965280107836387329
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---
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title: "@SebAaltonen @bonzajplc Yes."
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type: archive
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source: twitter
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source_url: "https://x.com/JulienFryer/status/965314873465896960"
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author: "Julien Fryer"
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handle: JulienFryer
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post_id: "965314873465896960"
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date: 2018-02-18
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archived: 2026-08-27
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draft: false
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tags:
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- archive
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- twitter
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- bonzajplc
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description: "@SebAaltonen @bonzajplc Yes."
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in_reply_to: ""
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parent_post_id: "965308939293339648"
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---
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## Source
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- URL: https://x.com/JulienFryer/status/965314873465896960
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- Author: Julien Fryer (@JulienFryer)
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- Posted: 2018-02-18 19:59:35
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## Branch
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**1/** **@JulienFryer** ^965314873465896960
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**@SebAaltonen** **@bonzajplc**
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Yes. Plus it's ray-traced, so something you cannot achieve with geometry. And for lots of cubes, you can get some more speed-ups but using 8 vertices instead of 24 and recompute normal/uv in pixel shader.
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## Related
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- Spine: [[archive/threads/bonzajplc/2018-02-18-unity-tip-update]]
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---
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title: "#unity tip update."
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type: archive
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source: twitter
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source_url: "https://x.com/bonzajplc/status/965280107836387329"
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author: "bonzaj/plastic"
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handle: bonzajplc
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post_id: "965280107836387329"
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date: 2018-02-18
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archived: 2026-08-27
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draft: false
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tags:
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- archive
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- twitter
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- bonzajplc
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description: "#unity tip update."
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in_reply_to: ""
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---
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## Source
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- URL: https://x.com/bonzajplc/status/965280107836387329
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- Author: bonzaj/plastic (@bonzajplc)
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- Posted: 2018-02-18 17:41:26
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## Thread
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**1/** **@bonzajplc** ^965280107836387329
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#unity tip update. DrawMeshInstancedIndirect with no CPU culling and cloned meshes is a way to go. Thanks goes to @SebAaltonen and @JulienFryer for giving me hints about instance batch size.
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And now enjoy this #minecraft style #voxelart cereal running at near 100 fps :). #gamedev
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<video controls src="https://video.twimg.com/tweet_video/DWVckgqX4AEB085.mp4"></video>
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**2/** **@SebAaltonen** ^965308410739806208
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**@bonzajplc** **@JulienFryer**
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If you want to render lots of spheres very fast. I did all my particle physics debug views like this: https://gist.github.com/sebbbi/a599d7896aa3ad36642145d54459f32b
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**3/** **@SebAaltonen** ^965308939293339648
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**@bonzajplc** **@JulienFryer**
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You can expand this technique to any SDF volume easily... Just sphere trace inside the cube instead of render a mesh.
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Branches: [[archive/threads/bonzajplc/2018-02-18-unity-tip-update/2018-02-18-JulienFryer-yes-plus-its-ray-traced-so-something-you-cannot]]
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@@ -0,0 +1,12 @@
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---
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title: bonzajplc
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type: note
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draft: false
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description: Archived threads by bonzajplc.
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tags:
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- archive
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- twitter
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- bonzajplc
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---
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- [[archive/threads/bonzajplc/2018-02-18-unity-tip-update]]
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@@ -16,6 +16,7 @@ Example of the note shape (single spine, no branches): [[archive/threads/How to
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- [[archive/threads/AgileJebrim]]
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- [[archive/threads/bmcnett]]
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- [[archive/threads/BOENSAW]]
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- [[archive/threads/bonzajplc]]
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- [[archive/threads/CharlieMQV]]
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- [[archive/threads/ChipsandCheese9]]
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- [[archive/threads/cmuratori]]
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