2051611535999426655
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title: "Garbage collection is still unfit for demanding games:"
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type: archive
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source: twitter
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source_url: "https://x.com/meesedev/status/2051611535999426655"
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author: "A Flock of Meese"
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handle: meesedev
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post_id: "2051611535999426655"
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date: 2026-05-05
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archived: 2026-08-26
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draft: false
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tags:
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- archive
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- twitter
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- meesedev
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description: "Garbage collection is still unfit for demanding games:"
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in_reply_to: ""
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---
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## Source
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- URL: https://x.com/meesedev/status/2051611535999426655
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- Author: A Flock of Meese (@meesedev)
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- Posted: 2026-05-05 10:34:41
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## Thread
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**1/** **@meesedev** ^2051611535999426655
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Garbage collection is still unfit for demanding games:
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1. GC requires ~2x the memory footprint to achieve equivalent performance to an game using manual memory management.
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2. GC consumes extra threads and memory bandwidth that could've been used for the game.
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3. ZGC trades off throughput for latency. In layman's terms, your game will run slower, but at least you won't have lag spikes.
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**2/** **@meesedev** ^2051615475994423760
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Correction: ZGC reduces the chance of hitching. It does not fully eliminate hitching.
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---
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title: meesedev
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type: note
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draft: false
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description: Archived threads by meesedev.
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tags:
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- archive
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- twitter
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- meesedev
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---
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- [[archive/threads/meesedev/2026-05-05-garbage-collection-is-still-unfit-for-demanding]]
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