2075106888950088099
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---
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title: "@NOTimothyLottes And PREEMPT_RT"
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type: archive
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source: twitter
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source_url: "https://x.com/BigP4P4Smurf/status/2075119067497640350"
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author: "Lee Revell"
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handle: BigP4P4Smurf
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post_id: "2075119067497640350"
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date: 2026-07-09
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archived: 2026-08-25
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draft: false
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tags:
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- archive
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- twitter
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- NOTimothyLottes
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description: "@NOTimothyLottes And PREEMPT_RT"
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in_reply_to: ""
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parent_post_id: "2075107966018105449"
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---
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## Source
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- URL: https://x.com/BigP4P4Smurf/status/2075119067497640350
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- Author: Lee Revell (@BigP4P4Smurf)
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- Posted: 2026-07-09 07:25:14
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## Branch
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**1/**
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@NOTimothyLottes And PREEMPT_RT
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## Related
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- Spine: [[archive/threads/NOTimothyLottes/2026-07-09-so-most-run-linux-from-a-graphical-login-i-still]]
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+35
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---
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title: "@NOTimothyLottes You can also set nohz so there's no timer interrupts on the isolated cores + set up transparent huge pages (or manually use them)"
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type: archive
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source: twitter
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source_url: "https://x.com/idoccor/status/2075201490549920023"
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author: "s"
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handle: idoccor
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post_id: "2075201490549920023"
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date: 2026-07-09
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archived: 2026-08-25
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draft: false
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tags:
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- archive
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- twitter
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- NOTimothyLottes
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description: "@NOTimothyLottes You can also set nohz so there's no timer interrupts on the isolated cores + set up transparent huge pages (or manually use them)"
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in_reply_to: ""
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parent_post_id: "2075107966018105449"
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---
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## Source
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- URL: https://x.com/idoccor/status/2075201490549920023
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- Author: s (@idoccor)
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- Posted: 2026-07-09 12:52:45
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## Branch
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**1/**
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@NOTimothyLottes You can also set nohz so there's no timer interrupts on the isolated cores + set up transparent huge pages (or manually use them)
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## Related
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- Spine: [[archive/threads/NOTimothyLottes/2026-07-09-so-most-run-linux-from-a-graphical-login-i-still]]
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---
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title: "@NOTimothyLottes I think this is simply available as a KMSDRM option in SDL for essentially zero development effort (if your game is built with SDL)."
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type: archive
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source: twitter
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source_url: "https://x.com/darrellprograms/status/2075380301933736444"
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author: "Darrell"
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handle: darrellprograms
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post_id: "2075380301933736444"
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date: 2026-07-10
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archived: 2026-08-25
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draft: false
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tags:
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- archive
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- twitter
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- NOTimothyLottes
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description: "@NOTimothyLottes I think this is simply available as a KMSDRM option in SDL for essentially zero development effort (if your game is built with SDL)."
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in_reply_to: ""
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parent_post_id: "2075107519588933655"
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---
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## Source
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- URL: https://x.com/darrellprograms/status/2075380301933736444
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- Author: Darrell (@darrellprograms)
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- Posted: 2026-07-10 00:43:17
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## Branch
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**1/**
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@NOTimothyLottes I think this is simply available as a KMSDRM option in SDL for essentially zero development effort (if your game is built with SDL).
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**2/**
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@darrellprograms Never really understood the desire for zero development effort. As a developer I'm here to practice the art, ideally by pushing the state of the art. But will take looking at SDL source as a good reference if I get lost in the process.
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**3/**
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@NOTimothyLottes I respect that, as long as you know what wheels you're reinventing. Note that you can keep Wayland or X11 running (or both, for that matter) for your dev environment, and just do control-alt-fN switching to test Wayland/X11-independent KMSDRM stuff.
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**4/**
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@darrellprograms Oh I probably have a lot to learn here, building from scratch = understanding deeply. For example I wonder if VT switching fully pages out to clean VRAM, exclusive GPU ownership state.
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## Related
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- Spine: [[archive/threads/NOTimothyLottes/2026-07-09-so-most-run-linux-from-a-graphical-login-i-still]]
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---
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title: "So most run Linux from a graphical login, I still prefer to boot into a framebuffer console."
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type: archive
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source: twitter
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source_url: "https://x.com/NOTimothyLottes/status/2075106888950088099"
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author: "NOTimothyLottes"
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handle: NOTimothyLottes
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post_id: "2075106888950088099"
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date: 2026-07-09
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archived: 2026-08-25
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draft: false
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tags:
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- archive
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- twitter
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- NOTimothyLottes
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description: "So most run Linux from a graphical login, I still prefer to boot into a framebuffer console."
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in_reply_to: ""
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---
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## Source
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- URL: https://x.com/NOTimothyLottes/status/2075106888950088099
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- Author: NOTimothyLottes (@NOTimothyLottes)
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- Posted: 2026-07-09 06:36:50
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## Thread
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**1/**
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So most run Linux from a graphical login, I still prefer to boot into a framebuffer console. Next step for me is to get my LottesCode6x12 font into PSF2 so I can use it in a framebuffer terminal for editing source. So I can try for Vulkan swap bringup without X/Wayland.
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**2/**
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If we want a true console or arcade like experience on Linux, you'd want nothing else running on the machine, so running without X/Wayland is the way to do that.
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Branches: [[archive/threads/NOTimothyLottes/2026-07-09-so-most-run-linux-from-a-graphical-login-i-still/2026-07-10-darrellprograms-i-think-this-is-simply-available-as-a-kmsdrm]]
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**3/**
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One major option with Linux is the ability for the owner of the box to allow realtime priority scheduling, along with locking memory, and taking CPU cores out of general scheduling. Meaning transform Linux into something as close as possible to a realtime system.
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Branches: [[archive/threads/NOTimothyLottes/2026-07-09-so-most-run-linux-from-a-graphical-login-i-still/2026-07-09-BigP4P4Smurf-and-preempt-rt]], [[archive/threads/NOTimothyLottes/2026-07-09-so-most-run-linux-from-a-graphical-login-i-still/2026-07-09-idoccor-you-can-also-set-nohz-so-theres-no-timer]]
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@@ -86,6 +86,7 @@ tags:
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- [[archive/threads/NOTimothyLottes/2026-07-04-oh-no-maybe-another-wine-bug-error-photo-im-also]]
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- [[archive/threads/NOTimothyLottes/2026-07-06-vulkan-starts-with-the-ping-pong-between-getting]]
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- [[archive/threads/NOTimothyLottes/2026-07-08-next-pre-device-opening-activity-is-choosing]]
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- [[archive/threads/NOTimothyLottes/2026-07-09-so-most-run-linux-from-a-graphical-login-i-still]]
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- [[archive/threads/NOTimothyLottes/2026-07-10-oh-i-probably-have-a-lot-to-learn-here-building]]
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- [[archive/threads/NOTimothyLottes/2026-07-11-rethinking-vulkan-queue-choice]]
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- [[archive/threads/NOTimothyLottes/2026-07-13-another-quality-of-life-change-exit-with-error]]
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