EricLengyel/2017-04-13-the-more-i-talk-to-people-about-other-engines/2017-04-14-TheMogMiner-yeah-whats-up-with-that-why-do-people-have-such-a]], [[archive/threads/EricLengyel/2017-04-13-the-more-i-talk-to-people-about-other-engines/2017-04-14-mmu_man-that-goes-for-graphics-drivers-as-well-poke-nvidia]]
@@ -0,0 +1,39 @@
---
title: "@EricLengyel I think often it's good enough to not include system headers in your own headers, but only .cpp where needed (and maybe own headers that are only used in a few .cpp's)"
type: archive
source: twitter
source_url: "https://x.com/Doomed_Daniel/status/931339758319603712"
author: "No"
handle: Doomed_Daniel
post_id: "931339758319603712"
date: 2017-11-17
archived: 2026-08-27
draft: false
tags:
- archive
- twitter
- EricLengyel
description: "@EricLengyel I think often it's good enough to not include system headers in your own headers, but only .cpp where needed (and maybe own headers that are only used in a few .cpp's)"
in_reply_to: ""
parent_post_id: "931338437902372867"
---
## Source
- URL: https://x.com/Doomed_Daniel/status/931339758319603712
- Author: No (@Doomed_Daniel)
- Posted: 2017-11-17 01:54:36
## Branch
**1/** **@Doomed_Daniel** ^931339758319603712
**@EricLengyel**
I think often it's good enough to not include system headers in your own headers, but only .cpp where needed (and maybe own headers that are only used in a few .cpp's)
system headers all over the place is also super bad because of stupid #defines in them
## Related
- Spine: [[archive/threads/EricLengyel/2017-11-17-one-advantage-to-not-including-any-os-headers-or]]
@@ -0,0 +1,37 @@
---
title: "@EricLengyel A lot of that comes down to proper usage of C++."
type: archive
source: twitter
source_url: "https://x.com/esmolikowski/status/931346109787545600"
author: "Eric Smolikowski"
handle: esmolikowski
post_id: "931346109787545600"
date: 2017-11-17
archived: 2026-08-27
draft: false
tags:
- archive
- twitter
- EricLengyel
description: "@EricLengyel A lot of that comes down to proper usage of C++."
in_reply_to: ""
parent_post_id: "931338437902372867"
---
## Source
- URL: https://x.com/esmolikowski/status/931346109787545600
- Author: Eric Smolikowski (@esmolikowski)
- Posted: 2017-11-17 02:19:50
## Branch
**1/** **@esmolikowski** ^931346109787545600
**@EricLengyel**
A lot of that comes down to proper usage of C++. Times and times again I see misuse of c++ cause massive compile times.
## Related
- Spine: [[archive/threads/EricLengyel/2017-11-17-one-advantage-to-not-including-any-os-headers-or]]
@@ -0,0 +1,37 @@
---
title: "@EricLengyel on the other hand it is sad what is considered blazing fast in C++ compiler world."
type: archive
source: twitter
source_url: "https://x.com/igorst/status/931443090367352833"
author: "driggy"
handle: igorst
post_id: "931443090367352833"
date: 2017-11-17
archived: 2026-08-27
draft: false
tags:
- archive
- twitter
- EricLengyel
description: "@EricLengyel on the other hand it is sad what is considered blazing fast in C++ compiler world."
in_reply_to: ""
parent_post_id: "931338437902372867"
---
## Source
- URL: https://x.com/igorst/status/931443090367352833
- Author: driggy (@igorst)
- Posted: 2017-11-17 08:45:12
## Branch
**1/** **@igorst** ^931443090367352833
**@EricLengyel**
on the other hand it is sad what is considered blazing fast in C++ compiler world. You should be able to compile the whole engine in about 5 seconds on modern hardware...
## Related
- Spine: [[archive/threads/EricLengyel/2017-11-17-one-advantage-to-not-including-any-os-headers-or]]
@@ -0,0 +1,49 @@
---
title: "@EricLengyel Just curious, what is the build system involved?"
type: archive
source: twitter
source_url: "https://x.com/lectem/status/931415835142443009"
author: "Clément Grégoire"
handle: lectem
post_id: "931415835142443009"
date: 2017-11-17
archived: 2026-08-27
draft: false
tags:
- archive
- twitter
- EricLengyel
description: "@EricLengyel Just curious, what is the build system involved?"
in_reply_to: ""
parent_post_id: "931338437902372867"
---
## Source
- URL: https://x.com/lectem/status/931415835142443009
- Author: Clément Grégoire (@lectem)
- Posted: 2017-11-17 06:56:54
## Branch
**1/** **@lectem** ^931415835142443009
**@EricLengyel**
Just curious, what is the build system involved?
**2/** **@EricLengyel** ^931424510565167104
**@lectem**
This is on Visual C++ 2017.
**3/** **@lectem** ^931425008584482817
**@EricLengyel**
Oh right, so MSbuild using native solutions/projects? We do have good build times at work too but too much is being put in the PCHs..
