1951345967795675161
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---
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title: "Also run-from GPU-side editing tools for shader source and bind everything tables."
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type: archive
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source: twitter
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source_url: "https://x.com/NOTimothyLottes/status/1951347512088088657"
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author: "NOTimothyLottes"
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handle: NOTimothyLottes
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post_id: "1951347512088088657"
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date: 2025-08-01
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archived: 2026-08-23
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draft: true
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tags:
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- archive
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- twitter
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- NOTimothyLottes
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description: "Also run-from GPU-side editing tools for shader source and bind everything tables."
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in_reply_to: ""
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---
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## Source
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- URL: https://x.com/NOTimothyLottes/status/1951347512088088657
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- Author: NOTimothyLottes (@NOTimothyLottes)
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- Posted: 2025-08-01 18:21:15
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## Thread
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**1/**
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Also run-from GPU-side editing tools for shader source and bind everything tables. And build-the-editors-in-it style. Which load/store to the CART. So it won't be for people who want TBs of giant team gen content, but rather sized for what a single person could pull off
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Branches: [[archive/threads/NOTimothyLottes/2025-08-01-also-run-from-gpu-side-editing-tools-for-shader/2025-08-01-snk_xed-looking-forward-to-it-what-do-i-bookmark]], [[archive/threads/NOTimothyLottes/2025-08-01-also-run-from-gpu-side-editing-tools-for-shader/2025-08-01-joeyazf-sounds-super-interesting]]
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+5
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@@ -3,12 +3,12 @@ title: "@NOTimothyLottes Sounds super interesting!"
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type: archive
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source: twitter
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source_url: "https://x.com/joeyazf/status/1951378813985890736"
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author: "Joey Az"
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author: "Joey Azizoff"
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handle: joeyazf
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post_id: "1951378813985890736"
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date: 2025-08-01
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archived: 2026-08-23
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draft: true
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archived: 2026-08-25
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draft: false
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tags:
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- archive
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- twitter
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@@ -21,7 +21,7 @@ parent_post_id: "1951347512088088657"
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## Source
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- URL: https://x.com/joeyazf/status/1951378813985890736
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- Author: Joey Az (@joeyazf)
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- Author: Joey Azizoff (@joeyazf)
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- Posted: 2025-08-01 20:25:38
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## Branch
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@@ -32,4 +32,4 @@ parent_post_id: "1951347512088088657"
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## Related
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- Spine: [[archive/threads/NOTimothyLottes/2025-08-01-also-run-from-gpu-side-editing-tools-for-shader]]
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- Spine: [[archive/threads/NOTimothyLottes/2025-08-01-at-least-for-my-next-at-home-project-i-think-the]]
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+3
-3
@@ -7,8 +7,8 @@ author: "Sankrant Chaubey"
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handle: snk_xed
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post_id: "1951374094655516679"
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date: 2025-08-01
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archived: 2026-08-23
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draft: true
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archived: 2026-08-25
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draft: false
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tags:
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- archive
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- twitter
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@@ -32,4 +32,4 @@ parent_post_id: "1951347512088088657"
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## Related
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- Spine: [[archive/threads/NOTimothyLottes/2025-08-01-also-run-from-gpu-side-editing-tools-for-shader]]
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- Spine: [[archive/threads/NOTimothyLottes/2025-08-01-at-least-for-my-next-at-home-project-i-think-the]]
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+35
@@ -0,0 +1,35 @@
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---
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title: "@NOTimothyLottes Really hope you do this! Find your posts so interesting but usually fly over my head."
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type: archive
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source: twitter
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source_url: "https://x.com/whereisratman/status/1951607410361090301"
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author: "ratman"
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handle: whereisratman
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post_id: "1951607410361090301"
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date: 2025-08-02
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archived: 2026-08-25
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draft: false
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tags:
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- archive
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- twitter
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- NOTimothyLottes
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description: "@NOTimothyLottes Really hope you do this! Find your posts so interesting but usually fly over my head."
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in_reply_to: ""
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parent_post_id: "1951345967795675161"
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---
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## Source
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- URL: https://x.com/whereisratman/status/1951607410361090301
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- Author: ratman (@whereisratman)
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- Posted: 2025-08-02 11:34:00
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## Branch
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**1/**
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@NOTimothyLottes Really hope you do this! Find your posts so interesting but usually fly over my head.
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## Related
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- Spine: [[archive/threads/NOTimothyLottes/2025-08-01-at-least-for-my-next-at-home-project-i-think-the]]
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+42
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---
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title: "At least for my next at home project, I think the right answer is a building it from assembly scratch series on video with a public domain release of the 'engine' which will be a live edit toy for hardcore GPU-side PC game dev in certain constraints [which keep it simple]"
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type: archive
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source: twitter
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source_url: "https://x.com/NOTimothyLottes/status/1951345967795675161"
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author: "NOTimothyLottes"
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handle: NOTimothyLottes
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post_id: "1951345967795675161"
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date: 2025-08-01
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archived: 2026-08-25
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draft: false
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tags:
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- archive
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- twitter
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- NOTimothyLottes
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description: "At least for my next at home project, I think the right answer is a building it from assembly scratch series on video with a public domain release of the 'engine' which will be a live edit toy for hardcore GPU-side PC game dev in certain constraints [which keep it simple]"
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in_reply_to: ""
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---
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## Source
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- URL: https://x.com/NOTimothyLottes/status/1951345967795675161
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- Author: NOTimothyLottes (@NOTimothyLottes)
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- Posted: 2025-08-01 18:15:07
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## Thread
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**1/**
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At least for my next at home project, I think the right answer is a building it from assembly scratch series on video with a public domain release of the 'engine' which will be a live edit toy for hardcore GPU-side PC game dev in certain constraints [which keep it simple]
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Branches: [[archive/threads/NOTimothyLottes/2025-08-01-at-least-for-my-next-at-home-project-i-think-the/2025-08-02-whereisratman-really-hope-you-do-this-find-your-posts-so]]
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**2/**
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It won't require RT, but it also won't run on Intel iGPUs [to low binding limits, etc]. Memory model will be 'CART' style where you get the a RAM CART [buffer] in memory which gets state snapshot, followed by dynamic GPU memory which is not snapshotted
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**3/**
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Also run-from GPU-side editing tools for shader source and bind everything tables. And build-the-editors-in-it style. Which load/store to the CART. So it won't be for people who want TBs of giant team gen content, but rather sized for what a single person could pull off
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|
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Branches: [[archive/threads/NOTimothyLottes/2025-08-01-at-least-for-my-next-at-home-project-i-think-the/2025-08-01-snk_xed-looking-forward-to-it-what-do-i-bookmark]], [[archive/threads/NOTimothyLottes/2025-08-01-at-least-for-my-next-at-home-project-i-think-the/2025-08-01-joeyazf-sounds-super-interesting]]
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