## Related
- Spine: [[archive/threads/EricLengyel/2017-11-17-one-advantage-to-not-including-any-os-headers-or]]
@@ -0,0 +1,32 @@
---
title: "One advantage to not including any OS headers or standard C/C++ headers is that I get to enjoy blazing fast build times on my old-ish quad core."
type: archive
source: twitter
source_url: "https://x.com/EricLengyel/status/931338437902372867"
author: "Eric Lengyel"
handle: EricLengyel
post_id: "931338437902372867"
date: 2017-11-17
archived: 2026-08-27
draft: false
tags:
- archive
- twitter
- EricLengyel
description: "One advantage to not including any OS headers or standard C/C++ headers is that I get to enjoy blazing fast build times on my old-ish quad core."
in_reply_to: ""
---
## Source
- URL: https://x.com/EricLengyel/status/931338437902372867
- Author: Eric Lengyel (@EricLengyel)
- Posted: 2017-11-17 01:49:21
## Thread
**1/** **@EricLengyel** ^931338437902372867
One advantage to not including any OS headers or standard C/C++ headers is that I get to enjoy blazing fast build times on my old-ish quad core. Compiling the entire Tombstone Engine from scratch only takes 51 s. The game I'm working on can be fully recompiled in 34 s.
Branches: [[archive/threads/EricLengyel/2017-11-17-one-advantage-to-not-including-any-os-headers-or/2017-11-17-Doomed_Daniel-i-think-often-its-good-enough-to-not-include]], [[archive/threads/EricLengyel/2017-11-17-one-advantage-to-not-including-any-os-headers-or/2017-11-17-esmolikowski-a-lot-of-that-comes-down-to-proper-usage-of-c]], [[archive/threads/EricLengyel/2017-11-17-one-advantage-to-not-including-any-os-headers-or/2017-11-17-lectem-just-curious-what-is-the-build-system-involved]], [[archive/threads/EricLengyel/2017-11-17-one-advantage-to-not-including-any-os-headers-or/2017-11-17-igorst-on-the-other-hand-it-is-sad-what-is-considered]]
@@ -0,0 +1,60 @@
---
title: "@EricLengyel Software is math."
type: archive
source: twitter
source_url: "https://x.com/BramStolk/status/946576928307167232"
author: "Bram Stolk"
handle: BramStolk
post_id: "946576928307167232"
date: 2017-12-29
archived: 2026-08-27
draft: false
tags:
- archive
- twitter
- EricLengyel
description: "@EricLengyel Software is math."
in_reply_to: ""
parent_post_id: "946568405007589378"
---
## Source
- URL: https://x.com/BramStolk/status/946576928307167232
- Author: Bram Stolk (@BramStolk)
- Posted: 2017-12-29 03:01:40
## Branch
**1/** **@BramStolk** ^946576928307167232
**@EricLengyel**
Software is math. Math is discovered, not invented.
So far, software patents have destroyed value, not created it. Maybe lawyers like them, the rest of the world doesn't.
**2/** **@EricLengyel** ^946583267389554688
**@BramStolk**
I think you're overgeneralizing, both about software = math and about patents destroying value. Yes, patents for obvious things or inventions that would be the first thing a practioner would try are awful, but I think they make sense for more complex R&D.
**3/** **@EricLengyel** ^946583543563431936
**@BramStolk**
The alternative would be that everyone kept their software techniques ultra-secret, and the level of public knowledge would be much lower.
**4/** **@BramStolk** ^946608727183958016
**@EricLengyel**
Software inventions have two layers of protection:
1. Executable code ≠ Source code.
2. Copyright.
They don't need a third that is 99% bad.
## Related
- Spine: [[archive/threads/EricLengyel/2017-12-29-i-know-a-lot-of-people-are-against-software]]
@@ -0,0 +1,37 @@
---
title: "@EricLengyel Let's get back to the original intent."
type: archive
source: twitter
source_url: "https://x.com/GrimFang4/status/946569902122590208"
author: "Jonny D"
handle: GrimFang4
post_id: "946569902122590208"
date: 2017-12-29
archived: 2026-08-27
draft: false
tags:
- archive
- twitter
- EricLengyel
description: "@EricLengyel Let's get back to the original intent."
in_reply_to: ""
parent_post_id: "946568405007589378"
---
## Source
- URL: https://x.com/GrimFang4/status/946569902122590208
- Author: Jonny D (@GrimFang4)
- Posted: 2017-12-29 02:33:45
## Branch
**1/** **@GrimFang4** ^946569902122590208
**@EricLengyel**
Let's get back to the original intent.
## Related
- Spine: [[archive/threads/EricLengyel/2017-12-29-i-know-a-lot-of-people-are-against-software]]
@@ -0,0 +1,37 @@
---
title: "@EricLengyel If software patents applied for a much shorter time (say 3-5 years), I'd be right there with you."
type: archive
source: twitter
source_url: "https://x.com/basisspace/status/946621576996298752"
author: "John McDonald"
handle: basisspace
post_id: "946621576996298752"
date: 2017-12-29
archived: 2026-08-27
draft: false
tags:
- archive
- twitter
- EricLengyel
description: "@EricLengyel If software patents applied for a much shorter time (say 3-5 years), I'd be right there with you."
in_reply_to: ""
parent_post_id: "946568405007589378"
---
## Source
- URL: https://x.com/basisspace/status/946621576996298752
- Author: John McDonald (@basisspace)
- Posted: 2017-12-29 05:59:05
## Branch
**1/** **@basisspace** ^946621576996298752
**@EricLengyel**
If software patents applied for a much shorter time (say 3-5 years), I'd be right there with you. As it is, they are broken and cause massively more harm than good.
## Related
- Spine: [[archive/threads/EricLengyel/2017-12-29-i-know-a-lot-of-people-are-against-software]]
@@ -0,0 +1,37 @@
---
title: "@EricLengyel If it's something of significant complexity wouldn't that already protect your work? Wouldn't that be enough?"
type: archive
source: twitter
source_url: "https://x.com/ibesora/status/946608454923378689"
author: "Isaac Besora"
handle: ibesora
post_id: "946608454923378689"
date: 2017-12-29
archived: 2026-08-27
draft: false
tags:
- archive
- twitter
- EricLengyel
description: "@EricLengyel If it's something of significant complexity wouldn't that already protect your work? Wouldn't that be enough?"
in_reply_to: ""
parent_post_id: "946568405007589378"
---
## Source
- URL: https://x.com/ibesora/status/946608454923378689
- Author: Isaac Besora (@ibesora)
- Posted: 2017-12-29 05:06:57
## Branch
**1/** **@ibesora** ^946608454923378689
**@EricLengyel**
If it's something of significant complexity wouldn't that already protect your work? Wouldn't that be enough?
## Related
- Spine: [[archive/threads/EricLengyel/2017-12-29-i-know-a-lot-of-people-are-against-software]]
@@ -0,0 +1,37 @@
---
title: "@EricLengyel Software patents are evil."
type: archive
source: twitter
source_url: "https://x.com/Planetrift/status/948649322106769409"
author: "Michael Tornberg"
handle: Planetrift
post_id: "948649322106769409"
date: 2018-01-03
archived: 2026-08-27
draft: false
tags:
- archive
- twitter
- EricLengyel
description: "@EricLengyel Software patents are evil."
in_reply_to: ""
parent_post_id: "946568405007589378"
---
## Source
- URL: https://x.com/Planetrift/status/948649322106769409
- Author: Michael Tornberg (@Planetrift)
- Posted: 2018-01-03 20:16:38
## Branch
**1/** **@Planetrift** ^948649322106769409
**@EricLengyel**
Software patents are evil. There are already other types of protection that is actually better. Like Copyright. It lasts longer too. I guess I would be less against it, if it were not for major companies using patents as war axes. Typically against the little guy.
## Related
- Spine: [[archive/threads/EricLengyel/2017-12-29-i-know-a-lot-of-people-are-against-software]]
@@ -0,0 +1,32 @@
---
title: "I know a lot of people are against software patents, but I believe they're appropriate when you've developed something of significant complexity that would be difficult for someone else to make, and the success of your business depends on you being able to sell products using it."
type: archive
source: twitter
source_url: "https://x.com/EricLengyel/status/946568405007589378"
author: "Eric Lengyel"
handle: EricLengyel
post_id: "946568405007589378"
date: 2017-12-29
archived: 2026-08-27
draft: false
tags:
- archive
- twitter
- EricLengyel
description: "I know a lot of people are against software patents, but I believe they're appropriate when you've developed something of significant complexity that would be difficult for someone else to make, and the success of your business depends on you being able to sell products using it."
in_reply_to: ""
---
## Source
- URL: https://x.com/EricLengyel/status/946568405007589378
- Author: Eric Lengyel (@EricLengyel)
- Posted: 2017-12-29 02:27:48
## Thread
**1/** **@EricLengyel** ^946568405007589378
I know a lot of people are against software patents, but I believe they're appropriate when you've developed something of significant complexity that would be difficult for someone else to make, and the success of your business depends on you being able to sell products using it.
Branches: [[archive/threads/EricLengyel/2017-12-29-i-know-a-lot-of-people-are-against-software/2017-12-29-GrimFang4-lets-get-back-to-the-original-intent]], [[archive/threads/EricLengyel/2017-12-29-i-know-a-lot-of-people-are-against-software/2017-12-29-BramStolk-software-is-math-math-is-discovered-not-invented]], [[archive/threads/EricLengyel/2017-12-29-i-know-a-lot-of-people-are-against-software/2017-12-29-ibesora-if-its-something-of-significant-complexity]], [[archive/threads/EricLengyel/2017-12-29-i-know-a-lot-of-people-are-against-software/2017-12-29-basisspace-if-software-patents-applied-for-a-much-shorter]], [[archive/threads/EricLengyel/2017-12-29-i-know-a-lot-of-people-are-against-software/2018-01-03-Planetrift-software-patents-are-evil-there-are-already-other]]
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@@ -12,8 +12,13 @@ tags:
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- [[archive/threads/EricLengyel/2026-01-23-ive-worked-very-hard-over-many-years-to-develop-a]]